Four years into the brutal military occupation, America is on its knees.
Philadelphia - once the birthplace of Independence - has become a ghetto, where surveillance drones and armoured patrols keep the population at heel, crushing any dissent with savage force.
Her once-proud citizens live in a police state, forced to collaborate just to survive, their dreams of freedom long since extinguished.
But in the badlands of the Red Zone, in the bombed out streets and abandoned subways, a Resistance is forming. A guerrilla force, determined to fight for their freedoms despite overwhelming odds and ignite the second American Revolution.
But Freedom always has a price…
Homefront: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force.
A living, breathing, open world responds to your actions - you and your Resistance Cell can inspire a rebellion on the streets and turn Occupation into Revolution, as oppressed civilians take up the fight.
But your enemy has the advantage - superior technology, firepower, heavy armour and air support. You must learn the art of guerrilla warfare – ambush, sabotage, infiltration, deception – and fight a running battle through the war-ravaged suburbs of Philadelphia.
And the single player campaign is just the start – in Co-Op you and your friends can form your own Resistance Cell and become renowned as Heroes of the Revolution.
- Explore a living, breathing open world - experience true open world gameplay in a first person shooter, brought to life with astonishing CRYENGINE-powered visuals
- Wage Guerrilla Warfare - this is no linear shooter; learn the art of guerrilla warfare and use ambush, infiltration and hit and run tactics against your foe in thrilling un-scripted firefights
- Build the Resistance - recruit revolutionaries to the cause, establish bases and safehouses, capture and customise a deadly arsenal, and build improvised, homebrew weapons for your Guerrilla Tool Kit
- Ignite the Revolution - from oppressed citizen to revolutionary leader, an epic single-player campaign tells the story of the second War of Independence. The dynamic, evolving world responds to your actions as an oppressed nation rises up in defiance against the occupation
- Online Co-Op - take the battle online, form a Resistance Cell with your friends and earn your reputation as Heroes of the Revolution
© 2016 and published by Deep Silver, a division of Koch Media, Austria. Developed by Deep Silver Dambuster Studios. Homefront, Deep Silver and their respective logos are trademarks of Koch Media GmbH. Portions of this software are included under license © 2004-2016 Crytek GmbH. All rights reserved. Crytek, CryEngine and their respective logos are trademarks of Crytek Group. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.
The Revolution is an interesting expansion of the story introduced in the first Homefront where Korea invaded USA. A great idea was to show the "everyday" life of a freedom fighter, namely the ability to help oppressed civilians. The downside to this idea is the severe repetition of tasks in the same locations. The mission is quite interesting but I still think that first part was a better game.
Here you are, Murica' Everyman. The Hero of the resistance, the leader of the free people of philly, and apparently the one man army that the resistance needed. AMERICA. HELL YEAH. Homefront is not a bad game, just an un-inspired one. Most aspects of it are passable, some even verge on being quite good, but just fails on the execution. Most games have this in some regard, and wouldn't be an issue, but Home front manages to do this in almost every category, and after the fourth or fifth check mark in the boxes for that, it becomes the only thing you can see. For instance, the gunplay is good. It serves its purpose, but also forces you into the realization that you really only have standard fair weapons here, for a resistance that prides itself on thrown together rag tag band of rebels, it's awkward my battle rifle is just a switched out handle honestly, with a prefabbed rifle already to go. Why even have the different handle? Just keep it as is and switch for your pistol. Also the actual handling of the weapons varies from pretty on point to "Why even use this trash". Again, the idea for modular weapons, and guns that feel realistic? Good idea! Using your pistol's grip as the analog for all of your weapon switching and having some of the weapons handle like hot trash? Yeah, maybe we avoid that in the future. The Story itself is lack luster, poorly thought out and at times, plain incorrect about itself, or just dumb. it starts pretty in your face, which is a nice atmosphere element, then tones it back and never really brings it back. It left me with a feeling of why did i even watch it if i was never going to be super attached to just about anything about the resistance? Let me go on a mission to watch a agent die that no one could get in contact with after he radios his last words? What? Ask me to storm a building that only I, Murica Everyman can take over even though its a building with just 5 NOrKs? Why not used the place right across the street with 7 agents to fight back and take it? There is no struggle to the story, its a paper thick wall in front of you that you break through with your murica colored bulldozer. All in all i couldn't do it, it was cheesy, game play was a bit meh, and the graphics while good, never play with the scenery much for as robust of a place as Philadelphia. It's on sale, and if you appreciate a shooter that doesn't try to bog you down with too much in the way of why, go for it.
Story is, well, there - standard resistance fare, with the insane premise I loved in the first game tweaked to be a different kind of insane. You get a nice feeling of being in a resistance movement, doing hit & runs and other stuff slowly wrangling control of a neighborhood from the Koreans' oppressive regime, also dealing with traitors and such things. Guns feel quite okay, there's a decent amount of variation when you consider all the mods or conversions. Moving around and climbing stuff is also decent. I had the game crash a lot, but that was completely fixed by switching to borderless window setting. Had few other issues that turned out to be my fault entirely. Only encountered one seemingly game-stopping obstacle in the last zone, where a switch in a garage didn't work, but that was solved (or rather circumvented) by some creative use of sprint jumping from a nearby roof. Other than this, I had a bug free playthrough. Performance seemed good to me, and there were no obvious places where it dropped dramatically. I presume the game launched with quite a lot more bugs and other issues, which of course didn't help the public opinion I imagine. Visually very nice, with a lot of nice little details here and there. I am by far not suggesting it's a perfect game - there is a ton of flaws, my main gripes being with the grenade system - you have to select what you want to throw from a quick-wheel menu first, which is sometimes bothersome in heated situations. I also didn't find much use for both proximity and remote trigger deployment methods, and stuck with the default plus the RC car one. I might've been quite less forgiving if I got the game at launch for full price and had to deal with all the bugs, but when I hopped in at ten bucks it was a very enjoyable ~25 hours long game I can imagine myself playing again in the future.
I honestly think that the developers pour their hearts and souls into this game but it just didn't work out somehow. There is probably no optimization at all. The game runs really, really bad and also stutters even with high-end graphic cards and gaming rigs. The story and the missions do get boring after some time because there is no depth to them. You can feel that the missions are based on going to point A, doing something to unlock point B and proceeding. While playing, I rarely enjoyed playing Homefront: The Revolution. I feel that the game is not as good as it could be. The missions, gameplay and many other things were better in the first game. I was looking forward to the day another Homefront would be released but I got disappointed. Overall I would say it's a coinflip, you should eventually get the game and just try it out for yourself.
I thought they'd try to improve the franchise and make it into a better game. But sadly homefront the revolution suffers from the same problems as the last game such as poor optimisation, controls, AI and audio quality. However, it is a solid first person shooter when it runs.
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