It is a time of war. Galbadia, a Global Superpower, has declared war on Dollet, a country whose training academy is home to two personalities: the hot-headed Seifer and the 'lone wolf', Squall Leonhart.Read full description
It is a time of war. Galbadia, a Global Superpower, has declared war on Dollet, a country whose training academy is home to two personalities: the hot-headed Seifer and the 'lone wolf', Squall Leonhart. Both are equally at conflict with each other as their country is with Galbadia; to others, Squall appears lacking in team spirit, while Seifer lacks the discipline of his rival. However, a chance encounter with the free-spirited Rinoa Heartilly turns Squall's universe upside down; having thrived on discipline, Squall find the carefree Rinoa fascinating. He also begins to dream that he is Laguna Loire, a Galbadian army soldier…
Meanwhile, a sorceress manipulates the most powerful men in Galbadia. Squall and Seifer are forced to cooperate on a mission to assassinate the sorceress. Will they succeed in putting aside their differences, and end the war that has ravaged their planet? What part does the mysterious Laguna play? Only you can decide what happens next, as the greatest Role Playing Adventure of all time returns.."
When Magic Booster is used, the player’s inventory of the following spells is increased by 100:
Cure, Cura, Curaga, Fire, Fira, Blizzard, Blizzara, Thunder, Thundara, Sleep, Blind, Silence, Berserk, Bio, Esuna, Aero, Confuse, Break, Zombie
This feature can be used from the launcher.
This version of FFVIII includes the full game “Chocobo World” that was released as a separate application for previous versions. It is possible to play “Chocobo World” directly from the launcher after booting up FFVIII and by fulfilling certain specific conditions in the main game you will also be able to synchronise data between the two games.
New Game Boosters:
High Speed Mode
All scenes (including cutscenes, movies and battles, etc.) can be fast-forwarded. (Fast-forward speeds vary by cutscene, but average about five times normal speed.)
CAUTION, certain computers may not be able to process the game with High Speed Mode. If the game crashes while in High Speed Mode, please restart the game and refrain from using High Speed Mode.
Grants the following advantages in battle:
ATB gauge always full
HP always full
Limit Break always available
*Characters die instantly when suffering damage that exceeds their HP.
Normal attacks, certain Limit Breaks, and certain G.F. attacks deal 9,999 damage.
Sets level and AP of all acquired G.F. to max when used on the world map.
*May not function properly when used during event cutscenes.
*These commands can only be executed via keyboard.
Magic and Gil MAX
Sets inventory of each acquired magic spell to 100 and sets gil to maximum limit
*Cannot be used on menu screens, during cutscenes, in combat or at shop. Usable when moving between areas while playing Laguna's Dream.
*These commands can only be executed via keyboard.
12 year old me thought this was the coolest game ever. It's still pretty good, despite the weird combat system changes from VII and the broody protagonist. It's still fairly standard turn-based Final Fantasy gameplay aside from the new drawing system which is a bit odd to say the least. I wouldn't really recommend this as your first final fantasy game, but if you've gone through most the others this is definitely a solid choice.
This brought back a lot of memories. I loved the game back when I was younger and I am appreciative of the time and effort Square put into revamping this title. A great game!
As with the re-release of Final Fantasy VII for the PC, little has changed from the original, which is now, what, over 15 years old? There's plenty good to be stated about that fact, for, if you're like me in that you've found that there are few titles that have been released in the intervening years that exhibit the qualities you liked about it, you wouldn't hesitate to pick up an even moderately improved version (particularly if you've been made unable to play the original) at a fair price with widescreen support, cheats, achievements, and cloud saves. However... The same complaints apply to this re-release. The 3-D models are improved, but the backgrounds are low resolution and make for a strange mix of sharp and muddy. It looks better than 7, but there has been no effort to really augment the product and it's difficult to condone. The soundtrack is in the same punchless midi that everyone's complained about in 7, worse than the original PlayStation tracks. Control is bad unless you use a controller (use a controller). There's no additional content to the main game (there's Chocobo World, originally a Pocketstation game which ties to the game in an optional way, here and launchable from the splash screen when booting the game). The story here is rich and intricate, with much room for speculation, even if the tropes to begin it are, indeed, tropes. Characters are rich, if underexplored, as is the world as a whole. The battle system is different and, in my opinion, flawed. In it you draw magic from the environment and your enemies and assign the spells to attributes like speed and strength through junctioning. While an interesting mechanic that limits the number of spells at your disposal and might give you pause when you consider using one that bolsters an important stat, spells are too easy to come by and the junction system is too easily exploited and leads to all characters being essentially the same. There is challenge to be found though, should you know where to look (or handicap yourself, but I don't believe you should have to do that), but I felt it on too few occasions and they were some serious peaks compared to the rest of the encounters. In short: Minimal updates to presentation (with music quality lowered). Highly interesting story and characters, particularly if you love to consider what is left unsaid about events, motivations, etc... Great speculation material. Hard to play without a controller. Battle system is easily exploited and tedious for such a long game (~30-40 hours). I really enjoyed it for the thinking it made me do, but the amount of fun is diminished by the lacking presentation and the gameplay ease.
When it comes to Final Fantasy I often hear people complain about 8....in the ps era which consisted of Final Fantasy 7, 8, and 9, 8 was looked at as the black sheep. I feel like the style had to do heavily with this. The game has a bit more of a realistic feel than most, that is for everything..architecture, people design... It just feels a bit more realistic than any other, which shouldn't be a bad thing, but a lot seem to think so.... This game has the open world which after a certain point is free to explore in it's entirety....With so much to do, mini-games, secrets, and all sorts of cool things to come across...
In the world of FFVIII, young mercenaries (Known as the SeeD) are trained in three different universities. You're Squall Leonheart, a cadet from the Balamb Garden University, and you're about to take the final exam and become a full-fleshed SeeD. Your adventure will make your group of SeeDs travel around the world, discover dark secret and fight in a war against a Witch. The presentation is great (For its time. Remember that the game was first released in 1999) but the story is not as good in my opinion. The characters are annoying (Squall, Liona and Zell in particular) and it's some time hard to feel interested by the story and what will happen to the heroes. However the real issue of the game is its mechanics. The way you have to collect magic and use it to enhanced your stats (via the G-Force) is tedious at best. Furthermore, the game is not that hard (Enemies are scaled to your level) and it's totally possible to get through the majority of fights simply by using the summonings again and again. Not a terrible game but clearly my least favourite entry in the franchise.
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