The next evolution in this new golden age of JRPG’s arrives with LOST SPHEAR, bringing a fresh take on classic RPG gameplay!
A young man, who suffered a phenomenon that he had never seen, faces an ominous power that threatens the fabric of reality. Awaken the power of Memory to restore what was lost! Muster different Memory and craft the world around you in a journey to save the world.
From the creators of I Am Setsuna comes another JRPG that aims to recapture the genre’s golden years. Anyone who loved PlayStation-era RPGs will immediately fall in love with the dreamlike, pastel landscapes of Lost Sphear.
You are a citizen of a peaceful village surrounded by an untamed wilderness filled with monsters. One day you wake up to find your best friend has gone missing, and it is unlikely that they have just gone for a stroll in the woods.
You see, in this world, everything is imbued with the power of memories. If those memories disappear, so does the object, or perhaps even the person. But if that is the case, how can your friends vanish when they’re right there on your mind?
It’s an interesting setup that could be the basis of some powerful storytelling filled with themes of family, friendship, and what happens to our legacies when people cease to remember us.
If you played I Am Setsuna, Lost Sphear will be instantly familiar, from its turn-based battles to its somber tone. However, rather than the desolate snowscapes of the studio’s last game, this is a lush land filled with greenery.
As well as the obvious visual differences, Lost Sphear takes place in a different kind of fantasy to I Am Setsuna, taking us to a world filled with advanced machines that can be captured, imbuing your characters with special abilities when equipped.
©2017 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Tokyo RPG Factory
Lost Sphear is a callback to the golden age of jRPGs and Square from 90s, mostly Chrono Trigger. From the art-style to overall design, it just screams Chrono Trigger. Problem is, it is not, and it will never will be, because it is one of the best games out there and one that pretty much defines the genre. So you must approach it differently - my best advice is don't compare it to other games, because it has enough of them in-itself. I am Setsuna had the same problems and that's why the game got gamers divided. Turn-based battle system is alway welcomed and fine by me, because it adds some more strategy. Artstyle and OST are also fine. Game itself is fine, but the big question you should ask yourself is - is "fine" enough? If you want genre defining experience or fresh take, or fresh take on old cliches like Breavly Deafult did, you won't find that here. What you will get is solid jRPG that slightly lacks it's own identity. Good game to play, but Secret of Mana remaster is around the corner, so this game will probably be forgotten, which is a shame.
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