Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience.KMRead full description
Developed by id software,the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
You’re here for a reason. The Union Aerospace Corporation’s huge research facility on Mars is overrun with fierce and powerful demons, and only one person stands between their world as ours. As the lone DOOM Marine, you’ve been activated for one purpose – kill them all.
A Relentless Campaign
There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways.
Return of id Multiplayer
Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon.
DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes. Instantly play your creation, share it with a friend, or make it available to players around the world – all in-game with the push of a button.
DOOM is back! id Software's iconic FPS series is getting the reboot treatment, and everything that we've seen so far suggests that it'll be more brutal than ever. The E3 showing was stuffed with over-the-top action, twitchy gunplay, and lots of monsters going splat.
It looks like the devs are going back to basics with this one, and that suits us just fine. The shotgun looks like it'll be dishing out some serious pain once more, and the BFG tease at the end of the E3 trailer had us punching the air in delight.
We're on a highway to Hell, and it's going to be a ride to remember.
© 2016 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. DOOM, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All Rights Reserved.
Thought it would be mediocre or even bad, boy was I wong and glad I was! Rund great looks gorgeous and you can jump right in and start blasting. It would be easy to call it a throwback, but Doom goes way beyond that. Instead, the designers have taken classical FPS mechanics like locked doors and level-based map design and modernized them. Like the original Doom games, you are acquiring colour- coded keys to open doors, looking for secret areas, and going back and forth across large maps to solve simple puzzles until you can reach the exit, but the great use of vertical space, story progression via voice messages and logs, and ability progression makes Doom a very modern game. The only real problem? All of this praise applies only to the singleplayer. Multiplayer is a horrific abomination, a floaty Halo-esque mess without the vehicles, map design, or unique modes that make that game's multiplayer so good. My only gripes are that the campaign is fairly short (that's to be expected), and that they should emphasize more on single-player DLC than multiplayer DLC, but to each their own. Doom fans will no doubt enjoy this game, while casual gamers may still want to give this a try.
Doom is revelatory. It at once feels both extremely modern and yet firmly identifiable as a classic Doom game. It's its own beast, a brilliant gem of an FPS that shows how much can be done once designers go beyond corridors and stop-and-pop shooting. It would be easy to call it a throwback, but Doom goes way beyond that. Instead, the designers have taken classical FPS mechanics like locked doors and level-based map design and modernized them. Like the original Doom games, you are acquiring colour-coded keys to open doors, looking for secret areas, and going back and forth across large maps to solve simple puzzles until you can reach the exit, but the great use of vertical space, story progression via voice messages and logs, and ability progression makes Doom a very modern game. The only real problem? All of this praise applies only to the singleplayer. Multiplayer is a horrific abomination, a floaty Halo-esque mess without the vehicles, map design, or unique modes that make that game's multiplayer so good. But that doesn't damage the incredible singleplayer campaign in any way. If you have any interest at all in singleplayer first-person shooters, you simply must play Doom.
DOOM is fast, direct, frantic fun. It's been a long time since we've faced a campaign of such a fast and full of rhythm. It is the main part and is the most successful. The doll is uninspired, attempting a hodgepodge of the new and the old, while the Snapmap is an editor full of possibilities yet to be exploited. But if you are looking for a pure, soulful shooter, the DOOM campaign is full of leftovers, while showing and demonstrating how optimized video games are at launch.
I've been a big fan of the Doom series since I've played "The Ultimate Doom" for the first time at the age of 6. Now, some 20 years later, I have probably played hundreds of games... but holy hell, never have I witnessed such a comeback! DOOM is what a Doom game should be: An almost plotless, gory and fastpaced shooter with a Heavy Metal soundtrack. If you're looking for a good story, this game isn't for you. Like every game in the series, DOOM barely has a plot. Our hero doesn't even speak a single word while he rips and tears his way through demonic hordes. It's all about killing demons. And killing demons is so much fun in this game. So if you like dodging fireballs while demon guts are flying left and right as you're cutting an Imp in half with your chainsaw or blasting a hole into a Hell Knight's chest with your Super Shotgun, this game should be right up your alley. You are even able to perform "glory kills" on wounded enemies. The "glory kills" seem slightly exaggerated sometimes, the DOOM Marine breaks bones, crushes skulls and literally tears demons apart in a matter of seconds, but they are a really nice addition and greatly improve the flow of the game. A lot of effort was put into the great and detailed level design, although most levels are rather linear and largely based on arena fights, with some side paths here and there and a lot of secrets. Exploration is often rewarded with suit and weapon upgrades, making you even more effective at killing demons. While the singleplayer is mostly a return to the roots of FPS games, the multiplayer has a certain "modern" feel and is quite uncharacteristic for an id Software game, as it features loadouts instead of weapon pickups and unlockable weapon and player skins. It is actually much better than people make it out to be, although it isn't innovative by any means. Several of the powerups found in multiplayer are already known from the Quake series, such as "Regeneration", "Quad Damage" or "Haste". However, DOOM also features a new powerup called the "Demon Rune" that transforms you into a demon of your choice when you pick it up. This item adds a lot of fun to the game, but it is often fiercely fought over and you are rarely able to use it yourself. In this age of Halo and Call of Duty clones, DOOM is like a breath of fresh air with its "back to the roots" approach. It's nonstop fastpaced action from start to finish. This game is fantastic and probably the best FPS game I've played in recent years.
Love so much Doom, is like the old one but better!
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