Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly.Read full description
Digital Deluxe Edition features:
Making Of - Movie
DLC: Unique Allan Quatermain Revolver
DLC: 3 exclusive Multiplayer Skins: Arab Mercenary, Arctic Quatermain and Skeleton
Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly. Join James Lee Quatermain on his journey across the globe!
The year is 1938. James Lee Quatermain is a man of many talents, yet holding on to money isn't one of them. James is an adventurer by trade, just like his legendary great-grandfather Allan Quatermain. And he knows how to squeeze money out of this famous name of his, while at the same time despising it. Despising those who believe his great-grandfather's tales of the supernatural and those who make fun of them alike.
Accordingly, Quatermain isn't all too keen on escorting Jennifer Goodwin, an US agent and former colleague of his, to an Egyptian temple structure in order to retrieve an ancient artifact - The Heart of Atlantis. Neither does he believe in the reputed invigorating qualities of this artifact, nor does he care the least that a division of the Ahnenerbe, the Nazi department specialized in the occult, is after The Heart as well.
But life has its ways of changing one's perspective. Quatermain soon finds himself part of a hunt across the globe - from the stormy deserts of Egypt to the icy depths of the Arctic, and all the way to the steaming jungles of Guatemala. In long forgotten temple structures the thrill of the chase awakens the true adventurer in Quatermain, as he and agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather's stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten...
Action - Adventure gameplay from a first-person perspective
Set in the Quatermain-universe, created by H. R. Haggard
Fast-paced action and intense, accurate FPS gun battles
Adventurer equipment: compass, treasure maps, notebook and flashlight – necessary to solve ancient puzzles, find treasures and even to defeat certain types of enemies
Puzzles that encourage you to explore the game environment and interact with it
Environmental traps that can be used to eliminate enemies in many spectacular ways
Exotic, picturesque locations from around the world – Egypt, Arctic and forgotten
Mayan ruins in the jungles of Guatemala
Compelling story faithful to the spirit of classic action-adventure movies
1930’s setting, including detailed weapon designs
Unique adventurer-style multiplayer features and modes
© 2013 by The Farm 51 Group SA, Poland. Developed by The Farm 51 Group SA, Poland. Produced, Published & Distributed by Nordic Games GmbH, Austria. Deadfall Adventures is a trademark of The Farm 51 Group SA, Poland. All other brands, product names and logos are trademarks or registered trademarks of their respective owners. All rights reserved.
You play as James Quatermain, adventurer extraordinaire, coerced into working for Uncle Sam to pay off some gambling debts and to watch the backside of a would be red-headed adventurer... I mean, watch her back, of course. Equipped with a compass that finds can find treasure but not magnetic north, a flashlight that can set mummies ablaze, and a pair of pistols with infinite ammo, James Quartermain and his invulnerable sidekick set off to save the world! Let me get something out of the way upfront. This game does a lot of things wrong: - tutorial text disappears immediately if you're moving when it pops up - most interactable objects look identical to non-interactable objects - some levels have way too many checkpoints while others have none - doors close immediately when you go through them, preventing backtracking and guaranteeing you will miss collectibles - you have limited stamina but no stamina bar - only half of the controls are customizable (not the important half) - some levels have awkwardly placed invisible walls - the maps you find look nothing like the areas they represent I could go on... However, although it will take a bit of patience upfront to overcome these flaws, none of them are game-breaking. Sure, pressing [ALT] for flashlight instead of [F] is a terrible control scheme, but you get used to it. (Especially after the first time you press [CTRL] and crouch instead of [ALT] to burn the mummy trying to eat your face. You won't make that mistake twice!). After playing the game for a short while, you kind of stop caring about the flaws and start caring more about the adventure. The game itself feels like a cheaper version of Uncharted. It has the treasure hunter, the girl, the endless waves of bad guys, and some creepy undead things. Graphics and voice acting are pretty good despite a few clunky animations. The puzzles are frequent and actually quite good, plus, the game offers a customizable puzzle difficulty level. Your grandfather's notebook will contain less clues the higher you set the puzzle difficulty. The combat is not terribly difficult when set on the Normal difficulty setting, so the game clearly tailors to the players out there who love Adventure Puzzle games. Your health loss is indicated by some blood splurts and tunnel vision, but just dive behind cover for a few seconds and you'll be good as new. The game clearly doesn't try to be a fantastic FPS experience, so be forewarned, this game is more about the adventure and puzzles than the combat. I would have like to see a little more environmental storytelling with the game. You find a stockpile of treasures in each location you visit, but their sole purpose is to trade in for upgrades. Now you can shoot faster, move faster, reload faster, and run farther, but you know nothing about the areas you explore or the treasures you find. You'll see an endless supply of ancient architecture, carvings, and statues that do nothing more than provide the requisite atmosphere for each environment. All of these features combine for what is ultimately is an okay yet quite enjoyable game. Don't take the game too seriously and you'll be having fun in no time!
This game takes place in the Alan Quatermain universe and puts you in the boots of his great grandson. Why great grandson? Because, while this is based on Alan Quatermain (which is public domain) it's very clearly an Indiana Jones ripoff. You see, by having you play his great grandson, means your character exists during the events of WWII, which means you can wrestle mystical artifacts from the hands of nazis. Bottom line, the game lacks originality. It has an Indiana Jones feel, many mechanics from the uncharted games, and the Alan Wake usage of a flashlight to weaken your foes. All of that wrapped up in a FPS style game, and you got deadfall in a nutshell. Lastly, the game has some of the worst voice acting I have ever heard! Not only does it seem like the lines are being read as they are being recorded, but the voices don't fit the characters. Combine that with the lame and cheesy script, and you will end up thinking kingdom of the crystal skull is a masterpiece! That being said, the game does have some pluses. It's got good graphics, decent music and since it's really just a FPS, it has easy to understand controls. controls. Unfortunately for me those pluses just aren't enough to save the game for me.
I really thought this was one off the best games of 2013. It really makes the player feel like an 80's action/adventure hero like Indiana Jones or Alain Quartermain. I thought the story and puzzles were fun and challenging. The guns felt great and the mechanics were good. I really feel like this is a game that doesn't hold your hand. I am so tired of corridor shooters that hold your hand and walk you through with lines, arrows, or flashing items. This game felt much more like Half-Life 2 in which you are thrown into a level and have to find your own way through. This game has mummies, Nazi's, Aztec gods and all of this is spread out around the world in different and unique locations. This game has some very nice graphics too if your PC can handle it. I would recommend this game to anyone looking for a good time.
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