Life is Strange is a five part episodic game that sets out to revolutionise story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.Read full description
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Life is Strange is an award-winning and critically acclaimed episodic adventure game that allows the player to rewind time and affect the past, present and future.
Follow the story of Max Caulfield, a photography senior who discovers she can rewind time while saving her best friend Chloe Price.
The pair soon find themselves investigating the mysterious disappearance of fellow student Rachel Amber, uncovering a dark side to life in Arcadia Bay. Meanwhile, Max must quickly learn that changing the past can sometimes lead to a devastating future.
© Square Enix Ltd 2014. All rights reserved. Life is Strange is a trademark of Square Enix Ltd. Square Enix and the Square Enix logo are trademarks or registered trademarks of Square Enix Holdings Co. Ltd.
Life is Strange is an episodic game, following the model of Telltale's games. The game follows the life of a student, Max, who finds her best friend from childhood, and then discovers a new ability: Rewind the time. The plot is basically about Max and her college life and problems. Bully, sex, drugs. Meanwhile, she tries to figure out her powers, help her BFF and solve a lot of mysteries of weird things happening in the town, like double moons, whales in the beach. The decisions are not shocking like the ones in The Walking Dead, but rather simple and mundane decision. Even so, these decisions can make the difference between life or death for some characters. The puzzles are so creative, exploring the powers of Max, rewinding time to fix her mistakes, or gaining knowledge about some characters, then rewind time and surprising them. Max and Chloe are both very funny girls, and there is a lot of references. Maybe the worst part of the game is its graphics. People have a hard hair. Occasionally there are some bugs, but nothing game-breaking. The soundtrack is marvelous, with a lot of Syd Matters songs, and acoustic guitars.
An adventure game that allows you to make different decisions, done in the style of Telltale's recent games. The game allows you to get to know characters over time and in alternate realities where you can see different sides to some characters personalities. Great attention to detail, little touches in environment and with changing journal entries and texts. Like always with these games, choices don't change the plot, and do to the ending, really don't even matter at all, but they change how a lot of people talk to you over time, the texts you get, or some of the things that you see in the environment. The voice acting is pretty mixed, and a lot of the dialogue can feel a bit odd. The game doesn't handle photography well most of the time, even though it is a big part of the game, with pictures looking poor, uninteresting, and a few times not at all like they are described. There are a few moments where it doesn't allow you to use powers in smart and obvious ways because it would mess up the plot. I think they needed more time if they wanted to focus on so many different aspects of your powers and of investigating things going on in the town. The game is often easy to make fun of, and it has some strange design choices but I enjoyed it, it's something different, and it lead to some interesting articles about it. All those things make me happy I played it and that it exists.
This game is a good example of how you can improve the so called Telltale formula. There is better agency over some story related events and a little more pure gameplay interaction with the world and the unfolding of in-game events, thanks to the interesting time rewind feature, that marks a critical point which makes this game unique and special. Overall the story is good and can make you feel very attached to the characters, especially the main ones. Don't think you have emotions? This game will test you. Special mention: the soundtrack. It contains very good pieces which put together the setting of the game and the teenage-y mood it wants the world to have. And the obvious tears.
Life Is Strange is an experience more than anything, and what an experience it is. I have no idea why didn't play this sooner than this week, because this really became the best game I've played. I'm huge into JRPG's and could fill my top 10 list with Squaresoft games easily, but something about this game just hit all the right spots for me, an emotional and fun experience like no other. Life Is Strange truly made me invested in, and care for, these characters and their relationship with each other, especially for Max and Chloe who are the main focus here. And there's something to be said about a game that made me actually cry, more than once even, because it had genuinely sad moments, especially the ending which is maybe the hardest part of the game. I don't think there's any game that has made me cry before, sure there've been sad moments in a lot of games, FFX ending, Mass Effect 3 had a lot of great moments etc. but none of them made me connect with the characters as much as Life Is Strange. The first 3 episodes don't contain that much story actually, they have their moments but it's mostly about introducing the world, Max's time rewind powers, characters and their relationship, building up the mystery of the missing girl and creating conflict with some suspicious characters. 4th and 5th episodes are when things get real and the sort of slow start pays off as all the choices you made are starting to show, the mystery is starting to unravel and you discover the real bad guys. And it's just uphill from there to one of the best damn endings in any game I've ever seen. Life Is Strange clearly copies the Telltale formula that they made really popular with Walking Dead, which I really liked, but compared to this... it just doesn't compare. Dontnod clearly understood the Telltale formula better than Telltale themselves. They're still stuck in their ungodly boring QTE fest when Life Is Strange has 0 amount of QTE's and it instead focuses on the things that make these types of episodic story driven games great, the story and characters, while also taking full advantage of it being a video game and doing things no tv show or movie could ever do. The rewind powers Max has serve actual purpose, discovering things that you can then rewind and use in conversations, solving quite simple puzzles etc. As well as something Telltalte kinda lacks, truly meaningful choices. They clearly put a lot of thought into the choices you make because every one of them shows in some way, and there are some choices that are really hard to make if you actually end up caring for these characters. I honestly can't say how much I love this game, and can't but wonder why I didn't play it sooner. The first episode is now free on Steam, but it doesn't represent the quality it ramps up by the end, it's a short introduction to the characters to give basic idea of the relationship between these characters, it's short, not that exciting, but in the long run serves the purpose of giving you things to care by the end. Buy this. Now.
More a experience than a game, Life Is Strange is one of those videogame-series totally worth it, even better than what Telltale has developed until now. I needed a few chapters to really get into it, but the scenario is unbeateable. Parallel universes, scholarship, whodunit, elite club parties, bullying and time travel at its best. Your decisions will determine the way things develop, and believe me, you really need to think about the consequences. This is one of those game you have to enjoy at your own pace. There are lots of things to examine and thousands of references to be caught by any player. The more you play the more you want to get involved in Arcadia Bay, and the more you play it the less you want it to end. Five chapters were enough, but I really needed more when I finished it since I didn't enjoy the ending much. Just a bit rushed. One of the best games of its generation. No great gameplay mechanics, but if you want a story-driven game I think there are not many better than this one.
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