In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever.Read full description
”IN AN ERA OF HAND-HOLDING, ARKHAM KNIGHT IS REVOLUTIONARY” - [Polygon]
”Batman: Arkham Knight is an impressive game on almost every level, with non-stop variety and great action. RT” - [IGN]
In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. Be The Batman.
The Bat is back! Batman: Arkham Knight arrives as one of the top PC games of the summer! The journey that started with Batman: Arkham Asylum and continued through Batman: Arkham City approaches an epic finale as the Caped Crusader faces off against The Scarecrow, Penguin, Harley Quinn, and the eponymous, mysterious Arkham Knight himself. But this time, Batman won't be fighting alone.
We're excited to team up with the likes of Azrael, Oracle, and Nightwing but perhaps most thrillingly of all, now we get to take the Batmobile for a spin! We can't wait to get behind the wheel and start chasing down thugs on Gotham's streets, before transforming into a bat-tastic tank and unleashing some serious explosive justice. Arkham Knight is shaping up to be the most ambitious game Rocksteady have attempted, and it has all of the tools to live up to the hype.
BATMAN: ARKHAM KNIGHT software © 2014 Warner Bros. Entertainment Inc. Developed by Rocksteady Studios.
BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2014. All Rights Reserved. WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s14)
Rocksteady, as best as possible, completed his mission to Batman. Batman, who has been a fanciful and epic trio of cinema in the cinema world, now has a triple epic in the computer game world. Although this title is not true for the odd issues of the PC version, it's surely fans of this series will be happy with this end to the mythical personality and legend Batman. Who knows, maybe that year has again brought Batman to the world of video games, but surely this Batman is not repeatable.
Batman: Arkham Knight is the final entry of the Arkham series and to say the least it's a good game. Some of the side quests are pretty boring and tedious. By far the most impressive thing about Arkham Knight is the visuals. God Damn this game looks goregeous and the story telling in the game is well written except for the main antogonist The Arkham Knight. It's pretty to figure out who the Arhkam Knight is if you have prior knowledge of the Batman lore. The combat is the similar to the previous Arkham games but with some new gadgets and techniques. The biggest combat update is the multi-takedown which can be upgraded up 5 take-downs. The Challenge maps are pretty similar to the previous games but with a lot new enemy variety. There are times in the game where it can be difficult to have a chaining combo with enemies that will block or parry you. Another big thing they added to this game is the Batmobile. You're going to be using the Batmobile numerous times and some of the puzzles with the Batmobile can be aggrevating at times but it gets the job done with traveling to the different areas in the game. Overall I enjoyed the game a lot with some few annoying segments but a good way to end the trilogy.
Great comic book based games can be counted on one hand. This trend changed after the release of Batman: Arkham Asylum from Rocksteady studio. The game proved to be a great production, with even better continuation and good prequel named Batman: Arkham Origins. In 2015, we are returning to the virtual Gotham for the last time with Batman: Arkham Knight. Is it worth the finale of the Dark Knight series? The plot of the game is set a year after the events of Arkham City. In the city comes the attacks of fear gas produced by Scarecrow, threatening that soon the whole city will be treated with a dangerous substance. The city is evacuated and the Dark Knight enters the action. In addition to Gotham, criminals like Two Faces, Penguin, Deathstroke, and Arkham Knight's new foes collaborate. I have to admit that the story holds a high level set by Arkham City and the turnaround and ending credits are in this part brilliantly directed and the climate fitting into the world of Batman. However, I will not reveal the plot of the story because you will probably want to find out what the Dark Knight will meet. Try it out if you have a decent PC.
Batman Arkham Knight, despite its performance problems that can even still be visible, is an excellent game that continues Rocksteady's streak of fantastic Batman games. I played this at launch, and it ran absolutely abysmally, but I stuck through it because it's that good. I played the new game+ mode recently, and the performance is a lot better, at launch I had to go 900p 30fps because my PC with 970 just couldn't handle it at anything more without going under 30fps on lowest settings. Now, with the same setup I got to almost highest settings, 1080p and 60fps, and it feels really good. There are still some dips in framerate when you go in the Batmobile, but those get smoothed out quickly. Otherwise this is just more of the fantastic Arkham formula Rocksteady started with Asylum and perfected with City, and now just adds to that. It doesn't feel as special as City did which does take a bit of that magic away, but it plays as well if not even better. The cast of villains isn't as strong though, but Scarecrow's appearance more than makes up for disappointing bad guys like Two Face and the Penguin. He's one of my favorite villains ever, and is just menacing here, and the final encounter with him is very well done wrap up to this trilogy, as well as the true ending. And then there's also the Arkham Knight, and I really liked him as a more original villain though his identity wasn't that well kept secret for those who've read the comics or know the story, but he was different from Joker and the others, he knows how Batman fights and can instruct his men to really make you think your moves if you want to stay hidden, and this does provide some of the best encounters in the game both from narrative and gameplay standpoint. Batmobile was also one thing I enjoyed, I don't get why so many people hate it. It's a bit forced at some point as it is used heavily in the main story, side missions and Riddler secrets, but at no point was I thinking it was bad. It handles extremely well, like no other car in any game, and it felt as a nice addition to Batman's combat and stealth gameplay. Arkham Knight isn't as big of a leap as City was from Asylum, but it adds to mechanics, includes new types of enemies, the Batmobile, flying around the city is more fluid and faster, there're more things to discover and so on. It's just more of the same great stuff with some additions.
This game had a terrible launch on PC as a shoddy port, but thankfully it is now 100% playable. The graphics are absolutely stunning, truly worthy of the description "next-gen" especially if your PC can handle the NVIDIA PhysX stuff. Story-wise I prefer this game to Arkham City due to its much more psychological take on the Batman, but some might disagree. The gameplay has been improved to a great standard by Rocksteady. There are far more options available during predator and combat encounters yet none feel tacked on or half-baked, making said encounters an absolute blast. A more contentious aspect of the game is the Batmobile. Whether you feel it's annoying could be personal preference but I liked it. Roaming the streets in the air and on the road were both fun; it helps that the streets were clearly designed to accommodate the Batmobile. Also, while the Batmobile's battle sections could get a bit samey, I never felt particularly annoyed. For me, Rocksteady accomplished their goal of "completing the Batman fantasy" with the Batmobile. [It's worth noting that there were reports the car is difficult to handle with precision. This is partly true, but I circumvented this by using Battle-Mode which provides fine control over the car.] While this game certainly isn't perfect (there's a surprising lack of boss battles), it is in my opinion the best Batman game around and a fantastic send-off to Rocksteady's Arkham trilogy. Never before have the words "Be The Batman" been more representative of a game.
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