"Looks fantastic and plays intuitively and cleanly.” - Game Revolution
“Watching the demo made me want to be in the world and to uncover all the secrets it contains.” - Gamespot
“Into the Stars is a Flashier FTL” - PC Gamer
We’ve been under attack for 10 years now. Every 6 months the Skorn arrive, set on destroying our planet, and now few of us remain to defend what’s left. The massive Ark ships we’ve built in hopes of escaping them have all gone, save one. You must take the role of Captain of our final vessel, the Ark 13, and guide a hand-picked, but inexperienced crew on a journey fraught with intrigue and danger. The fate of the Endurance Coalition is uncertain and you could well be our last hope. How will you fare once you set out Into the Stars?
Into the Stars is an open-world Space Survival Simulation built in Unreal Engine 4, featuring an original score from Jack Wall.
Take the role of Captain as you explore a massive star system in search of a new home for humanity. Outfit your ship, hand pick your crew and set off on a journey where you must scavenge resources, shelter civilians and either outrun, or outgun a hostile alien force, in order to survive.
Complete Control: Take command of your hand-picked, but inexperienced crew, and guide them through a star system packed with mystery and danger.
Explore a Massive Star System: You have the freedom to set your course for salvation, but no approach is free from peril. Each of the 90 zones in this system present unique opportunities, along with challenges, and only you can find the path to success.
Challenging volley-based Combat: A number of foes, who are unwilling to negotiate, await you on this voyage. That's why your ship is equipped with weapon systems that speak for the human race, in a language everyone can understand. Choose your target points, battle stations and crew wisely, if you want to survive numerous alien encounters.
Music by Jack Wall: Driven by an original score from the legendary composer behind the music for Mass Effect, Call of Duty and Lost Planet.
Replayability: Every decision you make as Captain, and every randomly generated obstacle the crew encounters, can affect the outcome of a mission, creating a different experience, every time you play.
Into The Stars © 2014-2015 by Fugitive Games, LLC. Developed by Fugitive Games, LLC. Licensed exclusively to and published worldwide by Iceberg Interactive. Iceberg Interactive design and mark are registered trademarks of Iceberg Interactive B.V. Microsoft®, Windows® and DirectX® are registered trademarks of Microsoft Corporation. All other brands, product names, and logos are trademarks or registered trademarks of their respective owners. All rights reserved. Made in USA.
So the game is Early Access, so I'll get that out of the way first. The game has a few optimization and control issues, that's understandable. But due to several other issues, I feel the game is not quite ready yet for the us to pay that 20$ tag. First of all the idea is great, I love FTL, I love the iron man style of it, it really gives you a run for your money, and this game tries to do that too, the only difference is, FTL is a perfectly optimized, flawless gaming experience, it's so good, it probably has a cult with a religion based off it. This game on the other hand, has a lot of balancing to do. Now this game can be described as a 3D FTL in a sense. But here's where they made some mistakes: - Your initial setup is so so crucial because your upgrades and so on are extremely RNG reliant, you can't just start with anything and work your way from there, because the game never gives you a chance. - You can't repair anything, the resources needed are impractical, considering the time it takes to get them and the time between fights, you will find your self fighting with broken equipment all the time. - Your enemies never miss, but you do, so not all weapons are viable, it's much better to focus on attack speed because you will miss a lot, and if you have a slow charging weapon and you miss. Which means half the weapons in the game are useless, even if they do a lot more dmg, they are useless if they never hit... So all of those issues as well as the usual EA problems like UI placeholders, unpolished clunkiness, graphic issues and all the balance problems really detract from the game. Yes, it looks nice in general, but that does not cover up all the flaws. So if I were to be asked if I recommend 1 game to buy, this would not be it. I'd say wait a few months for this game to be released from the evil clutches of Early Access and check it out them. For now, just play FTL or any of the dozen other more polished space exploration games out there. Although I do hope this game gets the fixes it deserves as it could get much better, it will take work.
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