You were captured. Look what they’ve done to you… The jailer is the key, kill him and you’ll be free.
Fight your way free in this ultra-responsive, fast-paced sword fighting and dual-stick shooting game.
© The Game Bakers 2015 - All rights reserved.
It's got some really good boss fights, great music, great visuals, and even an interesting story. You have a small set of moves throughout the game which doesn't change (save for the true final boss, not particularly in a good way), and in order to change things up, each boss has its own gimmick and requires you to approach each boss differently. it's a pretty difficult game too, people say Furi is just a test of memorization, but I think it's more about application of what you've learned rather than a fact check. on Furier difficulty most bosses which killed me many times on normal mode I could kill most of them in less deaths, even on a harder difficulty. I could see why people think that, considering how Furi is definitely more tight in telegraphed attacks and patterns over more freeform games such as Ninja Gayden and DMC. But in the end you'll feel like you have improved in terms of skill. That said, while I like the story, the storytelling definitely is questionable. I like the style, but the prospect of unskippable walking simulator sections you just hold one button for 2-4 minutes to plow through isn't an interesting one. which is even more questionable considering there ARE skippable cutscenes present. not even on second playthroughs can you skip the walking sections. apparently the devs did so because they wanted the story to be with merit, but the end result was that I largely got bored on my second time around. Being able to charge your dodging to extend its length is useful, but this means that you only dodge when you RELEASE the dodge button, meaning more than often you'll end up thinking 'but I DID dodge that!', as timing is essential in this game. it takes some getting used to, but it certainly happens that you have to dodge away from a shockwave in order to make some space before you can properly dodge through it, and that just feels finnicky The final boss is another one of those where they change your skillset for no reason, much like the final bosses in the Risen games, and is more underwhelming than anything because I was hoping for a proper mirror match. Despite all that, I still think that Furi is a great game with some flaws, and am definitely looking forward to more of Game Bakers.
Furi is a fast paced twin stick shooting and melee game with a focus entirely on multi phase boss fights. Besides your sword and gun you can make use of a dashing ability that will allow you to move through enemy attacks. At range the game will play like a twin stick shooter with you attempting to dodge enemy attacks, which can at times play like a bullet hell style shoot em up, When enemies move closer to you you can engage them in melee combat, you can avoid enemy attacks but it is more beneficial to master the parry system which can both keep you safe and allow you to do damage to your enemies. Enemies will have multiple health bars and depleting one can change the way that the boss is fighting. While combat arenas aren't often that memorable they will occasionally change things up and give you a more interesting location. The game has a nice art style and good music. If you enjoy challenging boss fights then this is a game to consider buying.
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