A zombie outbreak eradicated all hope of returning life back to normal, now only survival lives on. Run, hide and fight your way through the undead as Randall searches for his family in this gorgeous, gritty, destroyed world.Read full description
Set in an apocalyptic 1986, the survivors of a zombie outbreak live on among the remains of human civilization, trying to survive this hell on earth by any means necessary. You play Randall Wayne, an introverted and slightly paranoid survivor searching the destroyed streets of Seattle for his loved ones. Through tense platforming and life-threatening zombie encounters you must decide whether to use scarce ammunition and weapons to decimate the horde, or navigate the environment to sneak past them and hide. There’s more than one way to survive against the walking undead remains of the human race, now known only as ‘shadows’.
Deadlight: Director’s Cut enhances the original Deadlight in every way. Improved visuals and textures bring even more detail to the remnants of Seattle, plus enhanced controls and new animations make Randall even more agile. Now you must fight for your life and put your survival skills to the test in Deadlight: Director’s Cut new game mode, the ‘Survival Arena’.
• Solve environmental puzzles and overcome hazards in tense platforming while trying to stay out of the shadow’s grasp
• Combat isn’t always the answer. To truly survive you must use your environment to sneak past, trick and lure enemies into traps. Assess every situation to increase your odds of survival
• Uncover the fate of Randall Wayne’s family in his search across an apocalyptic Seattle in the year 1986
• Enhanced controls and new character animations make Randall more agile and easier to control than ever!
• Endure Randall’s toughest challenge yet in the new ‘Survival Arena’ mode!
© 2016 TEQUILA WORKS, SL and published 2016 by Deep Silver, a division of Koch Media GmbH, Austria. Deep Silver and its respective logos are trademarks of Koch Media GmbH. Deadlight, Tequila Works and their respective logos are trademarks of TEQUILA WORKS, SL. Developed by Abstraction Games B.V. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
Obtained on sale, it felt like a worthwhile upgrade. The controls of the original game were clunky and frustrating; I quit during the Rat's trap gauntlet. The Director's Cut is significantly more playable. The animations are still a little clunky, in particular when the player "snaps" to ledges that appear out of reach, but that's more of a problem with imprecise level design. In the end I made it through the game with minimal frustration and only a few times saying "oh come on." The crispness from a higher resolution had me appreciating the scenery in a way the murky original release never did.
this is a tough little game, that at the same time not so tough, to be frustrating. Here, you have to fight other humans, undead, and a city that constantly tries to collapse on your head. The game looks awesome, and the game itself is easy to control. Most of the puzzles can be solved if you use your head, but you really have to use your head, and be quick a lot of times. The story on the other hand is...well, it's not bad, but i just hate it, when...you know what, i won't even say anything. It exist, it's okay, and if you don't see it from a mile away, it might even be surprising. Fat chance...
Yes, another apocalyptic zombie game. So what makes this game any different than the hordes of others - The atmosphere. There is a dark, lonely, rather creepy feeling about trying to find your way from one point to the next that really makes this game worth playing. You really feel like it's you against the world in this game. Whether you need to jump and avoid the zombie, or strategically take them out one at a time, it's all about how you manage it. No one is there to help you. It's just you against the hordes of zombies blocking your way to find out what happened to your family. With so many other zombie killing games out there, it was refreshing to play one where strategy played a bigger part than just pure action.
Deadlight is an atmospheric 2D platformer that takes place in a zombie apocalypse as the main character, Randall Wayne, searches for his family. The look of the game is probably it's biggest draw, with foregrounds and backgrounds that do a good job at bringing the world to life. Problems with the game come from a cliche story, a main character with a generic conclusion, dull characters and journal entries, controls that don't always respond perfectly, the directors cut really don't improve on the controls like it says it does, and occasional dull ranged and melee combat. The directors cut improves the games graphics but did little good for the game otherwise, as the combat and control can still feel sluggish. The survival mode can be entertaining for a little while but without the varied locations or plot the game loses a lot of what does make you want to play through it, and instead focuses more on the poor combat. The directors cut makes an ok game look better, if you have played the first it likely won't be worth the increased price for a second after all the sales and bundles it has been in, and the years that have passed since have seen other well made and atmospheric platformers.
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