Don't get me wrong - I think Space Pirates and Zombies is good game. I spent many hours playing it, but in my opinion this could be done a bit better. Which things? More diverse gameplay - there aren't much to do in quest or on next planets. More weapons or at least balanced weapons - once you will unlock specific weapon you won't need to change anything. It hurts gameplay alot. Sure, there are few types of weapons, but not all are effective. Also, this game is really long but not in a way you would like to spent so many hours in game. It's not like FTL but I know SPAZ didn't aimed to became same game, but there are really not much to fill these double digit hours to finish game. If you are fan of games in cosmic, you will have probably more fun that I did.
I had no idea what I am in for when I bought SPaZ. For some reason I connected it to Plants Vs Zombies and expected something in the same tone - and boy, I was wrong. The game is a space simulation where you mine, loot, help out different factions and get deeper and deeper in the galaxy. Even though the graphics may seem a bit simplistic at first glance it the game will quickly suck you in and you will be trapped in a great space mining-trading-shooting game with loads of upgrades, missions and places to discover. I would recommend it to people who enjoy titles like Privateer and X. Even though this game is not THAT complex it absolutely worths its price.
This is a strange beast of a game; with a combination of arcadey space combat, strategic elements and RPG-like progression it feels very unique - a definite plus - but the real question is 'do the different elements gel well?' Personally I think the game does an excellent job of blending the different aspects of the game, mostly because the UI is intuitive and makes controlling your ships easy and fast. Being able to create and outfit new ships at your will (assuming you have the in game funds) and then pick and choose which ship you wish to control, and decide how the AI pilot the others is very satisfying and makes for some fun customization. Finally, whilst the majority of this review has focused on how this game is a breath of fresh air, it also has to be said that the pacing of the game is very flexible. In a given sector you can undertake story quests, optional missions and ambient objectives (basically passive events that can grant bonus rewards) at your own will, with no limit on the time you can spend in one star-system. I would whole-heartedly recommend this game, since ultimately playing a unique game that mixes up the regular tropes is highly satisfying, that and being a space pirate is the bee's knees.
I got this game in a bundle and wasn't expecting much of it. This game however surprised me so much it is my most played indie-game in my steamlibrary and only surpassed by fallout en elder scrolls games in playtime. The game is a strategic space sim, but it doesn't go in knee deep. Therefore it's an easy acces game that provides hours and hours of gameplay with decent replay value. The goal of the game is to travel through a random generated universe and explore&upgrade your fleet. There are 3 major resources you want to find rez (like gold/cash/money) data (used to upgrade ship stats) and goons (used to trade, man your fleet, and bribe). It's a pretty simple game and that is this games biggest strenght. Simple yet awesome ;) Doesn't sound like much but it really got me hooked, even more so then FTL. Biggest plusses, briljantly simple, random generated universe, hours and hours of fun gameplay. Biggest drawback, no MP, and only 2d action. Hope they make a sequel.
Space pirates and Zombies is a very fun game, with many hours of gameplay available in it. Kudos to the small team of developers that put work into this, it just goes to show that in order to make a great game, you don't need hordes of game developpers, but a couple with commitment and ingenuity.
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