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Joining EPSILON Early Access is a chance to experience the game as it evolves throughout its development process.

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Early Access!


Greetings friends, we are excited to announce our new first map release as part of the Alpha Assault Pack Update! The Terrarum Data center is a four story underground facility, with long corridors and a strong focus on verticality, rewarding players who employ methodical tactics. The RG-9 SMG brings a compact Submachine gun into your arsenal. Lastly tons of bug fixes and polish has been added! Thanks again for your support.

Epsilon is a hybrid stealth-action near-future tactical shooter where pre-planning and commanding your squad is essential for survival. Through high intensity kinetic operations, Epsilon is the unit tasked by Unipol to counter Eastern European militias engaged in human trafficking.

Joining EPSILON Early Access is a chance to experience the game as it evolves throughout its development process. Be aware that our Early Access offer is a representation of our core pillars, and the framework we have created around them. It is a work in progress and therefore contains a variety of bugs. We STRONGLY advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.

By self-publishing on EA, we hope to keep our small team independent and not rely on a publisher. We have self-funded to this point, and hope to avoid the distraction of a crowdfunding campaign to focus on game development.

By joining us in Early Access, you will have a chance to see the game grow and change, with your feedback integral to that process.

For a more in-depth look at feature progress, here's a look at our ever-changing Public Trello Roadmap: http://roadmap.epsilongame.com

Percentages are based on current game state estimates, not indicative of content numbers.

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Serellan LLC
Thursday, October 1, 2015
Digital PC Download
Customer notes
Minimum Requirements
  • OS: Windows 7/8 64-bit
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 compatible graphics card
  • DirectX: Version 11
Recommended Requirements

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Early Access Review: Insurgency's Futurestic cousin


Epsilon is a strategic first person shooter , based in 2018 when special forces start fighting human trafficking organizations, you're a part of a squad called Epsilon tasked to stop criminal operations, gameplay is very tactical and involves using many gadgets and hacking terminals,doors and cameras, however the game is in its early stages of developments and there's only one mission available at the moment and there will be many mission added in the future, I hope there will be Multiplayer or at least co op modes in the future but at this time there are none. Graphics are fantastic and looks very cool for an indie early access game, if you're into a good tactical shooter you must pick it up sooner because its price is going up to 40 $ by release time !

Not looking good unless they drastically change the AI.


Epsilon is an Unreal Engine 4 title by Serellan which also produced the critically acclaimed "Takedown: Red Sabre". If you can't tell, that was sarcastic as Takedown has a "Mostly Negative" score on Steam. At this time of writing, the few suspect points are that Takedown and Epsilon share the same mechanic of trying too much they can handle. Takedown's issue was that they started with horrible AI and never attempted to create a better AI for their game. During early access of Epsilon, we're seeing the same type of cone AI that looks very unfinished. The general gameplay is ok. You have plenty of time to plan your route. Your squad follows your waypoints. The bad part about this is your squads AI is just as bad as the enemies AI. They follow your orders but do nothing to avoid enemy fire and just run in a straight line. Maybe I'm a little biased, maybe not but I really feel like this game would have become an expansion of Takedown, if Takedown didn't have negative reviews all over the place. I'm also aware this is an AI heavy review but the game genre is based around AI manipulation. Both your own and the enemy. When you don't have that, you just have a shooter with tactical elements which isn't what they're claiming the game to be based upon. I'm also aware this game is in "pre"-alpha but look at what else they produced, their finished Takedown game should still be in alpha.

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