New challengers are taking control of Gamindustri, and Neptune's nowhere in sight. Now she's gotta help a mysterious stranger fight a colossal new evil, reclaim her Goddess title, and find some time for pudding! Go next gen with Giant Battles, multi-worlds, and multiple storylines in this JRPG!Read full description
New challengers are taking control of Gamindustri, and Neptune's nowhere in sight. Now she's gotta help a mysterious stranger fight a colossal new evil, reclaim her Goddess title, and find some time for pudding! Go next gen with Giant Battles, multi-worlds, and multiple storylines in this JRPG!
Okay, where to begin... This game is NOT for first timers in the series. It's a sequel to the first V generation game, but it's not mandatory to play that one to enjoy this one. Now to start on the gameplay, story, and music. ON the gameplay elements, one cannot ignore the humor in this system. The gameplay is per standard as with any Compile Heart game as of late, spare for a few titles we shall not mention, as they are hit and miss. This game is, without the shadow of a doubt, a hit. The battle system is where characters have a movement bar, and can move around freely on their turn, only restricted by how far they are from their starting point. All weapons have an attack range and zone, same for skills. These weapons range from fists and swords, to guns and staves. The skills are quite fun to watch. The EXE drives, which are high tier skills, are extraordinarily cinematic in their approach, and this allows for some rather impressive animations. The enemies you face range from your standard jelly "Dogoos" to Winged kitty cats to killer androids. There's even joke enemies that are references to perverts and hardcore otaku gamers! There's a level of love for that kind of self referential and fan mocking humor. The story is told in numerous stages, and there are 3 possible endings. Bad ending which is what happens when you go through the story and don't do ANY side quests, normal ending which is what happens when you do all green exclamation point sidequests, and I won't tell you what you have to do for the good ending. But I will tell you it's a lot. In the end, it's the usual friendship saves the day routine, as per standard, but hey, that's Nep Nep. For the music, it always matches the tone. Sometimes when you're stuck doing something the music CAN get annoying as wonderful as it is, but overall, it's pretty well executed, and anything involving the EXE drive usage has its own song, which is nice. Overall, Megadimension Neptunia VII (V-2) is packed with self referential humor, humor towards the game industry, humor towards the fan, humor towards the CHARACTERS, and pretty much anything it can get its grubby little mitts on. It has a well executed battle system which is challenging but not unfair, and allots for mechanics in certain battles. The story wraps up nicely and the character interactions are fun. Ah the Nep Note. And all of that's what makes it worthy of a 95/100. If you have a liking for both anime and South Park, You'll love this game. The humor is just like South Park, only less crude and more jabbing fun.
The best game yet from Neptunia series, and it's a main story not a spin-off! Speaking of story, this game is a continuation of Re;Birth 3 and have mentions to Re;Birth 2 too, if you're fine not knowing references to the previous game and only cared for the gameplay, buy this one, the others are pretty much identical and have less feature though. Or you could buy them all anyway for Neps! As for game difficulty, there's no Easy-Normal-Hard stuff here, take it however you want. If you like to grind oftenly, the combat with the boss will be easier depends on how hard you grind and overlevel them. Also, DLC equipments are OP, consider this if you want challenge.
Megadimension Neptunia VII is totally different from the past entries in the saga. For instance, characters like Nepgear were written so terribly in the first two games were rewritten and improved dramatically. Clearly, Idea Factory/Compile Heart recognized that some characters were terribly done and created and fixed them. The new characters are also good as characters like Uzume have well thought out characters and interesting dialogue. Gameplay wise, the game features a totally revamped system compared to the first two games. The dungeons are larger and there are more platforming opportunities for one. The balance of the game has been charged for the better as now you can no longer become powerful enough to 1 hit ko bosses in your first play through. In addition, almost all playable characters have more moves and abilities than before, making combo moves feel more impactful and dramatic. Overall, I felt that VII was made in mind for the veterans of the first two games due to it's difficulty and story.
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