“Limbo is as close to perfect at what it does as a game can get.”
10/10 – Destructoid
“The game is a masterpiece.”
5/5 – GiantBomb
“Limbo is genius. Freaky, weird genius. Disturbing, uncomfortable genius.”
5/5 – The Escapist
“Dark, disturbing, yet eerily beautiful, Limbo is a world that deserves to be explored.”
5/5 – Joystiq
Limbo can be quite punishing because you end up dying quite a lot to things that you couldn't possibly know about until its too late but it does give you a checkpoint fairly often. The puzzles can be challenging but are sometimes frustrating because of the required timing. I liked the dark setting and the soundtrack fits the theme nicely. The story isn't quite clear until the ending because no words are spoken at all. One of the major disappointments I had with Limbo is that the game is pretty short so get it when its on sale.
There are no two ways about it, the art direction and sound are beautiful and I guess this makes the game worth checking out. The beginning is nice and has a lot of atmosphere, but also quickly shows how awkward at times platforming can be. Later it goes nearly for super meat boy level of twitch relfexes and with controls this tanky and slow it's not fun but incredible annoyance. Pick it up on sale, 1 pound is not that pad for little short game like this.
Limbo is a typical 2d platformer, and it's actually fun to play, but if you really want entertainment, buy it for someone else, and watch them play with it. Because of the games dark visuals, I can guarantee that most people will fall for most of the traps at the first times, and if they are anything like my poor sister, watching that is hilarious! At the same time, while the game looks good, and the traps are clever, most of the time it is pretty unfair. For example, I doubt anyone avoided the first beartrap on their first try. It just looks like grass or something. Oh, the game is pretty short. If you're good, you can finish it in like 2 hours.
Limbo is a beautiful game. I would go as far as saying this game is a masterpiece. Devoid of color, with very little sound, but full of life - it is a tranquil walk through a very dark place. And then you die. Death will blindside you as it slices protagonist's tiny arms off with a buzzsaw, or breaks his legs with a satisfying crack after a long fall, or flattens his head with a giant boulder. It is sad and somehow hilarious, as you sit there, in shock, thinking: "I did not see that coming. I'm so sorry little guy!"
LIMBO is the perfect example of how a very simple game can reach the point of being a work of art. Its minimalistic approach works to its advantage, bringing out a silent, gloomy atmosphere that adds a tone of mystery. The controls are pretty basic, the physics is magnificent and the difficulty curve is just right. The best thing about the game would probably be that the puzzles you encounter dont require raw skill like in most platformers, but most of the times, if something you do doesn't work, you need to take a different approach. You will, nevertheless, die a lot, but the save points are so frequent that you will not be frustrated at all. Perhaps LIMBO's greatest shortcoming is its short duration, but its quality definitely makes up for it.
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