Layers of Fear is a psychedelic horror that will keep you on-edge for the reminder of the game. Delve deep into the mind of an insane painter and discover the secret of his madness, as you walk through a constantly shifting house.Read full description
Layers of Fear is a psychedelic horror that will keep you on-edge for the reminder of the game. Delve deep into the mind of an insane painter and discover the secret of his madness, as you walk through a constantly shifting house.
Heavily inspired by the masterpiece paintings from the past centuries, and the architecture and décor from the XIX century. Layers of Fear is a truly unique experience, where each move of the camera can change your surroundings.
Layer by layer uncover the visions, fears and horrors that entwine the protagonist and finish the masterpiece he has strived so long to create.
A psychedelic horror game where each turn of the camera may change the look of your surroundings.
Deep insight into the madness that entwines a human being.
Inspired by the masterpiece paintings from the past centuries, and the architecture and décor from the XIX century.
A thick atmosphere that will make you feel on-edge throughout the whole game.
Copyright 2015 All rights reserved Bloober Team SA
18 months ago PT appeared on the PS4 and was a runaway success and probably the most talked about demo/teaser of all time the project to make the next Silent Hill game was cancelled when Kojima left Konami last year in soap opera fashion. Enter Layers of Fear a horrific gothic walking simulator that sees you explore the house of an insane painter that borrows a lot of its style from PT and a lot of its basis from "The Picture of Dorian Gray". As the game begins you wander the house with the idea of finishing your Bacon inspired painting but pretty soon the shit hits the fan and things start getting terrifying. Not sure if the bizarre goings on are supernatural or simply the protagonist losing his grip and perception of reality. As you continue through the game a story is told through notes and findings in a similar vein to Gone Home albeit in a more linear fashion. There is a genuinely creepy atmosphere throughout backed up with some excellent jump scares that really get the heart racing. Layers of Fear is a walking sim with some minimal puzzle elements that normally involve searching the room you are in, finding and interactive object or sifting through some draws. At no point do you get lost and the game is pretty much on rails but to be perfectly honest this is why the game shines. It is well crafted and a game with a more open play style would not have been paced as well. There is no combat in the game just puzzles. One thing I was not keen on was the physics based opening and closing of doors. A minor quibble but I always dislike when games do this and this one does not improve the design. The first hour of the game definitely shines with a little bit of repetitiveness setting in as you progress. While all of the jump scares are good after a while you begin to spot when they are coming. The artistic themes in the setting and design are outstanding but eventually the jump scares become samey and predictable. The game is relatively short running at about 3 hours and while that may be a tough pill to swallow for some seeing the game?s ?15 price tag it is definitely polished enough to warrant a play through if you are a horror fan. Not perfect but definitely one of the best true horror games in recent years.
Is this one of the most innovative games in a long time regarding gameplay mechanics? No. Is this one of the greatest horror games ever made? Probably. There is not much to do in Layers of Fear. No puzles, no action, no hide and seek or whatever. This game is like rading a horror themed attraction in a themed park. You sit there and you watch all the tricks that the developers have for you. Be sure you will be surprised about how creative they can be. This is not another random jumpscare based game. The game really plays with your mind, and is always one step ahead of what you are going to do. It is no surprise that I compare this game to Stanley Parable in some ways. Layers of Fear is so good I have the feeling that the better I write about it the less you will enjoy it. If you are looking for a pure horror game, this is one of the best choices right now.
I love horror games, really. And I love all sorts of horror games from Resident Evil to Amnesia, from Clock Tower to Slender etc... But I don't like Layers of Fear at all. It's sad because the game has potential. The atmosphere is excellent and the game looks and plays well. So what's the problem? It's just like Gone Home but worse. Basically, in Layers of Fear you can't die and can't lose the game. It's a gameplay that is fully driven by its narrative. While It was a bit problematic in Gone Home, it becomes a huge issue with Layers of Fear. Why? Because it's a horror game! You're supposed to be scared by who or what is after you. You're supposed to feel in danger. But there is no danger if your character can't die. Because of that, the whole game design falls apart. The result is that Layers of Fear is not a horror game but a ghost train. A very beautiful and well crafted ghost train.
Layers of Fear is a good example of early access done right. Some parts of it reminds me of P.T. which is always a good thing. The environments look absolutely gorgeous, great lighting great attention to detail. The story is kinda cliche I guess and there are a lot of dumb jump scares, BUT I had a lot of fun playing it. Great atmosphere and "psychological elements" like apples falling from paintings, blood from paintings and knives coming from nowhere and hitting a door right next to you. I was also surprised to find out, after I finished the game, that it has multiple endings. I think this would be an amazing game for VR but until that will happen playing it on PC with the lights off and a set of headphones will do. It's a fun short horror game, give it a try.
Layers of Fear is a psychological horror game that you has you exploring the host and past of a painter alcoholic painter who has been driven to madness in the pursuit of creating his masterpiece. As you explore the house you begin to discover the past actions of your character through looking at items, reading newspapers and notes, exploring the house itself, artwork, and seeing visions of the past. Things seem to start out fairly normal but eventually you start seeing things that should not be there, the layout of rooms change, paintings and rooms change when you look away and back. Very nice graphics and details in the environment, of paintings, and on items that you can look at with nice music and sound effects. Patches to the game have been adding new rooms to explore. The beginning starts slow and progressively gets more disturbing as you play.
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