Dare you help paint a true Masterpiece of Fear? Layers of Fear: Masterpiece Edition includes both Layers of Fear and the Inheritance DLC in a single, horror-filled package.
Layers of Fear is a first-person psychedelic horror game with a heavy focus on story and exploration. Delve deep into the mind of an insane painter and discover the secret of his madness, as you walk through a vast and constantly changing Victorian-era mansion. Uncover the visions, fears and horrors that entwine the painter and finish the masterpiece he has strived so long to create.
Layers of Fear: Inheritance expands the plot from Layers of Fear and tells the story of the painter’s daughter, who comes back to her childhood home to face her past. Can she forgive her father, or will she resent all that has happened? Relive her experiences and witness the full scope of the tragedy that has swallowed up the family.
I'm a fans of horror games and finished this game (except inheritance dlc) and found that Layers of Fear is a unique horror game which I have never played a game like that recently. The method of scaring in this game is entirely based on the Jump Scare mechanisms that are repeatedly and predictably repeatable and actually affect the main mission of the game. The only positive point of the story is the narrative style of the story and the main theme is that during the game, the story is repeatedly referred to philosophical and psychological themes. To avoid repetition of the game, a handful puzzles have been placed in different chapters, But the most important part of the gameplay that the gamer will deal with so much is the opening and closing of the doors of the rooms, drawers and cabinets. Finally, Layers of Fear has a beautiful storyline and psychological and philosophical layers that highly recommended.
Fantastic audiovisual experience, amazing effects that bring the game to life, well paced, decent length, story is a little hard to understand if you don't read all the text pieces, not much in way of puzzles, opening as many doors as you do can get a little tiring after a few hours. Games since have been trying to copy its experience, but is this such a bad thing? I think not as P.T. showed us what we have forgotten, the overall scare factor and how the atmosphere can do that. You don't need cheesy monsters, jump scares, or even great visuals. The Just plain old atmosphere can do the job just fine. Layers of Fear is an indie horror game that is probably one the most insane I have played in a long time. The game did have a forlorn and eerie atmosphere, but just visual trip it gives you is just mind blowing. You play as a crippled painter in the early 20th century who is trying to complete his masterpiece. The game starts out just fine while you wander around an old mansion opening drawers and finding pieces of text that help tell the story. Layers of Fear's only goal is that you walk through doors. You will open more doors than you would like to in a video game. Once you get through your first door and into the main hub, which is your painting room, things go crazy. The game is very linear where you walk room to room and enjoy a visual acid trip that never stops or gives you breaks. As you think there's no way out you will turn around and a painting will pop up behind you and start melting. Turn around again and the room changes or a ghost appears in your vision. What kept me going was that I wanted to know what was in the next room. It was like a funhouse but scary. Each room was always different and I never felt bored or that I wanted the game to stop. There are six major pieces you need to collect to finish the game and each one is themed. For example, one piece is a finger and you slowly build up the story on how you took that finger. It doesn't tell you directly, but through crazy visual cues and clues you can figure out what happened. The game is also a bit of a collect-a-thon as you can open drawers and search around each room for clues and allows you to unlock achievements. There are actually three different endings, but I can't quite understand how to get them. There are no choices in the game, but maybe taking different paths? Each area is so linear that there's only one way to really go so figuring out what ending you get is a huge mystery. There also isn't much thinking in this game, there were maybe 3 or 4 puzzles and they required almost no skill to work out. I feel there should have been more puzzles, but that would have slowed down the pace of the game. You literally run around opening door after door and experiencing the next visual freak out like a roller coaster ride. There are also no enemies to run or hide from. The only ghosts that appear in the game are supposed to get you as it's part of the story. The visuals are fantastic as the game has amazing lighting effects, tense atmosphere, and there's so much detail and so many different objects everywhere. The way some of the set pieces play out is pretty insane and required a lot of care and detail. The visual effects alone from warping, shifting, melting, and various other effects are pretty amazing as you don't see many of these in games. All this was done with the Unity engine was is also pretty impressive. The audio in this game is quite amazing with a lot of variety and each sound effect put into the right place at the right time. Overall, Layers of Fear is well worth a playthrough and it's quite scary and you never want to stop. The great pacing, visuals, and amazing roller coaster ride of effects is something you don't see in games very often. If you're tired of cheesy horror gimmicks of most indie games then look no further. This game may be short, but it's got a lot of soul and heart for what it is.
Now after playing the game + the DLC I'm actually emotionally touched by the story in so many ways. I'm sure one of the reasons is because I am a mother and with that I want to cry for any child being raised in a dysfunctional family, so no hate! Apart from a strong, touching story (that I don't want to talk about much more because I loved the surprise of it when I knew nothing when I started) it really freaked me out. Not only on the stupid "boo" parts but the feeling of being in control in other horror games was not something I felt in this game. As soon as I thought I was "safe" in a corner the room suddenly changed and with that I panicked way too often! I had to take many short brakes because I was so pumped up lol. :^) The DLC was a perfect way to end the story (or did it?). Whoever wrote this story is a genius and whoever who designed this game.. T H A N K Y O U ! This is just how you feel after reading a very good book. <3
Layers of Fear is a psychological horror with a great audiovisual setting and quite interesting but with some foreseeable moments of horror. During the gameplay we discover the event's of live of an insane painter who, through his delusions and other world-views, how he loses contact with his family. The goal is to lead the player is to finish the greatest work of art.
Layers of Fear: Masterpiece Edition is a first person horror game, this game is exploration with super realistic graphics with a great resemblance to amnesia or the famous p.t., but with its own style and mechanics game. The story is very good and is about a painter who has lost his inspiration and has been locked in his house with his pictures and ghosts of the past. Although its short duration which is between 4 to 5 hours invites us to the repetition to get all the collectibles of the game and the exploration of places that we could have overlooked.
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