Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.Read full description
"A visually stunning, epic adventure that continues Crystal Dynamics' excellent run. We reckon it's the best completely original Tomb Raider (Anniversary was, of course, a remake) we've had in years," - videogamer.com
"Tomb Raider: Underword manages to impress on so many levels." - gameplanet.co.nz
Tomb Raider: Underworld represents a new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates a truly believable world and delivers a new level of challenge and choice.
Master your surroundings:
Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore.
Explore epic and unknown worlds:
Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more.
Treacherous and unpredictable challenges:
Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved.
New range of combat options:
Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.
New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including:
Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations.
Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.
All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.
Tomb Raider: Underworld © Square Enix Ltd. 2008-2012. Developed by Crystal Dynamics Inc. Published for the Mac by Feral Interactive Ltd. Tomb Raider, Tomb Raider: Underworld, Crystal Dynamics, the Crystal Dynamics logo, Eidos, and the Eidos logo are trademarks of Square Enix Ltd. Square Enix and the Square Enix logo are trademarks or registered trademarks of Square Enix Holdings Co. Ltd. Mac and the Mac logo are trademarks of Apple Inc., registered in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Limited. All other trademarks are property of their respective owners. All rights reserved.
This is the last of the revamped series before the major reboot in I believe 2012. And while I prefer the 2012 and Rise of the Tomb Raider, this game deserves 5 stars as well. Just because I prefer the others doesn't mean I don't love this game, because I truly do love it. If you are a fan of the earlier games then you will love this, and if you are a fan of the newer ones then this is a good one to add to your collection to see what the older ones were like.
Tomb Raider: Underworld is a very good adventure game with many puzzles to solve, great music and detailed graphics. Visually everything is very well presented, it still holds strong but due to its age computers should not have problems with this game, playing at max details without a hassle. I recommend to everyone!
Last game in "trilogy" of new Tomb Raider. Graphics got even better, so did the sound and story, with more good puzzles to solve and lenght of the game is perfect and doesn't feel as short as it was in Legend. The only bad thing to be said about this game is underwater part right in the beginning - swimming is incredibly boring, doesn't achieve anything other than tedium - it's slowpaced and there is not much happening other than maybe some enemy attacking you once. Huge turn off, which is a shame, because later the game gets much better and is good old Tomb Raider action. Other than swimming, it is nice end to the trilogy and for this price I recommend it.
Tomb Raider: Underworld marks the end of the original Lara Croft timeline (whether or not the Crystal Dynamics trilogy takes place in the same continuity as the six classic games is up to debate, but for for this review's sake, we can say that it does), closing the curtains on Lara's journey to find out her mother's fate as well as her rivalry with Amanda Evert (introduced in Legend). We also get more information on the demise of Lara's father, as well as the reappearance of old enemies, Lara's revamped doppleganger and the Atlanteean queen Natla from the first game, which serves as the game's antagonist (I should note that Natla is basically an immortal demigod, which makes her conflict with Lara that much more interesting; the fate of the two foes is further explored in the Xbox 360 exclusive DLCs). Seeing as I focused on details of the story, it is natural for me to think that the story is the game's strongest point. It is based on the Nordic myth of Ragnarok (Armageddon) and features well-known artifacts such as Thor's gloves, belt and hammer, all scattered around the globe in forgotten underworlds (hence the title). Locations explored include: the bottom of the Mediterranean Sea (it returns from Tomb Raider II, though it's not a sunken ship this time), Thailand, the catacombs under Croft Manor, Central Mexico, the Jan Mayen island is the Greenland Sea and finally the Arctic Sea (hey, Lara's already been to Antarctica in Tomb Raider III). The intricacy of the plot is complimented by the game's beautiful graphics (this 2008 game has some of the best graphics I've ever seen, even compared to current games), which make the well-designed underworlds (essentially the tombs of Underworld) even more intimidating and immersive. The sound design and gameplay are also well-done, though not particularly remarkable. Quick-time events return from Anniversary, there are more guns and less outfits then before (which is a downgrade in my opinion), collectibles consist of treasures -which are small and pretty hard to find- and relics -of which there's one per level; they are even harder to find and offer health upgrades, making the game easier-, there are no real boss fights and the combat is simple and unimpressive. While may not as notable as other games of its kind, Tomb Raider: Underworld manages to present an intriguing story, with stunning visuals and fun gameplay, making a must-play for any adventure fan.
Title pretty much sums it all up. Released in 2008, Underworld is the last TR game that is true to the series' roots. Lots of exploration, puzzles, combat typical to Tomb Raider series. Climbing, jumping, game is filled with platforming elemets. Apart from being so old school, it has very good graphics, for it's time of course. There are also numerous improvements to the well know(and a bit stale)gameplay, of which you can read in the game's description. I picked this game up here on GMG, because I needed to have it on Steam, as a double. It is, by far, one of the best titles in the TR franchise. And I'm with TR series since late 90's, so I know my Tomb Raider games.
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