Inside is a game made by Playdead, the same developer who made Limbo, and does it shows. It is very similar to the first title but much different and far better. We get new presentation and settings. Instead of a nightmarish world, we found ourselves in a dystopian future where we are trying to escape media brain washing. Very interesting title to experience.
INSIDE is a damn amazing game and I 100% recommend it to anyone who likes puzzles, dark atmospheres, and morbid, unexpected turns. Although I myself prefer 3D open world-ish games, I didn't feel at all restricted in this "2.5D" game. It was done so well that you barely even realize you're in a 2D game. Game mechanics are also very simple yet effective. However, because this game is so good and the story is so powerful, it's the kind of game that you can only really play once. Maybe twice to get all the achievements (and to see the alternate ending which by the way is just as dark and unexpected as the regular ending), but any more than that and the game just doesn't have the same effect because you already know what's to come. It's well worth the money though, even just to play it once. Highly recommend.
The opening few sections of INSIDE are very slow with insultingly easy puzzles, but the game soon picks up and becomes enjoyable. You play as a boy, helping him to explore and escape a facility after he sneaks inside. The atmosphere and environments pull you in as you struggle to help the boy escape both man and beast. Although INSIDE is technically a 2D puzzle platformer, the creepy and sometimes shocking settings is clearly the strongest trait this game has to offer. The puzzles never really get hard--the first thing I tried was almost always the correct solution--and most of them aren't even unique to the genre, but I kept wanting to play the game just to see what bizarre situation I would end up in next. + art style and atmospheric sounds + varied settings you travel through during the game + significant variation in the puzzles + complete lack of loading screens and scene changes + puzzles don't involve trial-and-error repeated deaths like Limbo - continuous walking from left to right without any apparent reason - lack of story telling - unresolved ending
The only thing I have to say about this game is PERFECT, its mechanics, puzzles, levels, sound, technical direction, abstract concepts, it has it all, its an amazing experience with truly complex concepts only smart people will understand, sincerely I wasn't expecting this game to be so awesome because lately everything seems to be super productions and Triple-A games with no sense, but this one with it minimalist details and fantastic story definitely takes the pie, they've put in one game such a complex idea about life itself, its too rare to find something like that nowadays. Sincerely this guys from Playdead have my respect, totally.
I didn't like Limbo much and I don't like this one much, because of the same reasons I disliked this studio previous game. Wonderful art direction, good OST, some very nice moments and atmosphere, which is nice and there is some sense of urgency in how character behaves. And just like Limbo, it has the same weaknesses, it's short (from three to five hours) and feels little half-baked and unpolished. While the game being short is not always an issue, here it is serious flaw, because once you beat it, that's it. You saw all this game had to offer pretty much, like with many of those "artsy" indie games, which is a shame, because they had nice idea for it. Don't pick it up for full price, because you will be seriously disappointed, but on sale there is no reason not the get it, it might even be a pleasant surprise.
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