In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever.Read full description
”IN AN ERA OF HAND-HOLDING, ARKHAM KNIGHT IS REVOLUTIONARY” - [Polygon]
”Batman: Arkham Knight is an impressive game on almost every level, with non-stop variety and great action. RT” - [IGN]
In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. The addition of this legendary vehicle, combined with the acclaimed gameplay of the Batman Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. Be The Batman.
The Bat is back! Batman: Arkham Knight arrives as one of the top PC games of the summer! The journey that started with Batman: Arkham Asylum and continued through Batman: Arkham City approaches an epic finale as the Caped Crusader faces off against The Scarecrow, Penguin, Harley Quinn, and the eponymous, mysterious Arkham Knight himself. But this time, Batman won't be fighting alone.
We're excited to team up with the likes of Azrael, Oracle, and Nightwing but perhaps most thrillingly of all, now we get to take the Batmobile for a spin! We can't wait to get behind the wheel and start chasing down thugs on Gotham's streets, before transforming into a bat-tastic tank and unleashing some serious explosive justice. Arkham Knight is shaping up to be the most ambitious game Rocksteady have attempted, and it has all of the tools to live up to the hype.
BATMAN: ARKHAM KNIGHT software © 2014 Warner Bros. Entertainment Inc. Developed by Rocksteady Studios.
BATMAN and all characters, their distinctive likenesses, and related elements are trademarks of DC Comics © 2014. All Rights Reserved. WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s14)
Arkham Knight is the final game in the Arkham series and has Batman and his allies going up against Scarecrow and the Arkham Knight as well as a new militia faction that has taken over Gotham City after an evacuation. At different points the game allows you to play as five playable characters (Batman, Nightwing, Red Robin, Catwoman, and Arael), usually for a short time in the story mode or in the games challenge mode maps (eight if you buy three of the DLC packs or the season pass which adds in Batgirl, Harley Quinn, and Red Hood), giving you the most character options the series has had since having four in Arkham City. The new game further expands on combat options with triple counters, characters grabbing you from behind you you hitting them to break free, making use of all the character types the series has seen so far and new ones, countering at the right time while moving towards enemies now throws them, and there are now sections where you fight with an ally and switch between characters or do co-op takedowns. Fear takedowns, that can have you chaining three to five knock outs, look cool, and while they can be overpowered there are some new enemies that can detect you in different way or that can heal knocked out allies to make things a bit more difficult. The Batmobile is a new addition that unfortunately becomes more of an annoyance, fighting with it is just really easy and you are frequently forced to use it in puzzles or story areas which just slows the game down, some of the race activities for the car are well made though. You have some new movement options and upgrades that allow you to get around the city quickly, such as launching out of the Batmobile, being able to throw gadgets while gliding, or being able to launch yourself much further than before with your grapple hook. The Joker is played by Mark Hamill again and has some great moments, but the main antagonists aren't interesting and it is easy to guess who the Arkham Knight is. The Scarecrow actually ends up being really boring which is a shame after his great moments from some of the other titles. The Riddler's trophies have become more annoying to collect and he is doing odd things like setting up race tracks but you can do almost all of his activities just by progressing through the game without finding set amounts of his trophies. Other more major antagonists either are captured quickly in a short mission or are low tier villains that just aren't that interesting. The game's weird obsession with the Batmobile continues when it comes to boss fights with you fighting the Arkham Knight in three different vehicles and then once on foot where all you have to do is avoid his line of sight when he sits in place, Deathstroke even makes an appearance if you finish enough missions but even that fight is him in a tank that you will likely destroy just by firing your secondary weapons at it. There are no good on foot encounters with any of the named characters, even Two Face was easily taken down with a new Fear takedown the moment he appeared where in the previous games named characters would recover and continue fighting. Some more story based missions and more popular villains from previous games were added in different DLC packs. Henchmen dialogue seems more amusing this time around and it is nice to see some of the regular enemies actually run from you on the street. The game puts you in Gotham instead of just a small confined area or the asylum but it empties the city giving you a large and dull environment that feels like a wasted opportunity, it would have been nice to at least run into some people who stayed or that were unable to leave. There are a lot of side activities but most aren't that interesting, saving firefighters is just you beating up the people guarding them, destroying road blocks is just beating up the guards in a little blocked off section, following a serial killer is just finding and scanning hanging bodies, disarming bombs is just fighting waves of drones with the Batmobile. Many of the other activities will have you searching around the city for them which tends to get old fast. It's a shame that fear has never been made more of a mechanic in the predator sections, this would have been the entry to do it with the focus being around the Scarecrow. It's an enjoyable entry in the series with the usual good gameplay, even though not everything new that has been added is good, it doesn't do much to improve upon the stealth formula or city design, the original predator maps weren't made for all the characters in mind, it is held back by the Batmobile always needing to be included, and you are only able to travel around the city in single player as Batman this time around. I prefer Asylum and City for story and Asylum for it's world design but if you want another good Batman game or were a fan of the challenge maps and playing as different characters you should enjoy this.
After a a long time waiting I decided to give it another shot as it distanced from the initial problem that it had and for as much as I played it,the more interesting it got.All I can say it's that the story it's a really good one,captivating and the villans unleashing hell on the streets of Gotham,a hell far worse than the previous games from the series. Gotham it truly looks astonishing,never-ending rain reflecting all the distruction from the streets.I can for sure say that they really worked on creating this awesome Gotham with all the missions and investigations that you have to do,adding the story you get an awesome game with a lot of content and a high value of replay. You also get to drive around the batmobile,and here I get to say that this thing might feel a bit repetitive mainly because you need to use the batmobile where is not the case or when you might not want to use it but you need to use it and there is no way to get past an objective where you need to use batmobile without it and by this I mean,destroying a wall,pulling down something,EMP something and of course the chases which in my opinion are the only thing you need to use batmobile at.Villans have reasons to do what they do especially Scarecrow and these reasons and their actions can drastically change your opinion about them.Takedowns also got improved and you can now assits some unique combat moment,some brutal than the others. As I can see a lot of reviews has changed overtime and a lot of people now praises the game because of the optimisation it got since the release and I agree with them but also the game it's not in 100% condtion of optimisation but it is in a great one compared to the initial release.I highly recommend this game to anyone that wants to buy it and are not sure if it's worth it although I have to say that this game it's not a dificult one so if you are seeking a bit challange you might want to stay away from it.Also I recommend it to people that had it before to retry it and enjoy it this time.
Yes, Arkham Knight is one of the worst ports ever made and I won't justify that, but if you only talk about the game itself it is so good you will even forget about that. The Arkham trilogy (+Origins) is one of the best sagas ever made. I loved Arkham City -and I still think it is a better game than Knight- and Asylum, and it represents everything I expect from a videogame these days: a good story, new mechanics and gameplay elements at its best. Arkham trilogy set the standard for a new genre based in the classic beat 'em up games. Arkham Knight has enough new features to make it worth it. The structure is the same that we played in City, an open world experience full of secondary objectives, riddle collectibles -way better than the average collectibles since almost each one of them is a tiny challenge- and places to visit. What's new comes mostly from the Batmobile, an incredible machine able to transform from a car to a tank just by holding a button. There is much more into the Batmobile than that, as it is actually just another new gadget to be used by Batman in different puzzles and situations. Being a car is the less important thing when it comes to the Batmobile, as it is not even needed for that since Batman can glide all over the city in a pretty fast way. Storyline is good, but I got a little disappointed at some point as something that I was expecting happened. No big surprises but still a good story. You are going to love this as much as the previous titles from the Arkham series, just have in mind that you will need a powerful PC to run this.
I'm so glad they finally fixed this. Now I can pay to get all the DLC of the console version while it still runs like garbage on my computer despite meeting the minimum specs and cranking every setting through the floor. I'm not saying I expect every game in a franchise, especially one spanning multiple years, to have the same requirements, but on minimum it looks like garbage compared to the previous Arkham games... and somehow runs worse. I would almost be impressed if I hadn't wasted money on this. On the bright side, the latest patch improved performance from sub 15 frames per second average to sub 17 frames per second average, an improvement of not nearly enough %. As of November, the game is still shamefully broken, but at least there's more DLC support. In solidarity with idiots who purchased before knowing how broken the game is, the minimum specifications still reflect some fantasy port we didn't get so anyone who browses the store page will not know that apparently they need 12GB of RAM to get the game to run on Windows 10, because how to program. But at least the November DLC is supported with the new patches.
First of all, let me just say that I had more fun in this Arkham game than in any other. The game (in particular it's environments, character models and vehicles all look gorgeous, each set with immense levels of detail. Performance issues are uncommon (but still there), and everything just looks and feels great in general. Batmobile movement feels perfect, with just the right level of weight and freedom allowing for you to experience the true Batmobile experience, drifting around corners, taking out chunks of structures and pillars and smashing into other vehicles looks and feels perfect. The story we know is back from AC, complete with huge twists and immaculate voice acting, albeit sometimes falling short with predictable one-liners and (some) twists being painfully predictable. So why does the game deserve a 60, you ask? Like many others, I could complain about its terrible and repetitive tank combat, but you've heard that before. The real problem for me isn't that there were too many tank battles, but that there wasn't enough 'real batman', so to speak. >=50% of the tank battles should have been gutted and replaced with what is real Batman. Predator encounters. Seriously, what happened? Instead of seeing difficult new enemies, and more challenging environments, all I got was removal of harder enemies from previous games, and what felt like an infinitely easier replacement. Rather than bloodthirsty goons with military thermal eyewear that can scan and detect you through smoke and while you are high above on vantage points, and decimate you with a few shotgun bursts, we got jokers with scanner gizmos that, with the use of a certain gadget, can be killed instantly. We got environments with explosive barrel-like crap that, with a gadget, kills anyone near it. We got idiots with drone controllers that can be hacked in about 10 seconds, and-woop, you can take out 4 more goons with a press of a button. It's all cool and inventive ways to progress the series, but damn it Rocksteady, you forgot challenge. Every enemy feels like a goddamn joke, and don't get me started on bosses, which all just feel either INCREDIBLY anticlimactic or just plain repetitive. And my next issue: Challenge Maps. These all feel so damn easy, once again. I strongly recall several extreme Maps in Arkham City which seemed impossible-one I even had to look up a guide for. Where's that here? I was easily able to crush every challenge in one or two tries (except for the racing ones, kudos Rocksteady). It's fair to say that I'm experienced, so it's easier this time round, but come on. It still could have been a lot easier. I played on hard difficulty, and even that just seemed like normal still. Pros: Beautiful in every way appearance-wise Movement and controls are perfect Stellar voice-acting Music isn't terrible, though mostly reused Mostly good plot twists Cons: Batmobile combat Predictable/cliche? script Far too easy on harder modes Not enough predator gameplay Minor performance issues (nothing serious)
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