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Fallen Enchantress: Legendary Heroes





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Fallen Enchantress: Legendary Heroes





The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

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Game description


The Fallen Enchantress seeks to destroy the civilizations that have risen from the ashes of the Cataclysm. Fortunately, your fame has spread and great heroes have been drawn to your banner. With your new champions, you will confront new horrors like liches, brood hunters, banshees, and the dreaded hergon.

Fallen Enchantress: Legendary Heroes is the new standalone expansion to Stardock’s turn-based, fantasy strategy game. Players will forge a new empire in a world sundered by powerful magic, fight against terrible creatures, complete quests and rediscover lost secrets in their bid to rule the world of Elemental.

Fallen Enchantress: Legendary Heroes is a standalone expansion. No prior games are required to play.

Key Features:

  • Gain Champions Through Fame: Champions are no longer simply found, instead, they seek you out based on the amount of Fame your kingdom has generated. And not all of these legendary heroes were Men or Fallen…

  • New Leveling System: Your sovereign and champions now evolve through a skill tree that visually allows you to plan what kind of hero you want him or her to be. Make your mage into a powerful Necromancer, or train your Assassin in special attacks that bleed the life from your enemies.

  • Updated Tactical Battles: Battles are now more intense with additional special skills, combat mechanics, spells and new maps.

  • New Monsters: The legendary heroes didn’t reach our lands alone. The events of the Fallen Enchantress have raised the dead and caused forgotten creatures to return to the surface of the world.

  • More Magic: New spells like ‘Lightning Form’ and ‘Raise Skeletal Horde’ add new options and dangers to battle.

  • Larger Maps: A new gigantic sized map delivers truly epic games.

  • Updated Graphics Engine: An improved graphics engine delivers stunning new visuals while improving performance on older machines.

  • And much, much more!

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Stardock Entertainment
Stardock Entertainment
Tuesday, April 9, 2013
Digital PC Download
Customer notes
Minimum Requirements
  • OS: Windows 8 / 7 SP1 / Vista SP2 / XP SP3
  • Processor: 2.4 GHz Processor
  • Memory: 1 GB RAM
  • Graphics: 256 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon x1600 / GeForce 6800)
  • DirectX®: 9.0c
  • Hard Drive: 5 GB HD space
  • Sound: DirectX 9.0c Compatible Sound Card
  • Additional: To activate this game you must create a Stardock account while launching the game on Steam.
Recommended Requirements
  • Processor: 2.2 GHz Dual-Core Processor
  • Memory: 2 GB RAM
  • Graphics: 512 MB DirectX 9.0c Compliant Video Card w/Pixel Shader 2.0 (Radeon X3800 / GeForce 7900)

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Reviews for Fallen Enchantress: Legendary Heroes

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A Change on Sid Meister's Civilizations With Better Combat


To be honest I felt Civilizations to be terrible because war and combat was tedious and boring at best with reliance on ranged and siege weapons to surround cities and quickly bust them down and have a single melee unit rush in and capture it. Also, there were virtually no missions or respawning enemies to kill once the starting barbarian camps had been taken out (if done right). And they wonder why Sid Meister's Civs is one of those "just one more turn!" games. Well it's because each turn is boring and feels like barely anything happens... you just click technologies and improves and let them go with the occasional skirmish or betrayal here and there and leads to boring and tedious combat. Did I mention how each upgrade of a unit into the next age pretty much instagibs units of the previous age? Yeah combat sucks. Thankfully, Fallen Enchantress's combat and unit system is beyond better than that of Civs. Heroes can actually obtain and equip gear and use items in combat. They level and are able to gain passive and active traits or spells and add a new element to combat. Instead of just ordering your unit in one square to attack another on the large world map, you are able to group multiple units onto one square to form a unit (which can be split up again on command). Upon battling an enemy, you are taken to a randomized battlefield where you control the units in your squadron to fight (similar to that of Queen's Bounty or Might of Magic). Your hero and units then gain experience and can level up to further improve the combat potential of the units that see and survive combat the longest over the period of each game. One of the biggest improvements is when attacking towns. Instead of beating on an iron wall that turns to paper with a few siege weapons, the takeover of the city is determined in a single fight. Cities give buffs to units defending it such as armor, initiative, and attack depending on the route you upgrade your town (yes there are different ways to upgrade a town for specific purposes such as growth, military, or science). Cities will also provide militia in addition to the units stationed there to help defend the town. Whoever wins the battle in the end will have control of the town. If the town was attacked and taken by neutral monsters, then it is destroyed. Oh, did I mention that you can actually raze every town including capitals? No more unwanted unhappiness ratings. There are also now random events that occur! And monsters actually spawn on the map to a good degree that can be changed prior to the start of the game! So you don't have to declare war on a random poor city or empire, you can have your fill of fighting from the monsters that threaten your cities from time to time if you are not careful. The research system has been improved! Instead of combining every single research in a bundle, there are 3 categories. Growth, Military, and Magic. You can pretty much guess what each one improves upon. What's great about these is that once you max out on one of the technology paths, you gain access to research for permanent benefits to resources and production, as well as attack and defense for your units. This gives you something to look forward to in prolonging the game, or playing after the game has been won or lost. This game however, cannot be played for hours on end without feeling a bit bored. However taking a break and jumping back in renews the entertaining feeling. It may just be how I feel about civilization development games such as this and Sid Meister's version. Fallen Enchantress however, is ultimately many tiers better than Sid Meister's Civilizations in my opinion for depth and balance, especially in the combat and research system.

The best TB 4x fantasy strategy game!


Elemental War of magic is a first game on the series, second Fallen Enchantress was a good game, but thrid game Fallen Enchantress Legendary Hereos is just briliant! If you like 4x strategy games like civilizationn and turn based like Final Fantasy Tactics, this game is for you! Many great mods make almost perfect game. Play with Children of Storm and Wizards and Demons for more new events, items, spells, champions, monsters, units and much more! As a fan TBS games this one is my favorite... i just love FE LH :P

A fantasy turn based classic in the making


The third installment of the Elemental/Fallen Enchantress series has become the best one, by far. The first Element wasn't good at all, Fallen Enchantress then took me by surprise as a great fantasy kingdom builder, with a lot of rough edges. Most of those edges have been improved or removed completely in this third installment, Legendary Heroes. The random maps are a lot more diverse, the heroes level system has improved, the monsters are more diverse, the AI is better (still kind of weak on the lower settings, but you can go up quite a few levels that are more capableof giving you a challenge), the turn based battles have become fun and interesting, and it looks great now. I would like to give special mention to the possibility to design your own factions and units, because this is VERY detailed, allthough it is absolutely optional, since there are more then enough factions and units in the original game. Also, check out the mods for this in the coming years, there is a lot of potential in this one. In 50+ hours of gametime, this game crashed exactly once, so no problems with bugs as far as i am concerned. Fans of the earlier Heroes of Might&Magic, Age of Wonders or Kings Bounty, should give this game a real chance. I know i have fallen in love with the amount of detail and options this game gives me.

Improves on the last game!


Legendary Heroes is a significant set of improvements to Fallen Enchantress, and anyone keen on the original should pick it up. All elements of the game have been improved, but still many are imperfect. The graphics engine which underpins the game is remarkable. There has been significant work to 'balance' various aspects, but there is more that could be done. I have played for a few hundred hours, and there are still interesting surprises to be found. I recommend it to TBS fans especially. Makes a good change from Civ or similar. I don't think it can be given a 100, as it still has some rough edges and occasional bugs.

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