Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.Read full description
“Legends of Eisenwald is a diamond in the rough. It tries to do something I've never seen before, putting a focus on story, quest structure, as well as choice and consequence, which one almost always associates with a classical role playing game. It combines this with the game play of a turn based strategy game.” - 4/5 – RPGWatch
“The combat system of the game is very different from what the genre normally offers, and there are moments when its bloody results and focus on placement and movement makes it feel revolutionary.” - 80/100 – Softpedia
“Legends of Eisenwald is both a unique and quality game in a sea of clones, rehashes, and titles that disappoint.” - Hardcore Casual
Legends of Eisenwald - Knight's Edition
The Knight's Edition contains Legends of Eisenwald OST in MP3 and FLAC formats and artbook. The last two screenshots above in the carousel are from the arbtook.
Legends of Eisenwald is an adventure game with tactical battles, RPG and strategy elements. Take the lead of a small feudal army and try to defend your right to survive in this ruthless medieval world.
The mysterious lands of old Germany are waiting for you - it's a land where the superstitions of the time have come to life. This isn’t a fantasy game. There are no elves or dragons here. There are only people - and their passions, sins and fears that often take a tangible form. Which path will you choose? Live according to your conscience? Or live by power and might? Or will you live by justice? And what is your justice, really?
WARNING: AFTER MANY CHAPTERS OF THE MAIN CAMPAIGN YOU WILL BE TAKEN AWAY YOUR ARMY, INVENTORY AND GOLD SIMILAR TO GAMES LIKE HOMM3 OR DISCIPLES 2.
A unique and dynamic combat system - each move is also an attack
The ability to individually equip each fighter in your army
A large selection of weapons, spells and abilities, including the option to use mounted units
Diverse upgrade trees, and each unit level up provides cosmetic changes
An intriguing non-linear story
A distinctive game world without common fantasy cliches
Over 50 hours of gameplay within the game. A main campaign consisting of eight chapters plus two additional scenarios.
A beautiful symphonic soundtrack in a medieval style
An accompanying Scenario Editor with the full set of developer tools
Legend of Eisenwald is an RPG and turn based strategy game with a similar feel to the Heroes of Might and Magic and the King's Bounty series. Unlike the other series that this game might remind you of, the setting is in a low fantasy environment inspired by medieval times. Although you will not fight hordes or orcs or recover large chest of gold the game still does have magic that fits in a more low fantasy setting and one of the three classes that you can play as, the Mystic, can use magic, the other two classes you can play as are a knight and a baroness (archer) depend on which gender you make your character. Magic is limited to curses or healing and protection focused spells instead of the usual fireballs and lightning bolts. Battles are turn based on a hex grid, you will use your units, up to 12, to fight groups of enemies. I found it disappointing as you are only able to have units attack other units, with the exception of using certain spells and abilities, and can not make use of tactical position that is possible in other games like this. Having a more realistic setting can make for an interesting story but because of the way the game was designed it also makes loot boring, character types similar, and magic using characters boring with little variety to them. The game feels too simplistic to the point where it is hurt by having a more realistic setting. Units have different class upgrade trees and will change their appearance and equipment as they level up but other than choose which tree to follow you will not be customizing them. The main plot and the plot of some of the quests is well done, although quests can become repetitive in style or might give you little information on what you should be doing. I would suggest looking into the Heroes of Might and Magic and King's Bounty series before purchasing this, even though the setting is a nice change. The Knight's Edition includes the games soundtrack and an artbook that has information on some of the games characters and locations, the game has a good soundtrack and can be worth it for people that like to own game soundtracks, but an extra $10 is going to be a lot to spend just for that for most people.
Legends of Eisenwald is an unusual title, with gameplay that mixes elements of traditional RPG with turn-based strategic battles and parties that follow logical unique and interesting, as a bit 'simple. The game takes place in a map scale of the scenario, where you travel, visiting buildings, we talk with the characters and so on, and only when you start a fight you are on the battlefield to move troops. About time management: instead of having the traditional rounds in which you have a certain number of "movement points", the game moves forward all together in real time, but generally the overall time only flows as you move, so that We can think about every move and we should not chase the pace set by the PC. In addition to dialogues with NPCs and carrying out special assignments, the movement on the map are used to collect money from their buildings, recruit soldiers in various places, trade and treat the troops. Each soldier has a type, and a level of equipment. The soldiers gain experience fighting or staying in a castle, and when they level can "evolve". A second element of customizability is in the choice of equipment. A key element in winning the battles are the "wounds". The wounds (that do not coincide with the normal loss of life if you are attacked) are represented by the icon of a drop of blood, and if a soldier suffers a wound its initiative for the battle is significantly reduced. The wounds have consequences even beyond the individual clashes. They do not regenerate themselves over time (unlike the normal health), and should be cured for strength or paying in a building with an infirmary or with the use of potions; In the game there are a dozen types of weapons, each offering a generic bonus: for example, swords fight back automatically, axes ignore half the value of the target's defense, the spears make an extra attack on the turn they quote the enemy comes into contact with the Lancer, maces reduce temporarily the initiative and attack of the enemy and so on. Every single weapon then their personal bonuses and penalties that apply to the profile of the person who equips.
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