“Hunters of the Dead” is a survival/roguelike tower defense game with some micro management elements. You have to rescue your fellow Hunters and with their help locate and destroy Dracula. Dracula has raised an army of undead and has taken the whole city. You must defend your base while in the meantime you have to explore the buildings around and salvage what you can. However, better stay close to your base because as you get further and further you will be finding harder and more frequent battles.
You can send your hunters to get healed in the hospitals or trained in the graveyards, but you won’t be able to use them in the battle. That means that you will have fewer units to defend your base in case a battle occurs! So you should manage your Hunters with caution. In case your base gets destroyed, you shouldn’t be discouraged. You will be able to use what resources you have acquired to make upgrades and restart stronger. Happy Hunting!
Randomly generated city, quests, weapons, hunters…. Pretty much everything
Dozens of different quests
2 unlockable difficulty levels
Battle and map micromanagement of your Hunters
5 hunter classes
The Minesweeper half is the world map, where you choose which building you will tap for resources. Each building is clearly labeled, so there's absolutely no surprise or excitement from the marginal bonuses that they give you. Every building also has a chance to start a lane defence battle against the undead. Every battle has a small chance to include the final boss, Dracula. If you aren't powerful enough to beat him, he'll do a massive amount of damage to your base (it's game over when it's destroyed). I have even encountered Dracula in my very first fight, in a building that's right across the street from my massive, obviously non-secret base. You know how some board games have a card that ends the game when it's drawn, but there's always a special rule about shuffling to make sure that it isn't right at the top of the deck? Yeah, this game doesn't have that. So let's talk about the battles. Undead will start shuffling in from the right, and you'll place troops in the appropriate lanes to shoot them. There's just one big wave of zombies and then the battle's over. Any undead that reach your side of the screen explode and do damage to your base. Sounds like just a lousy Plants vs. Zombies clone, right? But the mechanic that makes this a truly AWFUL PvZ clone is Action Points. Troops start off with only four action points, and it costs two points to deploy anyone in battle. But if you want to move a troop after he's deployed, it costs an action point for each square! I understand that lane defence games aren't really lane defence if they don't limit your ability to switch lanes (check out Samurai Bloodshow on iOS to see a GOOD limited movement system) but this is EXTREMELY restrictive and unfun. So now you survived the battle and need to get your troops ready for the next one. The game will gladly let you deploy guys who are one hit away from death into the next fight, but anyone with fewer than two precious action points can't be deployed and is useless to you. And of course troops don't just regenerate action points naturally - no, that would be too easy. They have to be Rested. After ever fight, you have to manually go through your list of soldiers and send the exhausted ones to rest. Seriously. Now, if you've played this game and this doesn't sound accurate to you, it's because there's an Auto-Rest option that's on by default and automatically Rests exhausted soldiers. So why do I keep Auto-Rest off and make extra work for myself? Because Auto-Rested soldiers take their guns with them! Do you know how annoying it is - and what unbelieveably unplaytested, sloppy game design it is - to need to manually trade Bob's shotgun for the awful starting pistol before you order him to go take a nap? The other management options are similarly sloppy (You're shown roughly how much health a soldier will regain if you send him to hospital, but not how much health he's missing!) but the action point system is what absolutely ruins this otherwise mediocre game.
Yeah, idn't think that'd happen did you? Basically the most "hardcore" and the most "casual" genres rolled into one. It actually works pretty well. It's not unlike Fire Emblem in a sense. You move around the battlefield, have different stats and abilities,and allies you lose stay gone. Everything is randomly generated keeping it from monotony. It's a solid collaboration.
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