"Remedy's done a great job of mixing elements of written work, television, and video games to create an experience full of scares, laughs, and thrills that's just as fun to play as it is to watch." - IGN.com
"...it’s still a genuinely skin-twitching survival game with an original and tense twist to the combat." - PCgamer.com
The critically acclaimed and BAFTA nominated, TIME magazine Game of the Year Alan Wake, finally comes to PC! From Remedy, the creators of Max Payne arrives a heart pounding Psychological Action Thriller, further refined and enhanced for the PC. The game comes with two special episodes, The Signal and The Writer.
When the wife of the best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A Dark Presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save his love.
Presented in the style of a TV series, Alan Wake features the trademark Remedy storytelling and pulse-pounding action sequences. As players dive deeper and deeper into the mystery, they’ll face overwhelming odds, plot twists, and cliffhangers. It’s only by mastering the Fight With Light combat mechanic that they can stay one step ahead of the darkness that spreads across Bright Falls.
With the body of an action game and the mind of a psychological thriller, Alan Wake’s intense atmosphere, deep and multilayered story, and exceptionally tense combat sequences provide players with an entertaining and original gaming experience.
Includes Alan Wake Special Episodes “The Signal” and “The Writer”.
Experience Alan Wake’s Pacific Northwest in higher resolutions and higher fidelity than the Xbox360 version.
Fully configurable mouse and keyboard support, or if you prefer to play with the Microsoft gamepad connected to your PC, you can do that too!
Lots of customizable graphics settings and support for 4:3, 16:9 and 16:10 aspect ratios!
Multithreaded engine that takes advantage of quad core CPUs.
Additional features our fans have sought after such as field of view adjustment as well as “hide HUD”.
Works with AMD Eyefinity 3D 3-screen mode.
Works with NVIDIA NVISION2 Stereoscopic 3D.
Copyright 2010-2012 Remedy Entertainment Ltd. All Rights Reserved. Alan Wake is a registered trademark of Remedy Entertainment Ltd.
Alan Wake succeeds at crossing the horror novel with the action game in a way that most games cannot. Rather than lean overly on action, or fall to the opposite spectrum and presenting a visual novel, Alan Wake tells its story in a way that draws the player deeply in to the author's descent through the madness of Bright Falls. The character exploration of Alan Wake rivals other psychological action horror games while thoroughly capturing the feel of a Stephen King or Dean Koontz novel. The game can sometimes present some clumsy control issues for players using a mouse and keyboard but most play control issues disappear when playing with a game controller. (For this review I used a wired XBOX 360 Controller which worked perfectly.) Still there can be some times in the game when camera angles and player movement feel frustratingly disconnected, particularly during scenes in which the player must dodge attacks from behind while fleeing from an enemy. An issue that becomes more apparent when playing on higher difficulties. Players will complain about the game's linear nature, but that linearity helps to solidify the feeling of playing through a novel (or, as the game is directly presented, a series of television episodes.) As such the linear nature feel more like an aesthetic decision than a flaw of game design. (Though it is likely an aesthetic decision chosen specifically for it's ability to mask some of the game's level design limitations.) As a final aside: Scattered throughout the game are televisions which play episodes of fictional, Twilight Zone-esque show, Night Springs. Take the time to stop and watch through each of these episodes, as many of them prove to be interesting, thought provoking, or downright creepy.
This is not a traditional horror game at all. It has more in common with action-adventure games such as Uncharted and Alone in the Dark 2 than it does with more psichological games like Silent Hill. The game plays with a behind the shoulder perspective and your crosshair, so to speak, is provided by a flashlight. Even so, the game controls rather well and Alan's movements and responsive and crisp. There are a few parts where the rather solid movement can make jumping from one platform to the next a little cumbersome, but those are minor gripes. As for the graphics, they do the job. Often times, you can notice artifacts or little quirks, such as questionable facial animations (Alan's jaw!), but still enjoyable and very playable.
Alan Wake is a third person adventure game about a writer trying to save his wife and at the same time decide if he's going crazy. But is this really a game, or more like an slightly interactive story? Let's find out. My impression about Alan Wake is that it is a game made not by game designers but TV screenwriters. The game has an episodic structure, with an ending song for each one and a recap at the beginning of the next. The game draws inspiration from mystery and horror novels and movies, but the setting is clearly inspired by nineties TV series Twin Peaks, to a point that the game is almost a tribute to it. The idea of the small village in the woods where everything is darker than it seems. The lady of the light versus the log lady. C'mon, man, even the diner resembles the Double R. Apart from the setting, the game relies heavily on its story. You can argue about is originality, but overall Alan Wake has a surprisingly good storytelling, at least compared to videogame standards. Maybe the only flaw is that the tone is a little inconsistent. Sometimes only hints of what's happening are revealed to the player (as it should be on this kind of story, in my opinion), and sometimes you are explained everything like if you were a kid. Let's talk now about the gameplay. Unfortunately, this aspect of the game is not as deep as we can expect. Most of the levels consist on running to something or running from something, generally through the forest at night. As a shooter, the game is really oversimplified, and while the lightning mechanic is interesting, it looses the sense of doing something new after a couple hours. There are at least some vehicle levels, but overall the gameplay is quite monotone. The graphics are pretty good for the age of the game. I played it recently on a TV and they scale quite well. The art direction is not really outstanding but it does its job, it sets the dark / mystery atmosphere Alan Wake needs, so no complaints on this point. The audio is great, mainly because of the great soundtrack of the game, combining existing songs with some specifically written for the game. So, what you need to know to decide if you should buy? If you are looking for a good story that keep you entertained for about ten hours, but don't mind a gameplay experience that is too simple, go for it, you'll enjoy it. If you want more gameplay depth, this is not for you.
Alan Wake is a 3rd person story based horror action game that manages to retain it's atmospheric elements while still throwing enough action at you to keep you on you toes and interested. The gameplay is all about using light to weaken and maim your nightmarish shadowy enemies and guns to kill them. The Story consist of a bit convoluted series of events that happen to Alan Wake, a mystery writer and his wife on a vacation to a small town. It's a great story overall. What's interesting about this particular story is that you can find pages of a book scattered all over the game telling the story parallel to you experiencing it, with occasional revelations of what to come. It seems that you might have written it!... Gameplay is mostly trying to go from point A to point B with some base defending type situations, interesting activities, puzzles and enemies in your way. It's all about using your guns relatively sparingly and getting different light based weapons to use on the shadow-like enemies, with the ever handy flashlight being the most common. As usual, find more batteries when ever you can! The PC port is great, with good graphics options including a FOV slider and the usual goodies. No framerate issues or bugs that I know of and good visuals. Nothing big to complain about really. Overall it's a great game I would recommend to anyone who enjoys a great story or action-horror. + Good Story + Good gameplay loop + Interesting use of light ~ More of an atmospheric mystery game with some horror elements, than a "real horror game" - Sometimes feels a bit too linear - Gameplay can feel repetitive at times
Alan Wake is one of the latest games developed by Remedy Entertainment, a company known for its well received series: Max Payne. Alan Wake's goal was to deliver a solid horror experience set in a Lovecraftian, almost Stephen King like setting. So how well does it succeed? Graphics: Alan Wake primarily relies on its use of light and dark contrast to keep the tension high. All the maps are dimly lit and a lot of secrets such as pathways and weapon caches can be revealed by using your flashlight, The game goes from woods, to towns, to many other diverse places. For a last gen era game, the graphics aren't that bad. Gameplay: It's a somewhat survival horror esque model, with batteries and other emergency supplies being fairly limited. However, on a normal difficulty, it was never too little to handle. The aformentioned supply caches keep you healthily stocked at most times, and sadly, unless on a harder difficulty, a lot of tension can be lost. Combat revolves around using your flashlight to weaken enemies so you can shoot them down. Usually enemies come in packs, so the dodging mechanic can help spare you a few seconds. When in doubt, a flare gun or flares can get you out of a sticky situation, perhaps just long enough to make it to a safe area. I'd recommend trying a harder difficulty first, then dialing it down if its too much. Sound: The soundtrack has a mixture of brass and string stings to keep you tense. There is a small portion where a rock song or two is even used, but it doesn't break away too terribly from the game's atmosphere. Most dialogue is from Alan himself, as the game is set episodically with a twin peaks feeling to it. Otherwise, the enemies are mostly distorted human beings with stuttering madness as their noises. Recap: Alan Wake can be a pretty creepy game. The controls work well enough and the action is enough to keep you wanting more. Plus, with some pretty good writing, the story is one worth playing through. Definitely pick up a copy, as its average price is around $5-10.
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