Layers of Fear is a psychedelic horror that will keep you on-edge for the reminder of the game. Delve deep into the mind of an insane painter and discover the secret of his madness, as you walk through a constantly shifting house.Read full description
Layers of Fear is a psychedelic horror that will keep you on-edge for the reminder of the game. Delve deep into the mind of an insane painter and discover the secret of his madness, as you walk through a constantly shifting house.
Heavily inspired by the masterpiece paintings from the past centuries, and the architecture and décor from the XIX century. Layers of Fear is a truly unique experience, where each move of the camera can change your surroundings.
Layer by layer uncover the visions, fears and horrors that entwine the protagonist and finish the masterpiece he has strived so long to create.
A psychedelic horror game where each turn of the camera may change the look of your surroundings.
Deep insight into the madness that entwines a human being.
Inspired by the masterpiece paintings from the past centuries, and the architecture and décor from the XIX century.
A thick atmosphere that will make you feel on-edge throughout the whole game.
Copyright 2015 All rights reserved Bloober Team SA
The game has a spooky and serious tone to it that creates such a great atmosphere, the story is pretty round-about and works well, the aesthetics and setting are wonderfully creepy. My issue that I find ruins most games, is bad gameplay. That's where this game lost me. It's basically Amnesia, but without the fear. In Amnesia you are in fear of what is actually in the dark, and you're constantly looking back and forth searching for this unkillable enemy that you have to escape or else you die and lose a shit ton of progress. That type of tension and anxiety makes any horror games experience that much more fun and entertaining. This game is just: enter a room, look around at the spooky paintings, solve a puzzle or find a key, and then leave to another room. They also tend to throw you in a lot of rooms that have zero relevance to anything, and you literally just walk out the way you came to progress. Apparently swapping out rooms scares people to death. There are moments where you can die, and if you do die, then you just respawn a good 5-6 meters away from what killed you, but now you're expecting it. That's reasonable, but then guess what? It doesn't happen again. The game literally disables the thing that killed you once it gets you once. The whole games cutscenes and events just feel way too scripted, unoriginal, lazy, and easy. Talk about adjectives. There needs to be actual fear in games, not handholding the whole way through.There are some enemies though that appear, and in the inheritance story I was actually really scared of the dog they had follow you through everything. Personally for me when I was playing this for the first time, it just seemed to irritate me. Certain rooms would only open once other conditions were met, and if you happened to come across multiple locked doors, good luck trying to find out which one needs a key. Certain areas of the game seemed like trial and error which took only a minute or two to solve. So overall, game looks nice, feels nice, plays like how if someone were to use enlongated ass hairs on a ukelele, and doesn't challenge the player at all resulting in a dull, boring experience. To be honest I think the scariest part of the game is how dark it is, and that didn't even really scare me, it just made me mad that I can't see a damn thing no matter what I set my brightness to. The game wouldn't even cooperate when I adjusted my monitor settings for crying out loud. Listen, if you get this on sale for maybe like, 5 bucks or less, WITH the add-on content (which actually makes the game bearable) then I guess you should pick it up. It's decent and, while boring, can clear up some free time. Read the other reviews besides this one to get a better idea of this game. But remember this; Don't listen to the people who say that this is pure horror, when it isn't, and will never be. It's a dull Amnesia wannabe that looks really good, clearly has had a lot of effort put into it, and is overtly scripted.
Layers of Fear is an experience of the most terrifying kind - the spiraling descent into madness. The Artist, who is determined to regain his lost artistic genius by completing his Magnum Opus, also struggles with the horrific truths surrounding himself and his family. As he gets closer and closer to completing his masterpiece, layer by layer, you, the player, uncover his past sins and the repercussions thereof, again, layer by layer. The culimnation of his terrifying journey is determined by your choices, as the game's multiple endings depend entirely on your interactions within his utterly broken mind.
18 months ago PT appeared on the PS4 and was a runaway success and probably the most talked about demo/teaser of all time the project to make the next Silent Hill game was cancelled when Kojima left Konami last year in soap opera fashion. Enter Layers of Fear a horrific gothic walking simulator that sees you explore the house of an insane painter that borrows a lot of its style from PT and a lot of its basis from "The Picture of Dorian Gray". As the game begins you wander the house with the idea of finishing your Bacon inspired painting but pretty soon the shit hits the fan and things start getting terrifying. Not sure if the bizarre goings on are supernatural or simply the protagonist losing his grip and perception of reality. As you continue through the game a story is told through notes and findings in a similar vein to Gone Home albeit in a more linear fashion. There is a genuinely creepy atmosphere throughout backed up with some excellent jump scares that really get the heart racing. Layers of Fear is a walking sim with some minimal puzzle elements that normally involve searching the room you are in, finding and interactive object or sifting through some draws. At no point do you get lost and the game is pretty much on rails but to be perfectly honest this is why the game shines. It is well crafted and a game with a more open play style would not have been paced as well. There is no combat in the game just puzzles. One thing I was not keen on was the physics based opening and closing of doors. A minor quibble but I always dislike when games do this and this one does not improve the design. The first hour of the game definitely shines with a little bit of repetitiveness setting in as you progress. While all of the jump scares are good after a while you begin to spot when they are coming. The artistic themes in the setting and design are outstanding but eventually the jump scares become samey and predictable. The game is relatively short running at about 3 hours and while that may be a tough pill to swallow for some seeing the game?s ?15 price tag it is definitely polished enough to warrant a play through if you are a horror fan. Not perfect but definitely one of the best true horror games in recent years.
Is this one of the most innovative games in a long time regarding gameplay mechanics? No. Is this one of the greatest horror games ever made? Probably. There is not much to do in Layers of Fear. No puzles, no action, no hide and seek or whatever. This game is like rading a horror themed attraction in a themed park. You sit there and you watch all the tricks that the developers have for you. Be sure you will be surprised about how creative they can be. This is not another random jumpscare based game. The game really plays with your mind, and is always one step ahead of what you are going to do. It is no surprise that I compare this game to Stanley Parable in some ways. Layers of Fear is so good I have the feeling that the better I write about it the less you will enjoy it. If you are looking for a pure horror game, this is one of the best choices right now.
I love horror games, really. And I love all sorts of horror games from Resident Evil to Amnesia, from Clock Tower to Slender etc... But I don't like Layers of Fear at all. It's sad because the game has potential. The atmosphere is excellent and the game looks and plays well. So what's the problem? It's just like Gone Home but worse. Basically, in Layers of Fear you can't die and can't lose the game. It's a gameplay that is fully driven by its narrative. While It was a bit problematic in Gone Home, it becomes a huge issue with Layers of Fear. Why? Because it's a horror game! You're supposed to be scared by who or what is after you. You're supposed to feel in danger. But there is no danger if your character can't die. Because of that, the whole game design falls apart. The result is that Layers of Fear is not a horror game but a ghost train. A very beautiful and well crafted ghost train.
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