Four years into the brutal military occupation, America is on its knees.
Philadelphia - once the birthplace of Independence - has become a ghetto, where surveillance drones and armoured patrols keep the population at heel, crushing any dissent with savage force.
Her once-proud citizens live in a police state, forced to collaborate just to survive, their dreams of freedom long since extinguished.
But in the badlands of the Red Zone, in the bombed out streets and abandoned subways, a Resistance is forming. A guerrilla force, determined to fight for their freedoms despite overwhelming odds and ignite the second American Revolution.
But Freedom always has a price…
Homefront: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force.
A living, breathing, open world responds to your actions - you and your Resistance Cell can inspire a rebellion on the streets and turn Occupation into Revolution, as oppressed civilians take up the fight.
But your enemy has the advantage - superior technology, firepower, heavy armour and air support. You must learn the art of guerrilla warfare – ambush, sabotage, infiltration, deception – and fight a running battle through the war-ravaged suburbs of Philadelphia.
And the single player campaign is just the start – in Co-Op you and your friends can form your own Resistance Cell and become renowned as Heroes of the Revolution.
- Explore a living, breathing open world - experience true open world gameplay in a first person shooter, brought to life with astonishing CRYENGINE-powered visuals
- Wage Guerrilla Warfare - this is no linear shooter; learn the art of guerrilla warfare and use ambush, infiltration and hit and run tactics against your foe in thrilling un-scripted firefights
- Build the Resistance - recruit revolutionaries to the cause, establish bases and safehouses, capture and customise a deadly arsenal, and build improvised, homebrew weapons for your Guerrilla Tool Kit
- Ignite the Revolution - from oppressed citizen to revolutionary leader, an epic single-player campaign tells the story of the second War of Independence. The dynamic, evolving world responds to your actions as an oppressed nation rises up in defiance against the occupation
- Online Co-Op - take the battle online, form a Resistance Cell with your friends and earn your reputation as Heroes of the Revolution
© 2016 and published by Deep Silver, a division of Koch Media, Austria. Developed by Deep Silver Dambuster Studios. Homefront, Deep Silver and their respective logos are trademarks of Koch Media GmbH. Portions of this software are included under license © 2004-2016 Crytek GmbH. All rights reserved. Crytek, CryEngine and their respective logos are trademarks of Crytek Group. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
Homefront The Revolution is a first person shooter with some open world elements that has you working with a group of poorly voice acted violent sociopathic with annoying accents to fight against the North Korean government, a superpower in this timeline, that has taken over the United States. The people you work with seem to be worse than the people you are fighting. Taking over zones gets boring and doesn't really make sense narratively given the type of weapons the Koreans have access to it. The game has performance and it lags when you start a fight, pick up equipment, kill something, complete an objective, etc even though my computer is much better than the recommend requirements. Slow melee takedowns will get you killed or caught. People and broken objects teleport in and out of area, literally, they actually made teleporting effects. The weapon conversion system, which allows you to change one type of gun into two others, is nice, unfortunately the actual gunplay is poor.
I played the first game and was anxious to get my hands on this one. At first, after seeing the ratings and all the reviews from people had me disappointed. But I still purchased the game anyways. I have a few problems with the game. It's glitchy at times and it has forced me to restart the game every once and a while. I struggle to get a constant 60 fps even with an I7 6300k and a gtx 970 and have to change the settings everyone so often during intense moments just in order to get above 20 fps. I would consider the game semi open world and not open world. you are limited to a small area, once you complete all of the main missions in that area, another opens up for you to explore. Each new zone you go into, the events become repetitive. The game itself is great. The story isn't as good as I was expecting but it is still very fun. the gun play is fun and this one has improved immensely since the first one. Definitely worth a play. I am not surprised at how the game turned out though. It was sold and scrapped a lot of times before this version came out. They did well.
I heard a lot of people ?????ing up a storm about this game and I figured I'd give it a try for myself. Despite a rough start and some jank here and there in the form of hitched objective progression that required a couple of restart checkpoints to remedy, the game has overall been pretty crash / glitch free. The game is graphically impressive cranked all the way up, but it should be noted that on my i7 4790k / 980ti / ssd system I had to drop a few things down from very high to high, namely particle density and object detail, but all the other options were maxed at 1080 and I got a solid 60fps with vsync. Some strange hitching whenever autosaves are happening, but not too bad beyond that. The lighting at night in the rain is really quite pretty, and there are really impressive dust storms and fog effects on top of some ridiculously high res textures and water effects make for a better looking game than anything on offer in Fallout 4 and I'd even say there are aspects of the engine that look better than GTA V in an open world setting. I hope they finish optimizing the game for ultra settings. The gameplay is a mix of Far Cry and Metal Gear in some weird ways, and there are even times when I found myself feeling like I was in a Fallout game. Stealth play is viable in most scenarios and the tools given to you come together later in the game to make for some interesting sabotage / raid situations. A good mix of mission objectives and open world enemy population / mission spawning ensures that you're always doing something different for what feels like the first 15 hours, after which the game settles in to a routine that I've little hope will change much through to the end, but that is OK because the gameplay loop is rather fun. It should also be noted that the shooting is rather unforgiving and there are some guided mission objectives that are brutal and demanding. I almost gave up once or twice, but if you power on and have Dark Souls patience in you then eventually you'll get the hang of it. I'm playing on the medium difficulty and finding it just right. AI in general is a bit wonky but enemy engagements are good enough. Your friendly AI is indeed a bit dumb, but they serve as fodder long enough to give you the upper hand. This seems to be their job and they do it well enough. Having just played DOOM and Uncharted 4 I came into this game with low expectations, between the highs those two games gave me and the review embargo for this game coupled with all the toxic forum discussions about what a turd this game was going to be I have to say that I'm glad I ignored all the naysayers. I'm looking forward to taking my time with the rest of the game. From what I've been reading about where I'm at in the campaign, I have another 10-15 hours to go on top of the 20 I already sunk in, and for my money that is a pretty good deal. I'd give this one a try.
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