Tales spread of far off isles with mysteries waiting to be discovered. Rulers will need all the strength of their subjects to sail away and find new kingdoms in these New Lands.
Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy. Travel to the New Lands and welcome the deluge of new mounts, merchants, and vagrants that call these isles home, but be wary of the new obstacles that threaten your arrival – for not just the greedy creatures block your way but even the environment itself can defeat you.
Be brave, ruler, and fight to the bitter end, lest these New Lands conquer you instead.
This game was like crack to me: I couldn't take distance from it even though I wanted to stop. I eventually did stop playing after I unlocked the last achievement, because by that point any player would have seen more than enough of this simple but surprisingly deep game. Kingdom is a sidescroller where your interactions are limited to the things you spent your money on: hire workers to build and upgrade, archers to kill, farmers to receive more money. With the exception of one mount in New Lands, there is no other way to fend of the daily zombie-like army that attacks you every night (every 10 minutes in real time). The control scheme exists with a total of 4 buttons: left, right, shift (to run) and an interaction button. As you can imagine, you run a lot from left to right and back expanding your kingdom. First time players might find the limited construction options questionable, like the fact that you can't place walls, towers and farms anywhere you want unless it's located on a randomly, per-defined spot respectively recognizable with dirt, a rock and a small stream of water. This means you can't always have a good constellation of towers and walls. Instead, you have to make a choice: Do you cut through the woods to find a better spot, risking your base to be neglected for a night or two, or do you stick with what you have right now? The simplicity has also a charm: the graphical design is calm and relaxing and the music and sounds go hand-in-hand with it. You mostly just run, time your attacks and think forward. Their are more mechanics going on than the developer will tell you about (in fact, they almost tell you nothing), which brings is satisfaction of discovery but also the frustration of trial-and-error with it. This is where most players seem to polarize. It looks and plays simple, but not without faults. You cannot deconstruct buildings to prevent archers to run for it. You also cannot tell archers to defend the other side of the map. Specifically this will grind the gears of a lot of players, because all of them will reach the point where there is zero threat on one side of the base and want to put all force on the dangerous side of the map. The same goes with the archers in the towers: they won't ever leave it till they die. In these cases you'll feel like you have to power to fight, but feel like you cannot use it. Experienced players would be able extend this list, but will probably still like this game a lot. You should consider getting the mobile version of New Lands, since I found this game to be perfect to play while I'm listening or watching something else. The steam version can be windowed into ANY size, so you play it in the corner of the screen if you like.
The concept itself is very simple, which you already notice upon learnibg that you only need W A S D and shift for the entire game (or arrow keys). You have to recruit people, build a town, defend it from monsters and discover new lands, how you do it? Most of the time you simply throw coins at everything, that may sound boring but it makes sense once you play it! The art is FANTASTIC, no lie, I never knew pixels could be this beautiful. The gameplay is great to relax after a long day or when you have some spare time but not enough to begin something big in another game. I recommend it without hesitation!
Adds a new layer of strategy as you can visit new lands and gives some meaning to the late game content. There is new mechanics and new enemies. A large improvement over classic and was the perfect game for me to play when I had a free Sunday morning. Excellent gameplay, side-scroller with some mini-tycoon twists with coins earned through the environment in Kingdom New Lands. I love to hoard my peasant's coins in my bank (I never stop hoarding coins) and building my defences further down closer to enemy portals. One of the best features of this game is the environment and ambiance The soundtrack adds to the immersion of the game and watching the deer and birds run away from you as you explore the forest never gets old. This is one indie game you don't want to miss, I highly recommend it. A lot of the improvements in New Lands is actually from the community, so the team who are actively improving this game listens and implements new features players want !
its one of the games where you first start playing it and you are like wtf is this and after a while you enjoy it so much you cant stop playing it until you come to a certan point where noting new happens i mean here you have all your trops you destroyed everyting you could and then you accidently lose your crown and start over again
Kingdom: New Lands is an interesting game in that, you don't do anything personally. Everything is handled indirectly through your "recruits". Because of this, the game is more of a management style game as opposed to a regular 2d sidescroller. This also creates interesting tension in the games later scenes as you can feel sort of helpless watching your recruits do the things you would normally have to do in other games. Though the AI is generally great, sometimes there can be small hangups which prevent you from progressing for short periods, but other than that it is great.
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