INSIDE is the next game from developers of LIMBO which was really great and it managed to keep track of the glamorous path of its predecessor! INSIDE, despite of its short duration, has a great variety and will surprisingly pin you on your sit from the beginning to the very end of the game. the superiority of the silent theme is ruling over at most game moments, but there are some times you can see the breakthrough of this rhythm and some chases which have created well-balanced content in the game. The developers know extraordinarily exactly what situations are needed to make a change, which is undoubtedly one of the key strengths of the game. In fact, they do not use of anything more than its needed to. Perhaps for this reason, the best game's puzzles are so lovely, because you encounter them only once through the game and that's why they never lose their magic. this is a masterpiece and such thing needs to create memorable moments that can not be repeated, and this is exactly what INSIDE does.
Undoubtedly, Inside is one of the best games in the eighth generation. each stages of the game and levels order follows a certain sense, and the true art of the creators is that the game's story is completely transferred through the environment and the atmosphere, and all the puzzles and environmental challenges are also part of the body of the story and the philosophy of the game. After the end of the game, I've been in shock for hours, the end of the game is very sudden and effective, and at first glance I was very surprised and I could not digest it for a while... For the PC and Xbox One owners, this experience can be the most important option in the summer. Pros: -The atmosphere is very profound and influential in the narrative story -The stunning visual style of the gameplay that is far from revealing, is completely in line with serving the story and gameplay. -The puzzles are all part of the overall logic and meaning of the game -The creator does not go beyond the audience and completely leaves you with the ultimate judgment Cons: - not that i can count!
Inside is a game made by Playdead, the same developer who made Limbo, and does it shows. It is very similar to the first title but much different and far better. We get new presentation and settings. Instead of a nightmarish world, we found ourselves in a dystopian future where we are trying to escape media brain washing. Very interesting title to experience.
INSIDE is a damn amazing game and I 100% recommend it to anyone who likes puzzles, dark atmospheres, and morbid, unexpected turns. Although I myself prefer 3D open world-ish games, I didn't feel at all restricted in this "2.5D" game. It was done so well that you barely even realize you're in a 2D game. Game mechanics are also very simple yet effective. However, because this game is so good and the story is so powerful, it's the kind of game that you can only really play once. Maybe twice to get all the achievements (and to see the alternate ending which by the way is just as dark and unexpected as the regular ending), but any more than that and the game just doesn't have the same effect because you already know what's to come. It's well worth the money though, even just to play it once. Highly recommend.
The opening few sections of INSIDE are very slow with insultingly easy puzzles, but the game soon picks up and becomes enjoyable. You play as a boy, helping him to explore and escape a facility after he sneaks inside. The atmosphere and environments pull you in as you struggle to help the boy escape both man and beast. Although INSIDE is technically a 2D puzzle platformer, the creepy and sometimes shocking settings is clearly the strongest trait this game has to offer. The puzzles never really get hard--the first thing I tried was almost always the correct solution--and most of them aren't even unique to the genre, but I kept wanting to play the game just to see what bizarre situation I would end up in next. + art style and atmospheric sounds + varied settings you travel through during the game + significant variation in the puzzles + complete lack of loading screens and scene changes + puzzles don't involve trial-and-error repeated deaths like Limbo - continuous walking from left to right without any apparent reason - lack of story telling - unresolved ending
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