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Alan Wake





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Alan Wake





A Dark Presence stalks the small town of Bright Falls, pushing Alan Wake to the brink of sanity in his fight to unravel the mystery and save his love.

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"Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch." - IGN.com

"...it’s still a genuinely skin-twitching survival game with an original and tense twist to the combat." - PCgamer.com

The critically acclaimed and BAFTA nominated, TIME magazine Game of the Year Alan Wake, finally comes to PC! From Remedy, the creators of Max Payne arrives a heart pounding Psychological Action Thriller, further refined and enhanced for the PC. The game comes with two special episodes, The Signal and The Writer.

When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.

Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.

With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multilayered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.

Key Features:

  • Includes Alan Wake Special Episodes “The Signal” and “The Writer”.

  • Experience Alan Wake’s Pacific Northwest in higher resolutions and higher fidelity than the Xbox360 version.

  • Fully configurable mouse and keyboard support, or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!

  • Lots of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios!

  • Multithreaded engine that takes advantage of quad core CPUs.

  • Additional features our fans have sought after such as field of view adjustment as well as “hide HUD”.

  • Works with AMD Eyefinity 3D 3-screen mode.

  • Works with NVIDIA NVISION2 Stereoscopic 3D.

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THQ Nordic
Remedy Entertainment
THQ Nordic
Friday, February 17, 2012
Digital PC Download
Customer notes
Minimum Requirements
  • OS: Windows XP SP2
  • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
  • Memory: 2 GB RAM
  • Graphics: DirectX 10 compatible with 512MB RAM
  • DirectX®: 9.0c
  • Hard Drive: 8 GB HD space
  • Sound: DirectX 9.0c compatible
Recommended Requirements
  • OS: Windows 7
  • Processor: Quad Core 2.66GHz Intel or 3.2GHz AMD
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible or later with 1GB RAM
  • DirectX®: 10
  • Hard Drive: 8 GB HD space
  • Sound: DirectX 9.0c compatible

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Reviews for Alan Wake

{{(r.PositiveVotesCount || 0) | number:0}} {{(r.PositiveVotesCount || 0) === 1 ? person : people}} found this helpful. Was this review helpful to you?
Go for it , but don't buy it at full price

Alan Wake is one of those games that you love or hate, there is no halfway. It has a solid gameplay that will keep you playing no less than eight hours at normal difficulty, and while the replayability is low, there are many secret chests to find, and many moments where we can cross the arms and watch a TV show or listen a radio broadcasting that suits the game and, more or less, tells us another side of the story we're going through. The soundtrack fits the ambient and contributes to create a creep in the player's mind, while the narrator sums up the situation or tells us about Alan's feelings and thoughts between the fights. Graphic: 8 Sounds: 8 Longevity: 7 Gameplay: 8 Final Score: 8/10 Buy it if you like third person shooters and action adventures, even if you aren't a lover of the horror games.

A ''light'' experience for those in hunger for narative brilliance

Alan Wake could be the perfect example of a psychological thriller where the main protagonist meets the arts of writing and gets traped in a story (much more like a nightmare). Everything works with this game from point A to point B. It gets you hooked from the start into the story, creating questions that you need to seek the answer by embarking onto this incredible realised narative. ''Alan Wake'' as the title says, suggests the center of the game, which is also the protagonist and by ''center'', yes he is the key to all of it. I haven't found any plot-holes at all and the story seemd so satisfying to go through, which made me curious about every detail of it, indeed it could work aswell as a TV show, a great one to be honest, and I'm really happy that Remedy had the great idea to encapsulate it all as a TV show, every chapter as an episode and at the very begin of every the chapter, a rewind from the previous chapter. There are a variety of characters which are also very well written and you can easliy get attached to any of it. The main villain is none but the darkness following your every step you do in the beautiful realised mountain landscape with huge forests that makes you feel very lost. The game is linear but it doesn't feel like that at all, it didn't bugged me off and I think it won't do it to you. The gameplay is incredible simple and all you have to do is to weakean the darkness by pointing a flashlight towards it and then shoot ! Sounds fun right ? It sure did for me at first, but it can get repetitive overtime if you play on the easiest difficult. The game is not a difficult one, but you have to preserve some of batteries and bullets if you want to survive, so my tip is to not waste them and collect everything that game offers you, in fact the gameplay is all about surviving. The experience isn't as horror if you are into horror games, although it is scarry for a new comer to this genre and it really feels like you are always followed, combined with the uncertainity it gets you to feel like you are trapped. It looks pretty good, the setting looks amazing, and it's really well optimized, this showing that developers cared about almost everything that ''Alan Wake'' meant. I cannot but to reccomend to you this game as it has a brilliant story, great protagonist, great atmosphere and all feels really polished and well done. I loved this game at it's time and even right now it's an incredible game. Playing this pays off, at the end it feels like a rewarding experince and I really needed to tell you this. I enjoyed every minute of it's atmosphere and I hope you will too, it deserves the money and for sure it deserves a good review if you got to try it.

Great Storytelling

Alan Wake succeeds at crossing the horror novel with the action game in a way that most games cannot. Rather than lean overly on action, or fall to the opposite spectrum and presenting a visual novel, Alan Wake tells its story in a way that draws the player deeply in to the author's descent through the madness of Bright Falls. The character exploration of Alan Wake rivals other psychological action horror games while thoroughly capturing the feel of a Stephen King or Dean Koontz novel. The game can sometimes present some clumsy control issues for players using a mouse and keyboard but most play control issues disappear when playing with a game controller. (For this review I used a wired XBOX 360 Controller which worked perfectly.) Still there can be some times in the game when camera angles and player movement feel frustratingly disconnected, particularly during scenes in which the player must dodge attacks from behind while fleeing from an enemy. An issue that becomes more apparent when playing on higher difficulties. Players will complain about the game's linear nature, but that linearity helps to solidify the feeling of playing through a novel (or, as the game is directly presented, a series of television episodes.) As such the linear nature feel more like an aesthetic decision than a flaw of game design. (Though it is likely an aesthetic decision chosen specifically for it's ability to mask some of the game's level design limitations.) As a final aside: Scattered throughout the game are televisions which play episodes of fictional, Twilight Zone-esque show, Night Springs. Take the time to stop and watch through each of these episodes, as many of them prove to be interesting, thought provoking, or downright creepy.

Love it!

This is not a traditional horror game at all. It has more in common with action-adventure games such as Uncharted and Alone in the Dark 2 than it does with more psichological games like Silent Hill. The game plays with a behind the shoulder perspective and your crosshair, so to speak, is provided by a flashlight. Even so, the game controls rather well and Alan's movements and responsive and crisp. There are a few parts where the rather solid movement can make jumping from one platform to the next a little cumbersome, but those are minor gripes. As for the graphics, they do the job. Often times, you can notice artifacts or little quirks, such as questionable facial animations (Alan's jaw!), but still enjoyable and very playable.

Alan Wake

Alan Wake is a third person adventure game about a writer trying to save his wife and at the same time decide if he's going crazy. But is this really a game, or more like an slightly interactive story? Let's find out. My impression about Alan Wake is that it is a game made not by game designers but TV screenwriters. The game has an episodic structure, with an ending song for each one and a recap at the beginning of the next. The game draws inspiration from mystery and horror novels and movies, but the setting is clearly inspired by nineties TV series Twin Peaks, to a point that the game is almost a tribute to it. The idea of the small village in the woods where everything is darker than it seems. The lady of the light versus the log lady. C'mon, man, even the diner resembles the Double R. Apart from the setting, the game relies heavily on its story. You can argue about is originality, but overall Alan Wake has a surprisingly good storytelling, at least compared to videogame standards. Maybe the only flaw is that the tone is a little inconsistent. Sometimes only hints of what's happening are revealed to the player (as it should be on this kind of story, in my opinion), and sometimes you are explained everything like if you were a kid. Let's talk now about the gameplay. Unfortunately, this aspect of the game is not as deep as we can expect. Most of the levels consist on running to something or running from something, generally through the forest at night. As a shooter, the game is really oversimplified, and while the lightning mechanic is interesting, it looses the sense of doing something new after a couple hours. There are at least some vehicle levels, but overall the gameplay is quite monotone. The graphics are pretty good for the age of the game. I played it recently on a TV and they scale quite well. The art direction is not really outstanding but it does its job, it sets the dark / mystery atmosphere Alan Wake needs, so no complaints on this point. The audio is great, mainly because of the great soundtrack of the game, combining existing songs with some specifically written for the game. So, what you need to know to decide if you should buy? If you are looking for a good story that keep you entertained for about ten hours, but don't mind a gameplay experience that is too simple, go for it, you'll enjoy it. If you want more gameplay depth, this is not for you.

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