Prepare to delve into a fascinating world where the forces of technology and magic are embroiled in a vicious struggle! Blurring the lines between the RPG and strategy genres, Megamagic recaptures the unmistakable flavour of the 80s in a game filled with pop culture references and magnified by the incredible music by Mitch Murder, composer of Kung Fury and Hotline Miami 2 soundtracks.
Megamagic features a deep combat system that put five different schools of magic at your command, challenging you to unveil the secrets hidden in monster-infested wastelands, neon-bathed cities and shady dungeons alike. Learn new spells and summon the creatures you have beaten, leading a powerful army of grims on your own style. You will need to rely on your ever-growing grimoire, developing your own playstyle as you become the greatest wizard in the world... and the last hope to discover what the sacred institution of the Order is hiding behind their unsullied facade.
• Action RPG meets Real Time Strategy in a totally new way.
• Explore an open world and venture into the depths of perilous dungeons.
• Master 5 different magical alignments: Neonmancy, Vegemancy, Sanctumancy, Fulgomancy and Necromancy.
• Research and craft 20 spells + 16 grims, each with their own passive and active unique skills.
• Beat 9 hair-raising bosses.
• Local multiplayer co-op mode: have up to 4 player companions controlling your grims in battle!
• Original soundtrack by 80's synth-surfer Mitch Murder.
OS: Windows XP/Vista/7/8/10
Processor: Intel Core 2 Duo 2GHz (or similar)
Memory: 2 GB RAM
Graphics: Intel HD Graphics 4400
DirectX: Version 9.0
Storage: 3 GB available space
OS: Windows 7/8/10
Processor: Inte Core i3 (or similar)
Memory: 4 GB RAM
Graphics: GeForce GTX 650 (or similar)
DirectX: Version 11
Storage: 3 GB available space
In my opinion, Megamagic: Wizards of the Neon Age is a fantastic game. It has an 80's retro feel aesthetically to it, but it is extremely responsive and fun to play. You are able to summon creatures to fight alongside of you and have your friends or family members use controllers to help you battle. The combat is really fun action combat (instead of any boring tap target, which I hate) where you have to aim your skills to hit the enemy creatures. I'm only on chapter three so far, but the game has a really nice story and tons of dialog that I'm actually interested in reading. As of yet I haven't run into any bugs or glitches at all, which makes me feel as if the creators put a lot of work into testing and polishing the game for release. Also, based on what I've seen so far in the spell book and summoning menus, there seem to be a lot of unique spells and summons in the game. The gameplay reminds me heavily of Diablp 2 except there are a few puzzles mixed in and you have the ability to control your summons by yourself or with help of a friend. The only real negative in my opinion is that you can't go online to battle others, although for someone who plays single player games or enjoys sitting in the same room as someone they are playing with, this game makes for a suprisingly good ARPG. The other small complaint I have is that pressing enter to go through the dialog makes me take my hand off the mouse frequently, (I'd almost rather spacebar serve as a skip dialog button) but it's not a major drawback as the game gives you plenty of time to put your hand back on the mouse before any fight sequences take place. Overall I'd say I very much enjoy playing it and would recommend it to others.
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