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Children of Zodiarcs





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Children of Zodiarcs





A story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.


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Game description

Children of Zodiarcs is a story-driven, tactical RPG set in the fantasy realm of Lumus; a world divided by affluence and poverty. Take control of Nahmi and her fellow outcasts, utilising a brand new deck and dice based combat system to strike a blow to the noble Lords’ and Ladies’ unquenchable thirst for profit.

Professional thieves on the trail of an ancient relic, the group infiltrates the glittering halls of a corrupt noble’s private chambers in pursuit of their target, narrowly escaping the wrath of the city guards at every turn. Desperate to find an escape, they seek refuge in the city’s seamy slums and brave the sunless pits of the underworld. Out to get them are heavily armed city guards, rival gangs and psychotic families of subterranean cannibals. Abandoned by the system and used by selfish criminals, these young companions will be forced to come to terms with their own reality. But be warned - in the world of Children of Zodiarcs, no one escapes unscathed!

Combat Cards
Each of your party members’ attacks & abilities are bound to combat cards. Drawing different cards during battle provides you with ever changing combat possibilities every time you fight! 

Empower Cards through Dice
Once you’ve chosen your attack, physics based dice allow you to roll for bonuses! Favoring symbols over numbers, these dice deliver attack, defence, healing, and special ability modifiers.

Influencing Lady Luck
To add yet more layers of stratagem to Children of Zodiarcs, you can craft dice to favour your play style, and re-roll up to two dice every time you throw. You need not fear being at Lady Luck’s mercy!

A World Full of Characters
Along the way you’ll come to learn about Nahmi - stolen from her homeland as a child, Brice - forced to survive on the mean streets of Torus; Zirchhoff - a charismatic bandit leader who employs young orphans to do his bidding: as well as many more mischief makers.

Building Decks
Each playable character comes with their own customisable deck. This allows you to tailor their skillset to the types of attacks and abilities you want to have in your hand during the heat of combat.

A Fully Orchestrated Score
Children of Zodiarcs’ music captures the feel of tactical RPG classics with its fully orchestrated soundtrack composed by the award winning team at Vibe Avenue.

Join Nahmi and her team in a harrowing tale of the downtrodden’s struggle for survival in a world where mystical forces are overlooked; and the people in power are solely concerned with profit. Do you have what it takes to overthrow a corrupt system?

Game info

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  • Rating
Square Enix
Cardboard Utopia
RPGs, Indie, Strategy
Tuesday, July 18, 2017
Single player
English, French, German, Italian, Spanish
Digital PC Download
Customer notes
Minimum Requirements
  • OS: Windows 7/8.1/10 (32-bit or above)
  • Processor: Pentium G4400 / AMD Phenom II X2-550
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GT 630 / AMD HD R7 250
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
Recommended Requirements
  • OS: Windows 10 (64-bit Version)
  • Processor: Intel i3-6300 / AMD A10-7850K
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 560 1GB / AMD HD 7850
  • DirectX: Version 9.0c
  • Storage: 3 GB available space

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Reviews for Children of Zodiarcs

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Reminiscent of older titles that fans of the genre should remember


I did not play Final Fantasy Tactics, so there are no comparisons with it in the review. Children of Zodiarcs is a very good game with interesting mechanics: turn-based JRPG and card game blended in one neat package. The game takes place in an original fantasy world, with elements of steampunk. The main characters are a group of children from a gang of poor thieves who are trying to survive and at the same time rise up in status by stealing relics from the rich. The visual style of the game is pleasant, but, unfortunately, that has less impact than it should have because of certain design choices. The whole game takes place on the world map screen; on the small but detailed maps of the battles, dialogues emerge neatly, not obstructing the background. And now for the minuses. The game has several, and while they did not represent significant inconveniences for me, they can seriously spoil the game for others. Firstly, there's the slowness of the animation of the enemies. You have to wait for the enemy to reach its targetted place at a leisurely pace, choose the ability, throw the dice, they roll, you will be shown the effect of the numbers on the dice, and only then the enemy will apply the ability. All this is to be repeated numerous times, depending on the number of enemies. Second is also about the enemies. They are stupid. AI can stand still until the character reaches its field of vision, or other times run to the character across the entire map, or can attack head-on, or even counterattack immediatly, even when you strike from behind. Such shortcomings in a tactical game are at least deterring from the experience. Thirdlly, it's the obtuse level design and camera. When you hit the battle card for the first time, you are advised to twist the camera to your leisure, to make the unwanted details transparent. And the levels, as I said, are quite detailed and far from flat. it's just not always possible to find a convenient position between this box, that balcony and that wall to see both the character and the enemy. And, finally, the fourth. Auto-leveling of enemies. If you have a hero in your party, for example, level 20, and the remaining two are level 10, then the enemies will adjust to the strongest character + 1 or 2 levels. So if you decided to pump out characters on side battles, and then took in the party a new, underleveled character, then all you can do is pray you're still alive after a few battles pass. But in general, the game captivates with its original gameplay and colorful world, especially if you like tactical RPG. In addition, we must not forget that the game came out a couple of days ago, and is just in need of patches. While I did not reach the final level yet, I can not evaluate the whole plot and side-missions the game has to offer, but the many hours I put into it already left a positive impression on me, despite all its shortcomings. Warmly, if cautiously recommended!

Interesting but too much based on luck.


Children of Zodiarcs is an interesting mix of a tactical game with card game blend together with a dice. Interesting concept but there is a problem here as this leaves some the player depending a little too much on his own luck because all the skills may not be worth a single dime if you just get a low number on the dice. But nevertheless, I found this game very interesting and for the price, it's worth checking out.

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