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Killing Floor

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Killing Floor

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Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong.

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"If you've enjoyed zombie games of the past and want to see a different take on what cooperative zombie horror games should be like, then I think you will enjoy Killing Floor too." - AtomicGamer.com

"Buying Killing Floor is easily one of the best purchasing decisions you can make this year." - CPUGamer.com


Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military dropped into these locations with a simple mission: Survive long enough to cleanse the area of the failed experiments!


Key Features:

  • Cooperative gameplay for up to six players against multiple waves of specimens

  • Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character's skills and abilities

  • Over 60 Steam Achievements, including “Dignity for the dead” for killing 10 enemies feeding on dead teammates' corpses and “Hot Cross Fun” for finishing off 25 burning enemies with a Crossbow

  • Slow-motion “ZEDtime” to better watch those crucial and violent creature deaths, even in multiplayer

  • Solo game mode for offline play

  • Ten different monster types trying to eat your face off, armed with everything from teeth and claws, to chainsaws, chain-guns and rocket-launchers

  • 20+ weapons for the players to chose from, ranging from knives and fire-axes to pump shotguns, rifles and a flamethrower

  • Equip your team with welders, medical tools and body armor to help your odds of survival

  • Choose which Perks to play with to best balance out your co-op team against the horrors

  • Open, non-linear play areas: choose when and where to fight — or run; weld doors closed to direct the monster horde down alternate corridors

  • Fully-configurable, allowing players to change the difficulty level, number of creature waves, or even set up their own favorite waves of monsters

  • 86

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  • Rating
Publisher:
Tripwire Interactive
Developer:
Tripwire Interactive
Genres:
Adventure, Mac
Source:
Tripwire Interactive
Released:
Thursday, May 14, 2009
Modes:
Languages:
English, French, German, Italian, Russian, Spanish
Headset:
{{vrNames}}

PC:

  • OS: Windows XP/Vista
  • Processor: 1.2 GHZ or Equivalent
  • Memory: 1 GB RAM
  • Graphics: 64 MB DX9 Compliant
  • Hard Drive: 2 GB free hard drive space
  • Sound: DX 8.1 Compatible Audio

MAC:

  • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
  • Processor: Intel Mac
  • Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)

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Reviews for Killing Floor

Our users have spoken

86
Overall score based on 158 reviews

71
Good old times

Ok, I loved it, I really did, but nowadays is a bit out of date. People kind of moved to Killing Floor 2, and getting back to this game could hurt and blur your good memories, specially if you are trying to play with a friend in a private game, because you can't. When I played it for the first time I enjoyed a lot. I played with random people and have a lot of fun taking down all those zombie-like enemies. It was like playing Left 4 Dead in a Painkiller mod. Killing Floor is hard, but encourages you to build different strategies and rely on the rest of the squad to survive. Lots of weapons (yes, lots of DLCs too) and not much to do rather than killing enemies. It really works as a FPS, and you really enjoy shooting to the heads of those creatures, but nothing more. If you are looking for a story driven FPS or just some campaign modes this is not your game. And I repeat: If you are looking to play with your friends in private games you will not be able to, since you can only enter in public open servers. A game I loved, but also one I could hardly recommend right now.

95
Bloody good time, mate

According to my steam profile, I had been playing this game more than 1100 hrs (and 250+ more offline), and this is not accidental. One of the best (if not THE best) zombie (ZED) shooter, as well as coop shooter out there, well worth the money (I personally bought it twice). Offers hundreds of hours of fun, even if you play it with random internet people - this game has one of the best communities ever. The Unreal 2 engine, which the game runs on is a bit dated, but you won't really notice that because of the gunporn what the game delivers (and because of the aged engine, you can run this thing on the lowest potato-driven toaster ofcourse). I rate it 95%, because there is no such thing as 100% game.

90
Very Nice game

Killing Floor is basically one of the best co-op shooters i've ever played, it comes with insane amounts of enemies,blood around all the place and many kinds of weapons,it reminds me of L4D2 for the awesome experience.The Graphics are good,you can try this one and if you enjoyed as much as i did,you can try Killing Floor 2.

85
Gore galore

This is a very bloody game and is essentially a mindless zombielike killing game. There are plenty of maps to switch things up and keep things interesting and weapons to suite any play style. Obviously the more friends you play with, the more fun it is as well. If you're looking for bloody, mindless fun, then this is a game for you.

80
A Bloody, Mindless but Fun, Addictive Game

Killing Floor stays true to its name. Just about everywhere you go, the floor is always drenched in blood from all the kills made when ripping through the bodies of mutated specimens. Pros: It's an excellent multiplayer game that does not feature the stress of handling many objectives (at once) while heavily relying on your team, like TF2 and L4D(2). Just whip out a gun, a melee weapon like an axe, or a flamethrower and go on a fantastic killing spree. Play alone for boasting rights or play alongside with others. The weapons are diverse, as mentioned earlier, and so are the zeds (the antagonistic mutants that crave for flesh). There are also plenty of maps to expand your killing grounds, ranging from the famous devastated ruins of London to an underground complex that started it all. Starting a game also invites customization in which the length of the match can be controlled by adjusting the amount of zed waves. Some enemies can be exclusively added via "mutations" which can change the gameplay. Unlike most other multiplayer titles, there are perks that enhance the experience. There are 7 classes to choose from that all can be leveled up with. It's never a boring game with these fantastic concepts. Cons: Some aspects of Killing Floor. like desired weapons, are locked behind DLC walls which is annoying. Of course, they are not required to be purchased to fully enjoy the game but it definitely leaves a hole in your heart if you see others have DLC weapons and they do not tend to give them away (for free) in-game. Multiplayer is still around but has diminished greatly since it was released. Still, there are players in active servers and the community is overall friendly, even expert players. However, the game stutters quite often when playing online, no matter the graphic settings and how low latency is. The voice acting is very limited (there are probably only three voice actors/actresses in the entire game). Modding is somewhat limited due to its difficulty. Adding fully functional custom weaponry requires changing specific essential files which can be detrimental when attempting to play online with others. Moreover, the Steam workshop tends to fail quite often as downloaded/subscribed addons never seem to work unlike other Steam games. Finally, the game is using an old engine and is not fully optimized. For example, upon setting the scope of sniper weapons, FPS severely drops and other times, it may randomly drop with no reason. Summary: In all, this game deserves a B- because the pay-to-win content and the outdated engine puts a heavy weight on the limit on how enjoyable Killing Floor can be. Nevertheless, slaughtering through wave after wave of specimens is satisfying enough in the long run.

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