Having searched Eastern and Western Europe for a missing heir, Kate Walker finally completed her long and arduous journey, obtaining the signature of Hans Voralberg and closing the automaton factory buyout.Read full description
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Most point-and-click adventure games lose me before I get to the end because of tedious and repetitive gameplay. The Syberia games are exceptions to this rule - I've actually finished them and enjoyed most of the experience. Syberia II does a great job following up the first game, so if you liked the original then you should like this one. The setting is unique, beautiful, and engrossing. Clockwork automatons are a great theme to explore. Couple that with a legendary island filled with ancient mammoths and you've got yourself a pretty unique setting to play around with. This game suffers only a little from the three banes of this genre - monotonous pixel hunting, time-consuming go-fer runs, and illogical, frustrating puzzles. These things were present in only small amounts, but it was enough for me to consider bowing out at about the two-thirds point had I not been so engaged in the story. Keep in mind, this genre isn't my normal cuppa, so I have a low tolerance for these things. If you liked Syberia, you'll like Syberia II. If you haven't played the first one, go back and play it so you'll have the first half of the story. As far as adventure games go, it's pretty good.
Continuing the adventure where the last game left of, Syberia 2 has you take control of Kate Walker as she continues her quest to help Hans reach the remote land known as Syberia. Although the game features great locations and characters, many making cameos from the first game, 2 fails to live up to the lofty expectations left by the first. The puzzles in Syberia 2 are all very interesting, but some require less logic than in the first making them feel more as roadblocks than actual hurdles to overcome. The character of Kate really has no direction or purpose as in the original except to help Hans making her very flat in this game. They try to continue Kate's employment storyline as in the first game, but it's more of a distraction than an intricate part of the story. In fact, a lot of the main story feels more of a distraction than anything with random encounters and odd subplots. Through it all, Syberia 2 remains a good game. It's full of interesting locations and new characters as well as old. Though little is added to Kate Walker, she remains the vibrant character she always was. As stated, the puzzles are interesting and fit their locations. It's a good addition, sadly not necessary.
Just like its predecessor, Syberia II offers all there is to ask from a great adventure game. I loved it so much I never dared look for a walkthrough, and thus got stuck at some point towards the end. But I committed myself to give it another try and see what happens to Kate.
Syberia II continues the adventure of Kate Walker, picking up where the last game ended with her leaving her old life behind her to board a train in search of the Syberian mammoths to help fulfill Hans Voralberg's dream of riding one. Though it is still a good game I feel like it fails to reach the heights of the first, the mystery of Han's past has mostly been uncovered, Kate had essentially finished her character arc in leaving her old life behind her at the end of the first game, and while the mystical idea of Syberia may have been interesting in the first game actually reaching the destination to find mammoths, a thing that apart from Han's obsession is likely to be a very uninteresting subject for the player and likely hurts the game. There are some odd subplots and characters added, such as a detective trying to find Kate to bring her back to the law firm and two annoying cliched villains. Without a sequel, the first game could have been a somewhat satisfying ending but the ending in Syberia 2 just feel abrupt and raises a lot of questions, and while the ending of the first with her leaving everything behind to find a mystical land to fulfill someones dreams can end up feeling whimsical and empowering, you now deal with the reality that Kate has no real goals of her own other than helping someone she barely knows fulfill a goal that's probably going to be really uninteresting to the player. The visuals still look great, again giving you interesting locations to visit, the pacing and most of the puzzles are good, the journey is just more interesting than the destination.
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