As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.Read full description
"Fallout 4 has all the ambiance and history that made its predecessors such wonderful places to get lost for hours at a time, with a much more coherent set of stories within it." - [Polygon]
"The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game." - [IGN]
The hype is real! We've been waiting a long time for Fallout 4, and it's looking like it'll be an absolute treat!
We're shipping up to Boston for this one, with Bethesda saying that we'll actually experience a little of the world before the bomb was dropped and everything went a little bit nuclear.
The new crafting elements look fantastic, with true freedom to create armaments and defences on the fly, not to mention the ability to build our own shelters and bases too! Dogmeat's back, and thankfully indestructible given how much of a liability he was in Fallout 3, and we can't wait to get stuck once more into this richly-detailed post-apocalyptic setting!
Bethesda Game Studios, the creators of the 2008 ‘Game of the Year’, Fallout® 3 and global phenomenon The Elder Scrolls V: Skyrim®, welcome you to the eagerly awaited Fallout® 4 – their most ambitious game ever, and the next generation of open-world gaming.
Freedom and Liberty!
Do whatever you want in a massive open world with hundreds of locations, characters, and quests. Join multiple factions vying for power or go it alone, the choices are all yours.
Be whoever you want with the S.P.E.C.I.A.L. character system. From a Power Armored soldier to the charismatic smooth talker, you can choose from hundreds of Perks and develop your own playstyle.
Super Deluxe Pixels!
An all-new next generation graphics and lighting engine brings to life the world of Fallout like never before. From the blasted forests of the Commonwealth to the ruins of Boston, every location is packed with dynamic detail.
Violence and V.A.T.S.
Intense first or third person combat can also be slowed down with the new dynamic Vault-Tec Assisted Targeting System (V.A.T.S) that lets you choose your attacks and enjoy cinematic carnage.
Collect and Build!
Collect, upgrade, and build thousands of items in the most advanced crafting system ever. Weapons, armor, chemicals, and food are just the beginning - you can even build and manage entire settlements.
© 2015 BETHESDA SOFTWORKS LLC, A ZENIMAX MEDIA COMPANY. BETHESDA, BETHESDA SOFTWORKS, BETHESDA GAME STUDIOS, ZENIMAX AND RELATED LOGOS ARE REGISTERED TRADEMARKS OR TRADEMARKS OF ZENIMAX MEDIA INC. IN THE U.S. AND/OR OTHER COUNTRIES. ALL OTHER TRADEMARKS OR TRADE NAMES ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS. ALL RIGHTS RESERVED.
Fallout 4 is by no means a game without flaws. From some average textures to frame-rate dips all the way to the usual Bethesda faults, the post-apocalyptic Boston has been target from numerous critics; yet it survived all of them like the human race of its lore, which stands pretty firmly in a devastated, yet exciting world. This is because we?re confronted with one of those rare cases where the pros weigh way more heavily than the cons, in the overall view of the game. Be warned, the immense amount of content in the game deserves a detailed review, so this overall impression will be a bit long. Let?s start with the graphics first. If you?re tricked into thinking you?ll be playing the new Crysis or even a Far Cry sequel, you?re going to be easily disappointed. Before going knee-deep into the graphics wrongs, we should give Bethesda its proper credits for one thing. Fallout 4?s early reveals were faithful to the final product. No downgrade from the first E3 reveal is seen in the game and this accurate pre-launch in-game footage is something we?re seeing ever-so rarely in this industry. Having put that out of the window, the picture here is not positive at all and it?s definitely the first thing Bethesda MUST improve on for its next big project. My main complaints here are Number One ? Overall textures. In videogame graphics the devil is really in the details. But in Fallout 4 you can stick to the macroscopic level and check out its muddy low-resolution textures in all their glory. Sanctuary?s wooden-bridge handrail stands out in this department, with a texture complexity, even a 5 year-old could achieve with a simple photomaking software. But that?s just an example: doors, fences, plates, foliage? everything seems a bit old for 2015/2016 hardware, especially on consoles or cheaper PCs. Number Two ? Character textures. Now this is where it begins to actually matter for the game immersion. Characters can make or break the story, and Bethesda should know better at this point, seeing the ever increasing mods that completely change Skyrim?s faces to something acceptable or even admirable. Fallout 4?s faces overall seem just way off upclose, apart from some essential NPCs such as Piper. For the most part my gut-feelings for the faces range from creepy to mediocre at best. Number Three ? Animations. Coupled with the unrealistic faces, animations are sort of an immersion-breaker. While GTA V or Witcher 3?s people look good or actually walk, fall, work, die in semi-realistic ways; Fallout 4s are much more ragdolly and not such a big improvement is seen from the old Skyrim?s child who runs around the town and asks you to play with him. The overall feeling is more of a puppet show than that of 2016 open-world game, with general clunckiness in the full-body movements, weirdness in the third person aiming system and simply put a dated Creation Engine feeling. Performance too suffers from pretty serious problems, especially on consoles and especially in the foggy areas of the game?s first big expansion, Far Harbor. We see crazy dips of 20 fps on PC. Bethesda?s optimization still struggles even though overall bugs, glitches and especially crashes are less frequent than the last single player Elder Scrolls. So yes, graphics aren?t that good. But these are the upclose graphics. What Bethesda wants to convey is more of an environmental look to the game, which feels like a Fallout game and not simply a goodlooking openworld. By this I mean, you easily forget the mediocre textures when you spot a huge collapsed bridge in the distance on your first Commonwealth walk. The sun rays soak through the rusty iron pillars and while you?re marveling in awe at your discovery a giant Deathclaw scares the crap out of you by jumping out of the bushes and putting an abrupt end to your jawdropping discovery. In Bethesda?s games these moments matter much more than how good a mouth moves when an NPC gives you a quest or how realistic the 500th Supermutant falls to its death. Through the use of God-Rays volumetric lighting, an overall better Creation Engine and most importantly the actual mood the Fallout locations and monsters depict, that desolate yet exciting feeling you?re in for is definitely conveyed and if you can overlook the less-impressive details, you?re in for a ride. Never a spot has felt more unique in a game, with most of Boston?s historical locations depicted in the post-apocalyptic Fallout style we?re all come to enjoy. This brings me to the greatest credit this game has: character. When I say character, I?m not talking about the main character. I?m talking about the overall mood this game immerses you in. After the first 20/30 hours of gameplay you BECOME part of this world and can?t wait to stroll around the Post-apocalyptic Commonwealth. The merit is part due to the undeniable creepiness a post-nuclear world has, part to the exciting feeling of being in that world and discover its secrets. But what actually makes Fallout 4 such a special game in my opinion? It?s the contrast between the optimistic 50s where people could enjoy a peaceful and happy life with the even better expectation of what advancement technology could bring to the future, and the total destruction of all hopes and dreams when the Nukes fell. These two elements, positivity and negativity, optimism and desolation give birth to a game you can roleplay in the most serious of ways, being torn apart by a collapsed world and trying with all your strength to rebuild a new human society. But on the other hand I mostly find myself intrigued by the dark-humor this contrast creates in the videogame. Through a 5 star winning soundtrack with the likes of Bing and Bob Crosby, Johnny Mercer and Ella Fitzgerald, the game strikes some unique chords never any other game has touched. While the Inon Zur score instead delivers that creepy, dark and desolated atmosphere you could be looking for, Diamond City Radio is the background music I just cannot get enough of. Hearing these old goodies while smashing a Raider?s head with a Spikey Baseball Bat is an example of the funny and surreal dark-humor this game conveys. Going forward to the actual game mechanics. The combat?s definitely better than its predecessor, especially with the gamepad. For what it is, an RPG game, I find first person shooting excellent. As for the graphics though, again...don?t expect an open world Call Of Duty. You can however equip your weapon, crouch, run and most importantly headshot every bad guy or ?thing? you encounter. It?s direct and satisfying, even though I?d prefer a bigger crosshair when aiming and the option of complete automatic aim like Grand Theft Auto titles. While drastically diminishing the difficulty levels, it could bring the third-person experience a whole different feeling, making the game potentially a GTA without vehicles, especially if coupled with a third-person cover system. That said this game has in my opinion more valuable gameplay mechanics than Rockstar?s big badass title. There?s the weapon crafting system, that even without user made mods, gives you all the tools you need to create extravagant and deadly weapons, both melee and long range ones. There?s the armor system which lets you upgrade your armors to get more resilient in the harder fights. This system shines with the power armors, a huge symbol for the Fallout lore. You cannot only make them stronger but you can aesthetically customize them and even add a JetPack to them. The most controversial game mechanic in Fallout 4 is the settlement system. This allows you to build in certain areas buildings, fences, lights and various different elements, Minecraft style. You can also make these zones neighbours where people live, work and even sell goods and services. While this system is obviously much less in-depth than the best-seller blocky game, it actually works pretty good and brings the level of immersion to a whole new level. With the help of a couple of mods you could easily end up playing sort of a survival/society reconstructing game where you actually scavenge the world for food to sustain you and your citizens and resources to create impressive mini-cities. Numerous DLCs and mods improve on this mechanic, so if you're interested I'd take them definitely into account. I?ve spoken about controversy about this mechanic. Why? Well summing up a LOT of people?s point of views, Bethesda?s focus on the Workshop mode has taken away their attention from two fundamental RPG aspects: story and narrative choice. And here I?ll hook up with the RPG elements in this game. After all Bethesda started as an RPG game developer. Yes, started, because the RPG related critics to this game aren?t completely out of place. The second aspect Bethesda should definitely improve on, apart from graphics, is again the story. While a tad more engaging than its fantasy counterpart, it?s still a far cry from The Witcher?s emotional engaging, in-depth realistic tale. You are Vault?s 111 sole survivor, you wake up 200 years after the bombs fell in the search for your son. While the emotional premise is there, the game doesn?t deliver in the progress as a true story-driven RPG should. But that?s probably because, the game isn?t story-driven. So the story becomes almost like all the other quests and actually the most interesting quests are the side ones. There are a lot of weird side quests which will lead you to even weirder locations and confronted with difficult choices. And yeah the choices. I completely disagree with the rants about Bethesda not giving Fallout 4?s players a good variety of choices. I?m actually a fan of the vanilla dialogue tree because it keeps things easy and fun? they definitely tried to simplify things to make the game appeal to a broader audience. We could expect a more BioWare approach in this department, but in a world so dense with things and people to kill, settlements to build, items to upgrade, it could almost feel overwhelming to think about every phrase to say when talking to an NPC. It?s a matter of tastes and preferences, but I like Fallout this way. I?ve read comments about how little choice Bethesda has given us lamenting the fact that you?re obliged to go into the Vault at the beginning of the game. If you don?t get into the freaking Vault the game won?t start, because guess what YOU WOULD DIE. But as always people just like to complain, don?t they? I could go on and on about this game, its expansions, the mini-games on the Pip-Boy, the mods, the factions, the redefined perks, the companion system (which by the way is decent but I hope will get tweaked for the better for Bethesda?s next big move) and so forth. You get what I mean. Nobody and I say nobody can create immense games as Bethesda. It?s certainly not as refined as GTA V or as big and beautiful as the Witcher 3 or as story-driven as Mass Effect?But the Commonwealth is that immersive open-world post-apocalyptic experience Bethesda wanted to convey. It?s total freedom and total interaction. Be a father in search of his missing son, be the hero who wants to rebuild civilization, fight for a robotic future or a solely human one, be a hunter, be an architect, be a farmer or be none of it. You decide how you want to play, when you want to play, how much you want to play; this has always been Bethesda?s philosophy and puts forward a diverse approach to choice in an RPG. Choice isn?t limited to narrative points, choice could be becoming a science guy who knows all the techs and creates amazing weapons, drugs and settlements; or being a barbarian who?s stronger with canes and bats adventuring in the world smashing people?s heads alone and so forth. You wanna build? We give you the tools. You don?t, that?s fine. You wanna have that Survival experience? Crank up the settings and you?ll fight disease, hunger, thirst. You don?t, alright, play easy. I could go on for hours. So that?s why while not being as beautiful and engaging as the other contendant to 2015?s GOTY (obviously talking about The Witcher 3 here, I've reviewd that too) there?s definitely one thing Fallout 4 nails better, the fun factor and the replayability. This game is huge, filled with people to fight and stuffs to get to a mindblowing level and with its absurd lore and general atmosphere it?s fun. At the end of the day Fallout 4 is an ode to gameplay, to freedom, to fun and to y?know? headshotting ghouls with teddy bears.
I have not finished the game. I just play it for a couple of hours every now and then and leave it for longer periods afterwards. It is good, it just fails to be interesting during longer sessions. The main plot is rather boring, and so are the sidequests. The game is very combat-oriented and the combat is not very good (keep in mind that I am playing a rifleman, maybe different playstyles are more interesting). What I like about the game is the sense of discovery. While the writing is not that good, the worldbuilding is, and the amount of interesting locations that they managed to squeeze in this game is impressive. I just like to wander around and loot containers, looking for interesting things to collect (yes, I am a hoarder in this game). If you are looking for something that will constantly surprise you, then Fallout 4 can be that game.
This game has crazy amount of content. If you have thought that Fallout 3 was short on content, this game is full to the brim with it. Also, there are a lot of things are huge improvements over both Fallout 3 and New Vegas, like gunplay. It's incredible how fluid it finally feels and not random without that RPG miss perfect headshot mechanic of 3. Here it's pretty much fun FPS, although only thing bad with it is VATS, which sadly got kinda pointless - it's fun to see heads of enemies blown to pieces, but now it's more of a cosmetic thing rather than strategy. Other thing that is bad is the engine - performance is horrible and it is plagued with the same problems that Fallout 3, NV or any other game based on bethesda engine had, it can drop or crash at random. Voice acting for main character was also a really bad idea, it made your character lose "character" and limited choices to the generic level of games like Witcher 3 or Mass Effect - yes, no, more, sarcasm/funneth/sometimes maybe charisma check. Shame, since playing with 0 intelligence was a lot of fun and every stat was good in converstation. Other than that, everything is great. I love how they treated stats here and instead of going with stats for str,dex etc. and stats for weapons, they just made a simple skill tree that is actually pretty complex and big. Also, no level cap, which makes it even better. Great game, strongly recommended.
Joseph Anderson's analysis of this game holds a lot of water. This game lacks depth. The combat is pretty good, but many of the enemies are bullet sponges. The main storyline seems pretty poorly written and the voiced protagonist leaves you with less choices and dialogue branches than if they didn't go with a voiced protag. This might not bother you, but it bothered me a lot. In FO4 your backstory is set in stone. If you are male your character was a soldier who got frozen and is now looking for his son. You can't make up your own backstory. In F:NV you took the role of some guy who at some point happened to deliver a package, that's it, no expository other than that. Fallout 4 seems less like a true roleplaying game and more like an open world action game with RPG elements. You're gonna need mods. Get it cheap, if you can.
After playing New Vegas it's hard for the RPG buff in me to give this a great review, however it is an incredibly solid game. Skyrim with guns is as appropriate a comparison as any, a solid game held back only by the inevitable comparisons to Obsidian's fantastic New Vegas. Play this game, but don't get your hopes up if NV left you starry eyed as to how fantastic a Fallout with true RPG elements can be. This is a solid title.
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