DRAGON QUEST HEROES II is a hack-and-slash, field-roaming Action RPG that sends players on a new adventure to restore order to a once peaceful world filled with hordes of monsters and battles of epic proportions.Read full description
DRAGON QUEST HEROES™ II Explorer's Edition provides a huge arsenal of bonus items!
Purchase the Explorer's Edition for a limited time only for the ultimate start to your adventure!
18 bonus items in total:
o Dragon Quest I Hero costume
o Slime Knight's Shield
o Great Sabreclaws
o Slime Stack Stick
o Imp's Fork
o Plat o' One Tails
o Golem Gauntlets
o Goodybag Abacus
o Gem Slime Sword
o Night Club
o Royal Flush
o Archdemon Arcs
o Builder's Mallet
o Aurora & Luceus costumes from Dragon Quest Heroes
DRAGON QUEST HEROES II is a hack-and-slash, field-roaming Action RPG that sends players on a new adventure to restore order to a once peaceful world filled with hordes of monsters and battles of epic proportions. Up to 4 players can band together in cooperative multiplayer to conquer swarms of enemies and defeat challenging boss monsters. There is also a cast of many playable characters each with unique moves and abilities – including a host of familiar faces from the DRAGON QUEST® series and four brand new heroes that must team up to defeat an unknown threat looming over the Seven Realms!
© 2016, 2017 ARMOR PROJECT/BIRD STUDIO/KOEI TECMO GAMES/SQUARE ENIX All Rights Reserved.
© SUGIYAMA KOBO
It's big improvement over the first Dragon Quest Heroes and almost every regard. But things have changed. It's now no longer a Dynasty Warriors Tower Defence hybrid but instead a Dynasty Warriors Action RPG hybrid. Because of this the flow of the game is much different, you'll be traveling through small open world environments to get to the story missions instead of selecting them from your hub. In the open field areas there's optional monsters, bosses, quests and exploration. Accessory melding has been overhauled and you now longer have to grind for items and hope you get a good roll in the pot. Each upgrade follows a set path within the accessory rather than been RNG based, giving you much more control over what you want from your accessories. Side quests are much better focused this time around, and don't require you to remember where the hell certain monsters appear. The quirky, slow dialog windows, quest hand in windows and area transitions have been cut right down. You no longer have to wait and listen to music as the camera slowly pans across the scenery when entering of leaving the hub. The priestess no longer asks you a thousand questions every time you want to save the game or quit. And loading times are vastly improved. Mana regen is hit based rather than crit based this time around and the combat has been balanced around the now steady ability to regen without you having to load up on the best crit items in the game. Monster summoning returns though they play a little differently. Since there's no longer any tower defence only the smaller sentry monster remain as they were in the first game, but some have been given new reasons to use them than just the added DPS. Like debuffing enemies they strike. The one use monsters are also back, and they work as they did before. They'll cast a buff or throw out some aoe damage then depart. The biggest change is with the old bigger sentries from the first game. This time around when you summon them you actually become them for a short period of time and can battle using their attacks. Overall it's a very different game than the first. It's still a Dynasty Warriors spin off at heart, just in a direction they've not gone before.
Bigger and better, that the motto of the developer, while I loved Dragon Quest Heroes I must say I'll have a lot of fun playing this title. This time we got more heroes, new mechanics, online play and 4K resolution. The variety of cast is much better than in the first part, while there are so many subtle changes luckily the core gameplay stayed the same. Good game for people who liked the first instalment.
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