Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the 'absolute' limits of nature. Inspired by H.P. Lovecraft's novella "At the Mountains of Madness", but largely set after the original story.Read full description
Conarium is a chilling Lovecraftian game, which follows a gripping story involving four scientists and their endeavor to challenge what we normally consider to be the 'absolute' limits of nature. Inspired by H.P. Lovecraft's novella "At the Mountains of Madness", but largely set after the original story.
You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. Having recalled nothing other than that you're in Upuaut, an Antarctic base located near south pole, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole... Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister...
Explore the antarctic base, as well as dreams and visions. Study clues, unlock secrets but avoid macabre beings at all cost.
Gameplay is fine and the graphics are really good. Sounds are excellent but the voice acting is a bit lacking. But given that it was voiced entirely by two guys you have to give them credit for what was produced. Conarium evokes feelings and memories of Call of Cthulhu: Dark Corners of the Earth, an involving story that drags you into madness along the way. Overall an excellent, in my opinion, addition to any Lovecraft fans library.
Conarium is more or less inspired by popular writer H.P. Lovecraft and developers don't try hide this fact. Graphics and art direction are beautiful, sound is well done and fitting, but gameplay itself leaves something to be desired. It is first person popular walking simulator, collecting diaries/pages for the most part with only few puzzles to not make it boring. Idea for puzzles is kind of like Myst V glyph thing or Sherlock Holmes: The Awakening, where you have to learn the runes/language at some point. It is interesting, but shame there is not much of it. What would be Amnesia-inspired game without escape/benny hill part with running away from enemy, and this is just awful in this game. Most of the time, you are escaping through labyrinth and you have to memorise it if you want to get further - it's nearly just as bad as in Silent Hill: Shattered Memories, where everything looked the same and by trial and error you finally got further. It sucks, and what's worse is that basically it is filler to make this game slightly longer. It is barely 5 hours long and by the end it feels like there will definetly be a sequel or DLC at the least, because it doesn't feel like a complete story. Overall, great game with some shortcomings and feeling really short, but the atmosphere is amazing. It almost feels like 1/3rd of the excellent Dark Corners of the Earth and shame it is just as long. Recommended, but wait for the lower price.
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