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Batman: Arkham Knight

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$29.99

$26.99

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Batman: Arkham Knight

$29.99

$26.99

-{{product.discount}}%

In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever.

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”IN AN ERA OF HAND-HOLDING, ARKHAM KNIGHT IS REVOLUTIONARY” - [Polygon]

”Batman: Arkham Knight is an impressive game on almost every level, with non-stop variety and great action. RT” - [IGN]


In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. Be The Batman.


The Bat is back! Batman: Arkham Knight arrives as one of the top PC games of the summer! The journey that started with Batman: Arkham Asylum and continued through Batman: Arkham City approaches an epic finale as the Caped Crusader faces off against The Scarecrow, Penguin, Harley Quinn, and the eponymous, mysterious Arkham Knight himself. But this time, Batman won't be fighting alone.

We're excited to team up with the likes of Azrael, Oracle, and Nightwing but perhaps most thrillingly of all, now we get to take the Batmobile for a spin! We can't wait to get behind the wheel and start chasing down thugs on Gotham's streets, before transforming into a bat-tastic tank and unleashing some serious explosive justice. Arkham Knight is shaping up to be the most ambitious game Rocksteady have attempted, and it has all of the tools to live up to the hype.

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Publisher:
Warner Bros Interactive Entertainment
Developer:
Rocksteady Studios
Genres:
Adventure
Source:
Warner Bros Interactive Entertainment
Released:
Tuesday, June 23, 2015
Modes:
Languages:
English
  • OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
  • Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
  • Memory: 6 GB RAM
  • Graphics: Graphics: NVIDIA GeForce GTX 660 (2 GB Memory Minimum) | AMD Radeon HD 7950 (3 GB Memory Minimum)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 45 GB available space
  • OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
  • Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 - 3 GB Memory Recommended
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 55 GB available space

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Reviews for Batman: Arkham Knight

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67
Overall score based on 8 reviews

40
Performance issues reign supreme.

I'm so glad they finally fixed this. Now I can pay to get all the DLC of the console version while it still runs like garbage on my computer despite meeting the minimum specs and cranking every setting through the floor. I'm not saying I expect every game in a franchise, especially one spanning multiple years, to have the same requirements, but on minimum it looks like garbage compared to the previous Arkham games... and somehow runs worse. I would almost be impressed if I hadn't wasted money on this. On the bright side, the latest patch improved performance from sub 15 frames per second average to sub 17 frames per second average, an improvement of not nearly enough %. As of November, the game is still shamefully broken, but at least there's more DLC support. In solidarity with idiots who purchased before knowing how broken the game is, the minimum specifications still reflect some fantasy port we didn't get so anyone who browses the store page will not know that apparently they need 12GB of RAM to get the game to run on Windows 10, because how to program. But at least the November DLC is supported with the new patches.

60
Decent but Unworthy Send-off

First of all, let me just say that I had more fun in this Arkham game than in any other. The game (in particular it's environments, character models and vehicles all look gorgeous, each set with immense levels of detail. Performance issues are uncommon (but still there), and everything just looks and feels great in general. Batmobile movement feels perfect, with just the right level of weight and freedom allowing for you to experience the true Batmobile experience, drifting around corners, taking out chunks of structures and pillars and smashing into other vehicles looks and feels perfect. The story we know is back from AC, complete with huge twists and immaculate voice acting, albeit sometimes falling short with predictable one-liners and (some) twists being painfully predictable. So why does the game deserve a 60, you ask? Like many others, I could complain about its terrible and repetitive tank combat, but you've heard that before. The real problem for me isn't that there were too many tank battles, but that there wasn't enough 'real batman', so to speak. >=50% of the tank battles should have been gutted and replaced with what is real Batman. Predator encounters. Seriously, what happened? Instead of seeing difficult new enemies, and more challenging environments, all I got was removal of harder enemies from previous games, and what felt like an infinitely easier replacement. Rather than bloodthirsty goons with military thermal eyewear that can scan and detect you through smoke and while you are high above on vantage points, and decimate you with a few shotgun bursts, we got jokers with scanner gizmos that, with the use of a certain gadget, can be killed instantly. We got environments with explosive barrel-like crap that, with a gadget, kills anyone near it. We got idiots with drone controllers that can be hacked in about 10 seconds, and-woop, you can take out 4 more goons with a press of a button. It's all cool and inventive ways to progress the series, but damn it Rocksteady, you forgot challenge. Every enemy feels like a goddamn joke, and don't get me started on bosses, which all just feel either INCREDIBLY anticlimactic or just plain repetitive. And my next issue: Challenge Maps. These all feel so damn easy, once again. I strongly recall several extreme Maps in Arkham City which seemed impossible-one I even had to look up a guide for. Where's that here? I was easily able to crush every challenge in one or two tries (except for the racing ones, kudos Rocksteady). It's fair to say that I'm experienced, so it's easier this time round, but come on. It still could have been a lot easier. I played on hard difficulty, and even that just seemed like normal still. Pros: Beautiful in every way appearance-wise Movement and controls are perfect Stellar voice-acting Music isn't terrible, though mostly reused Mostly good plot twists Cons: Batmobile combat Predictable/cliche? script Far too easy on harder modes Not enough predator gameplay Minor performance issues (nothing serious)

81
Batmobile: Arkham raceway.

Batman: Arkham Knight is a dense and enthralling action-adventure game with a winding, if predictable, story that does make you feel like the Batman both inside and outside the Batmobile. There are too many Batmobile gameplay segments, however, making this predominantly similar in theme to that Batmobile-focused Batman arcade game. This is unfortunate, as the presence of the Batmobile ensured a much larger, multi-layered Gotham City that looks wonderful and was crafted with an unnecessary level of detail. The combat and stealth are the same as before, but their adjustments and brevity keep the familiar Batman sections just different enough to feel new. As intended, the Batmobile is a nice change of pace, even if its numerous sections get old and nearly overstay their welcome. From start to finish, there is constantly something interesting to take in and someone interesting to take down, making Batman: Arkham Knight the inspiring ride we deserve for the duration of its 10 to 25 hour experience. Until next time, hero

85
The unbrushed diamond of Arkham

Ok, so I'm a big fan of batman, but I will try and be as objective as possible. I have a pretty good rig so I will not dwell on its performance and I am sure that you guys are well acquainted with the optimization. Let's start with the story. I hear a lot of people talk about the story as a disappointment but I think that's because they're still under the influence of the performance. Remember Arkham Origins? It was received as the worse arkham game in the series, even not part of the original trilogy. Now the people start to change their mind like: Oh it was actually good. Without spoiling anything I will say that Scarecrow is the big baddie in this one. He rallied almost all of the rogue gallery from the past games (with the addition of some new guys but if you haven't played it I'm not gonna spoil anything). Anyway, he threatens to release a fear gas on the city so it's once again evacuated. It's up to our caped crusader to once again save the city from doom. The story isn't anything special on paper, but the real gems are the many twists and turns this game has. The only thing I would change are the events leading up to the big reveal of the Arkham Knights identity. Everything else was just perfect. It has some of the most emotional moments that I ever witnessed in my 15 or so years of gaming. There isn't more I can say about the story without spoiling anything, you'll just have to play it, but, I urge you, do it slow, savour the moment, because I would give anything to be able to play it again for the first time. They really outdid themself with the gameplay in this one. The biggest addition in this game in my opinion is (no I don't think it's the batmobile, we'll get to that later) the gliding mechanics. The way you can glide trough the beautiful Rocksteadys representation of Gotham is just mesmerizing. You really do feel like the batman. I had the game since the release date and i would still just fire it up and just glide and bomb dive and glide and bomb dive and... you get my meaning. Anyway I digress. The freeflow combat is more fluid and responsive then ever. They added some new moves (you can pick up a thug from the ground and continue beating on him, you can punch a guy on the ground withoug lossing your combo) and some new animations (for example the animation of batman fighting differs when you're holding the crouch button and when you're fighting standing up, it's so cool). Now, what kinda batman would SPOILER ALERT Bruce Wayne be if he didn't have some new gadgets that make the predator parts very diverse. They added the voice synthesizer which you can use to emulate the voices of Harley, Arkham Knight etc and give orders to their thugs. Aaah the batmobile. I liked the batmobile, but that's because I played the main missions far apart. If you run trough the game and do only main missions you'll get sick of the batmobile mainly because of the tankfight that are all virtually the same. Hell, i even got sick of it at one point and to tell you the truth i was very relieved after one mishap with it. All in all it's nicely implemented in Gotham, I just think the game would be better with just a little bit less of it.

80
Fantastic game, bad port.

First thing I need to say about this game: it's awesome. It has it's flaws, obviously, but the story is good, the world feels incredibly alive even if there's not any citizen in it, and the gameplay is absolute joy. The cons? It's been ported so badly. Bad framerate, full of bugs, barely playable, or at least it's what I heard. I experienced those issues too, but not that much to totally ruin my experience. And the good thing is that now that I've installed windows 10, I have no idea why, the game runs significantly better, so if you're a hardcore gamer I advise you to upgrade. And finally later this month the patch should arrive so the game will be fixed. But issues aside, the game feels great from the beginning. As soon as you start gliding in gotham, or driving the batmobile for the first time (yes, geting there later on), the game makes you feel like batman even more than the predecessors. The stealth is made even bigger and more challenging, with more things to do, and the combat is suprisingly better than the fantastic one we had in the other games. The story may have it's flaws, but it's entertaining no doubt, and I really liked it, The side missions will make you busy for quite a long time and the open world feels huge even if it's not actually that big. So the game sounds perfect right? Well there is a flaw, the batmobile. God there's just too much of it. Using it to drive is great, the problem is the tank combat. It's not bad, not at all, but there so many of those battles that it gets so boring till the end. "Oh no,another one of those?" So the game is fantastic to me but it has 2 issues, one is the actual status of the PC port, and the other is the tank combat. So consider the rating a 90 if the game is fixed, with the last 10 points stolen by the batmobile.

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