Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience.KMRead full description
Developed by id software,the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
You’re here for a reason. The Union Aerospace Corporation’s huge research facility on Mars is overrun with fierce and powerful demons, and only one person stands between their world as ours. As the lone DOOM Marine, you’ve been activated for one purpose – kill them all.
A Relentless Campaign
There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways.
Return of id Multiplayer
Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon.
DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes. Instantly play your creation, share it with a friend, or make it available to players around the world – all in-game with the push of a button.
DOOM is back! id Software's iconic FPS series is getting the reboot treatment, and everything that we've seen so far suggests that it'll be more brutal than ever. The E3 showing was stuffed with over-the-top action, twitchy gunplay, and lots of monsters going splat.
It looks like the devs are going back to basics with this one, and that suits us just fine. The shotgun looks like it'll be dishing out some serious pain once more, and the BFG tease at the end of the E3 trailer had us punching the air in delight.
We're on a highway to Hell, and it's going to be a ride to remember.
© 2016 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. DOOM, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All Rights Reserved.
This game blew me away, not so much with its responsive and incredibly fun gun play, but with the visuals. They are strangely beautiful in a grotesque but awe-inspiring way. I ended up spending way too long just staring at statues, walls and decors for what should be a fast-paced shooter. I can thoroughly recommend this title.
It's great. The singleplayer is the best shooter I've played in years and years, the multiplayer is meh, and the snapmap has some pretty awesome stuff. Normally, in a modern shooter, the best tactics involving long bouts of not doing much of anything. A huge mob of baddies in front of you? Just shoot and back-pedal. That's what you do in, for instance, Left 4 Dead. Low on health? Just take yourself out of the fight, hide behind some cover and wait for the jam to clear off your face and you're right as rain. This part is too tough for you to do normally? Just sit back, snipe at them, and go in when their number is thinned down. Doom involves pretty much none of that. Sure, you can do the back-pedal and shoot, and it is possible in a couple of places to snipe enemies before engaging. But even in those instances, they're not good tactics. Instead, you'll be constantly rushing into combat because that's the best tactic. Not least because the enemies, though weaker than you, are about as mobile - imps will jump around all over the fantastically designed 3D arenas, Hell Knights will rush into you way faster than you could run away, and even the nearly-stationary Mancubuses can leap between ledges and shoot at you from far away. The weapons, in stark contrast to most shooters and more akin to Quake or Unreal Tournament, all behave quite differently instead of being just minute stat differences. They all promote more thinking with your environment, and there is progression in the game that allows you to unlock new special abilities for the weapons. One thing that this game does incredibly well is that whenever you get hit, it's your fault. Everything, and I mean everything, can be dodged or avoided. The design philosophy seemed to be that you should be able to avoid ever getting hit if you're good enough, and it works extremely well. Almost all of the shooting by the enemies is done with non-instant projectiles, and the few that are hitscan give plenty of warning before being used (such as a "bullet hell"-type laser that shows itself before doing damage). The way to get health and armor is by finding it in the world. Alternatively, you can weaken enemies until they become staggered, at which point you can initiate a gory and satisfying Glory Kill, immediately killing them and causing them to drop health. This is a fantastic example of give-and-take, because even though that both saves ammo and gives health, it could put you in more danger and makes you think quickly about the environment. Outside of the unbelievably amazing singleplayer, the game offers a multiplayer and what they call snapmap. The multiplayer is extremely mediocre, and it certainly can serve a couple hours of fun. It's not really that great with friends, and ultimately it feels less like multiplayer and more like random, disjointed running around hoping you find another player that you are allowed to kill. Snapmap is a great place to find things to do. There are all kinds of different things to find, from trivia quizzes to arenas to entire maps devoted to providing the same kind of experience as the singleplayer. If you played through some of the community content for Warcraft 3 or Starcraft 2, you know exactly the kinds of things you'll be able to find. You can also make your own, and it's pretty simple to learn and still fairly powerful, though there are definitely a few shortcomings. Ultimately, this game is a purchase I'll never regret. The fighting in it was an absolute breath of fresh air from the stale Battlefield and CoD series, which basically got one super successful game and never deviated from their formulas. Between the singleplayer and snapmap content, I easily see myself playing this game for a long time before ever getting tired of it.
Its nice to have a shooter game that goes back to the straight forward run and gun gameplay of old school shooters. Add beautiful environments, well designed levels and marvelous enemies and you got a great singleplayer marvel. (Lets not talk about the multiplayer...)
I played Doom back in the arcade, now I have finished this new masterpiece that brings back memories. The game itself is magnificent, it's all you ever want if you simply wants to put your brain on the bedtable and just wander off into another universe where you get to blow up creatures from another dimension with various of weapons. The game itself is so so simple. Run forward n' shoot everything that moves - which is also what makes it great. This is a video game with big letters to it, it's not a "historical creation" but rather a "What a video game truly is". 9/10
First person shooters have come a long ways since I started gaming. When I first played the original Doom, it was well after its release, but it still felt like a great experience. One that got me in to the exciting and computer-taxing world of FPS games. Playing the newest Doom (effectively Doom 4) brings me back to the moments I played some of these now iconic FPS games like Doom, Quake, and Quake 2, Unreal, and so on. It delivers the fast paced visual spectacle that pumps adrenaline backed up by an wildly appropriate metal soundtrack and intuitive controls that are completely at home with mouse and keyboard. It is one of the most mechanically sound, albeit fairly simple, FPS games I've played in the better part of a decade. You owe it to yourself to give it a shot. My only complaints are that I wish it could have been even longer and had maybe two or three more enemies to keep things dynamic. But those issues are easy to forget when you're knee deep in demon entrails!
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