Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly.Read full description
Deadfall Adventures is an action-driven first-person shooter, spiced up with elements from action-adventure games. Become an adventurer, hunt for treasures, explore unknown regions of the world and rescue the damsel in distress from the clutches of enemies, both earthly and not-so-earthly. Join James Lee Quatermain on his journey across the globe!
The year is 1938. James Lee Quatermain is a man of many talents, yet holding on to money isn't one of them. James is an adventurer by trade, just like his legendary great-grandfather Allan Quatermain. And he knows how to squeeze money out of this famous name of his, while at the same time despising it. Despising those who believe his great-grandfather's tales of the supernatural and those who make fun of them alike.
Accordingly, Quatermain isn't all too keen on escorting Jennifer Goodwin, an US agent and former colleague of his, to an Egyptian temple structure in order to retrieve an ancient artifact - The Heart of Atlantis. Neither does he believe in the reputed invigorating qualities of this artifact, nor does he care the least that a division of the Ahnenerbe, the Nazi department specialized in the occult, is after The Heart as well.
But life has its ways of changing one's perspective. Quatermain soon finds himself part of a hunt across the globe - from the stormy deserts of Egypt to the icy depths of the Arctic, and all the way to the steaming jungles of Guatemala. In long forgotten temple structures the thrill of the chase awakens the true adventurer in Quatermain, as he and agent Goodwin strive to be one step ahead of the Nazis and the Russians, one step closer to obtaining the Heart of Atlantis. And deep in these temples, where age-old guardians awake from their eternal slumber, James soon learns that his great-grandfather's stories are not as crazy as he had always believed. For all things live forever, though at times they sleep and are forgotten...
Action - Adventure gameplay from a first-person perspective
Set in the Quatermain-universe, created by H. R. Haggard
Fast-paced action and intense, accurate FPS gun battles
Adventurer equipment: compass, treasure maps, notebook and flashlight – necessary to solve ancient puzzles, find treasures and even to defeat certain types of enemies
Puzzles that encourage you to explore the game environment and interact with it
Environmental traps that can be used to eliminate enemies in many spectacular ways
Exotic, picturesque locations from around the world – Egypt, Arctic and forgotten
Mayan ruins in the jungles of Guatemala
Compelling story faithful to the spirit of classic action-adventure movies
1930’s setting, including detailed weapon designs
Unique adventurer-style multiplayer features and modes
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© 2013 by The Farm 51 Group SA, Poland. Developed by The Farm 51 Group SA, Poland. Produced, Published & Distributed by Nordic Games GmbH, Austria. Deadfall Adventures is a trademark of The Farm 51 Group SA, Poland. All other brands, product names and logos are trademarks or registered trademarks of their respective owners. All rights reserved.
The majority of the game is made up with grand shooting segments. Deadfall pits you in large rooms full of cover to hide behind and weapons to swap between. This basic approach actually does Deadfall justice. Far removed from the rollercoaster feel of other recent shooters, there's room to manoeuvre, plan an attack, and execute.
I held off on getting this one because of bad reviews for quite a while. Recently, the reviews have become more favorable. I picked this up in a bundle. It's like a first person Nathan Drake. The combat isn't quite as good (aiming down the sights doesn't really make it easier to see, no cover mechanic that I've figured out), the story and characters aren't really memorable. I had to lower the graphics to keep it from lagging in the cutscenes. Overall, I am enjoying it. Without the comparisons to Uncharted, it's a pretty good experience. I wish more shooters followed this genre. I'm enjoying it, and would probably buy the sequel if they ever made it.
I saw all of the bad reviews before I bought this game when it was on sale. But after playing through it, it really isn't horribly bad as the reviews made it out to be. The graphics are on par with other modern games, it ran smoothly on my pc, the story, while very predictable, was decent, sound was well done and the gameplay isn't bad either. I enjoyed playing this game. There is the good...now here is the bad. The cutscene character animations are awkward and unnatural, there are occasional graphical glitches, the levels are very linear, the weapons are over-the-top accurate (can hit a guy very far away while running with an old handgun), and the voice acting is sub-par and repetitive at times. Some of the puzzles are the kind that make no logical sense and nobody will ever be able to figure out unless they refer to the main character's notebook which basically tells you the answer to all the puzzles. Despite those annoyances, the game overall is a fun time and should definetly be picked up if it is on sale.
Man, this game is beautiful. Deadfall Adventures has the setting and story of Indiana Jones, the style of Uncharted and the gameplay of... a generic first person shooter. You play this game from a first person perspective which is actually a very nice twist on the genre. You'll be traveling to different parts of the world to find hidden treasures, solve puzzles and chase bad guys. Like I said, the game has the vibe of Indiana Jones. It all looks very colorful and very adventurous. It has awesome, detailed graphics and horrible, horrible voice acting. A damn shame, because the rest of the game is actually worthwhile, but the voice acting is one of the things that drags the game down. The other thing that drags the game down are the firefights. It's inaccurate and doesn't feel realistic. It's important, because near the end you'll be fighting off more and more enemies. The story is fun in that it doesn't take itself all that seriously. It will be fun as long as you keep that in mind. There are also loads of treasures to be found; some can be found in the open, some are hidden and can be found by simply exploring and some can be collected by solving puzzles. These puzzles are usually simple to solve and can be completed in just a few minutes. If some of these puzzles were only a bit harder it would've given you a better feeling of accomplishment. Doesn't take away the fact that it's fun to try and find these treasures. Treasures can also be used to upgrade your character, but I didn't notice much a difference when I first started the game and when I finished the game. He still felt the same to me. Checkpoints are sometimes awkwardly placed so if you die while trying to solve a second or third puzzle you might have to start all over from the beginning. This can be frustrating but usually it's just a couple of minutes. Still... annoying. Deadfall Adventures wants to be a first person Uncharted and in a way The Farm 51 has succeeded in doing this. Next time, keep the graphics, improve the voice acting and shooting aspects, make the puzzles (a bit) harder and you'll probably have a great, fun sequel in your hands.
ok, so this looks awesome, and would be very cool to be a real indiana jones (in a good game) but i could not for the life of me get this game to run smoothly... it will take a very good comp to really play this game right (even though my specs should cover it on med) i liked the puzzle solving and the gunplay was smooth(ish) but what really did it for me was the story of the game. it was like reading a good book. however, this should really not be worth 40$... its good, but not 40$ good. it just has too many kinks to really make it in my top 10, and i really wish it could. would have liked it better if it was built on a smoother game engine.
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