Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.Read full description
“This game has me hooked and I see it as a proudly raised middle finger in the face of large developers who seem to completely ignore fairness and player equality in favour of potential income.” - 9.0 – Hooked Gamers
“Insurgency is going to win fans for its gameplay. The action is highly competitive and focused. It brings me about as close to a real gunfight as I’ll likely ever want to get.” - 75 – GamesBeat
“Insurgency is a well paced tactical shooter that's just a couple of big fixes away from competing with Counter-Strike.” - 75 – IGN
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.
Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
5 cooperative game modes where you and your friends team up to complete mission-based objectives.
Free content updates that include weapons, game modes, maps, and new features.
Offline practice mode, playing with bots on all game modes.
Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
Overhead map detailing objective and teammate locations.
Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
Highly immersive particle FX and audio to intensify the game experience.
Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
Dedicated Server Support for PC and Linux.
Multiplayer Game Modes:
Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.
Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.
Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.
Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".
Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.
Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.
Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.
Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.
Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.
Cooperative Game Modes:
Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.
Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.
Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.
Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.
Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.
© 2010 - 2017 New World Interactive LLC. Insurgency and related logos are registered trademarks or trademarks of New World Interactive LLC. in the U.S. and/or other countries. All other trademarks or trade names are the property of their respective owners. All Rights Reserved.
absolutely among the best tactical shooters on the market today. This game is perhaps unmatched in terms of sound design, with very real-world accurate weapons. The maps are large, with a variety of approaches and choke points. Stealth is possible and incredibly rewarding, but difficult. The majority of people will be either sniping or using assault rifles. Moving slowly across the map is encouraged, but in some cases a fast push is necessary. This is a game that will reward tactical play. The game looks okay, but really, the effects are incredible - especially considering how well it runs. I have encountered a few visual bugs - but in 50 hours, and hundreds of matches played, really very few. In terms of cheaters, I have encountered only one. There seems to be a very robust anti-cheat system in play. The Devs play the game with the community, and they clearly care about the experience. It would be nice to have a few more options while looking for a server - as there appears to be a lot of options as to how 'hardcore' each server is. For instance, some servers have a 'kill count', which some believe detracts from the core experience. It would be nice to filter these out. Overall, the game looks and feels incredible, and the few flaws it has barely detract from the overall experience.
If you are looking for a goodish, cheap tactical shooter then yes. This is the one. Pros- Great damage model, one to troublers kills, push to talk, night versions of maps, on point gun customization, similar to the Ghost Recon series, but a little less detailed. Also, the movement feels fluid and easy to grasp, and scopes zoom in only within the radius of an optic, which is my personal favorite. Cons- bugs, it's honestly like you're in the Amazon or something, because every time I play a consecutive game it crashes. Meaning I play a game, vote for next map, crash. It's like you're trying to trying drive in GTA, crash crash crash. Oh, also, crash. Also, with the character models, if someone holds a hard angle in you, it's possible you may not even see them shooting at you. Oh and the weapon sounds are puuuuurfect, like it's almost better than choccy milk, or if you don't appreciate memes, the sound of eggs sizzling on a pan in the morn. So it give it a verdict of 10/10, but insurgency, unlike the choccy milk, would get 8/10. The game mechanics are great, and the annoying bugs are a little less great. Buy it
Oh boy insurgency. I love this game. It's a hardcore fps shooter and it reminds you of that. Graphics are decent enough to get by and gun mechanics are realistic. If your looking for a realistic shooter that isn't ARMA 3, Insurgency is for you.
If you are looking for a slow paced tactical multiplayer shooter, then you have come to exactly the right place. The game runs butter smooth for me, and many others: I've heard no complaints. It may look a little dated, but the effects are absolutely astounding! The dust flying up during a firefight not only looks incredible, but also dynamically impacts gameplay. This is one not to miss. The only things standing in the way of a perfect score are the dated graphics, and the lack of weapon hotkeys for ease of use.
This game has no map,not even a HUD .It's just pure all-out realistic war.If you die,you die,there's no coming back.You just trust your instincts.
All reviews are moderated and may not appear on the site staight away
Thank you for your patience whilst we complete this process.