Several religious and political factions see an opportunity to re-shape a worldwide government to their agendas. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.Read full description
"a bold undertaking that delves into some philosophical and science-fiction territory that most games wouldn't dare touch" - Gamespot.com
"That's the real draw here -- the sense that you're playing an active role in shaping the destiny of the world." - IGN.com
Several religious and political factions see an opportunity to re-shape a worldwide government to their agendas. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.
This dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame. Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible. Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
Cunning stealth gameplay, with darkness and sound affecting enemy awareness.
Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches.
Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions.
The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.
Pentium IV 1.3 GHz (or AMD Athlon XP equivalent)
256 MB RAM
32 MB DirectX 9.x compatible 3D graphics cards
100% DirectX 9.x compatible sound card
2 GB free disk space
100% Windows 98 SE/2000/XP compatible mouse and keyboard
Note: Laptops & Integrated graphic cards may function but are not supported.
First off I'm a Deus Ex fan, I've played all the titles around release, including this which was a pre-order (at the time). The original Deus Ex was an instant classic, with even the first level raising the bar for games even today by so many levels. In reality how can any game live up to that standard today, let alone back then? So let's break it down piece by piece: The combat it Deus Ex was workable but not all that great, the combat in Deus Ex IW is improved to a decent standard back then (although now it's a little dated); the stealth in Deus Ex was diverse it'd allow you to discover locations you'd otherwise not, the stealth in Deus Ex IW is improved by adding more security features in certain areas of the games you'll have to overcome; the RPG elements in Deus Ex are everywhere, from skills to augments you could make your character (JC Denton/Bionicman) your own, these elements are lacking in Deus Ex IW as now you've only got your augments, a feature lacking even in the modern Deus Ex games; now lastly the story which in Deus Ex is near damn perfect with you able to change it in several regards either by in game choices with dialogue or by your actions in ways you may not expect (SPOILER you can kill major plot characters which may have had a vital role in the story /SPOILER), in Deus Ex IW the story is lacking with you not able to change as much, a feature which is also lacking in the modern games. Both games allow you to chose your own path, and play how you want, with things lacking in either literation; you have to decide on what's more important, graphics or features. Everything that's lacking here is also lacking in the newer games; so if you're the kind of person who doesn't like this then you shouldn't like the newer ones either. The same should also be true in the opposite, if you like the newer games then you'll like this. What the first game did is near damn impossible to live up to, and hasn't been reached since. Don't hate on this game as in reality it was and is a great undervalued Deus Ex title.
I enjoyed this game but it definitely gave you less choices than the original. In the original, you had more choices with your bio mods, more story choices, etc. Also, it wasn't quite as hard as the first. The first you had to pick what to put ability points towards: swimming, lock picking, weapon proficiency, etc. This game just kind of gives it to you right at the start. I ended up leveling up my invisibility bio mod. Due to this, I basically sneaked past the last couple areas, and bosses. It achieved my goal but wasn't quite as satisfying. In the end, I chose to become one with the JC Denton AI from the first game. Basically, we made everyone on Earth mindless robots. Oops.
After the success of Deus Ex, the developers tried to make it happen once more with a sequel. While it keeps a lot of the original's charm, thanks to its strange cyberpunk world where holographic strippers meet mysterious augmentation-addicted cult, the game is not quite as good as the first game. The game looks good (For its time) but the gameplay has been streamlined too much with dull choices (Like the "one and only ammo" mechanic). The level-design is not that good either. The story is still pretty pleasant but it could have been better. Not a bad game at all but disappointing nonetheless.
In terms of advantages - the story to be sure. Biomods are made in a nice way. Also weapon upgrades are done in a proper way. Apart from that? It's a bad console port. Graphics was outdated even for it's time of release. Textures are in low resolution. Inventory is designed to be navigated with a pad. For a mouse+keyboard user, accustomed to PC style gaming it might be inconvenient. On top of it - ridiculous bugs. I consider myself a fan of first Deus Ex(and Human Revolution). Playing Invisible War was a tiresome endeavour. The only thing that kept me going, and that make the majority of my rating, was the story.
Invisible War looks better graphically than the first Deus Ex, seeing as it uses Unreal Engine 2.0 instead of the Unreal Engine 1. But one of the gripes I have with it is that it is too dark at times to even make out characters, a bit like Doom 3 was unnecessarily dark, which constantly has me scrambling for the brightness settings. The levels are divided into separate sectors with loading screens for each of them. This is typical of the Unreal Engine, but honestly, it’s worse than it ever was with the first game. Sectors are too small and this takes away from the immersion when you have to go through yet another loading phase within 5 minutes. The animation and physics weren’t up to scratch even upon release, and certainly don’t hold up today. The same problems that plagued Thief Deadly Shadows are present here too, and this is no surprise since they both came out of Ion Storm. This just feels too much like it has been dumbed down for the console version, rather than an actual improvement over its prequel. On the plus side, I'm going to say that the combat is a bit better here though. This is about the weakest in the series. If you’re looking for a good Deus Ex game, rather try the first one, or better yet, Deus Ex: Human Revolution.
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