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Middle-earth: Shadow of War





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Middle-earth: Shadow of War






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Game description

Middle-earth Shadow of War

The sequel to the critically-acclaimed Middle-earth Shadow of Mordor – Winner of over 50 industry awards – arrives this August, continuing the original story of Talion and Celebrimbor, who must now go behind enemy lines to forge an army and turn all of Mordor against the Dark Lord, Sauron.

Immerse yourself in the epic scale of Middle-earth as you forge a new ring and siege epic fortresses to face the Dark Lord and Nazgul.

Experience a richer and more personal world full of new enemy types, stronger personalities and deeper stories – anyone you face can now evolve from a lowly Soldier to a mighty Overlord. Personal Nemesis or Ally.

Go behind enemy lines and use strategy, cunning or brute force to conquer Sauron’s fortresses and turn them against him.


Staff Preview
by Green Man Gaming

The epic sequel to Middle-earth: Shadow of Mordor, Shadow Of War puts players back in the shoes of Talion and Celebrimbor as they fight hordes of Orcs in order to save Middle Earth from the ever-growing threat of the dark lord Sauron and his army.

Middle earth Shadow Of War brings back the Nemesis system from the first game which allows players to create their very own stories as their enemies are procedurally generated. Come face to face against terrifying Orcs who are unique to you and your game.

Players will also have the opportunity to take on trolls, drakes and other beasts that are synonymous with Middle Earth lore. 

Game info

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  • Rating
Warner Bros Interactive Entertainment
Monolith Productions
Tuesday, October 10, 2017
Digital PC Download
Customer notes
Minimum Requirements
  • OS: Windows 7 SP1 with Platform Update for Windows 7
  • Processor: Intel i5-2550K, 3.4 GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 670 | Radeon HD 7950
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
Recommended Requirements
  • OS: Windows 10 version 14393.102 or higher required
  • Processor: Intel Core i7-3770, 3.4 GHz
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 970 or GeForce GTX 1060 | Radeon R9 290X or Radeon RX 480
  • DirectX: Version 11
  • Storage: 60 GB available space

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Reviews for Middle-earth: Shadow of War

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Best Game for the single player in you


I love this game!!! SOW has as many visually appealing scenes as it does challenging fights. The loot box system is slightly irritating but it doesn't effect the game play so I can live with it and wont lower the stars of the game. The biggest improvement of SOM was the equipment system that makes me feel like I have more control over my fighting style than before. Overall this game is great and worth playing if you enjoy LOTR and a fluid combat system.

Shadow of War is Super Amazing and Challenging!


Middle-earth: Shadow of War could be the perfect sequel for Shadow of Mordor, if only was more polished in the terms of it's visuals! I played the first game again a month before release of this game and Middle-earth: Shadow of War came out I instantly bought it and I'm almost clocked 60 hours in the game already with only 20% overall progress! because you know, thanks to Nemesis 2.0 system, I just love to slay uruks and orcs and their captains in the game and every time i slay one of them , another stronger one takes it place and asks me for a new challenge! this game is super addictive and marvelous and i really love it, the gameplay and it's item drop system is really great and also the daily challenges, online vendetta and conquests are all super amazing and challenging, i really can't get enough of it, the only thing which bothers me is it's visuals, and i really expected much more polished graphics after the delay for its launch, I really hope the developers make a huge patch to address it's visual designs and issues, aside from it , Middle-earth: Shadow of War has became my favorite and beloved game of last quarter of 2017 and If you played the first game , you definitely should try this amazing game! 100% recommended to the fans and all!

Shadow of Lootboxes?


To be fair the loot boxes have zero impact on the gameplay. However it is a very scummy way to make easy money in a single player game. If you overlook the shady business practice you get possibly one of the best games of the year so far. More refined combat powers with more options to customize your own experience and play how you want to, makes this game a proper sequel. This is Shadow of Mordor just bigger and better. The new siege system will keep you entertained for numerous hours to grow the strongest army possible. Along with a campaign of decent length with plenty of missions to do on the side. If the developers were more clear on the impact of loot boxes this game would contend for Game of the Year.

An Extra Ordinary Experience!


The story is broad, yet limited to your choices, and this is the great challenge which creators of the "Middle-Earth: Shadow of Mordor" has come up with, for you. Talion, the main character of the game at first glance reminds of Aragon of the Lord of the Rings, accompanied by a mysterious spirit that we will become more familiar with his identity during the story, intent on getting a personal revenge on the Black Sea "Mordor" To crush the army of Sauron and its powerful commanders. Of course, Mordor has not yet turned into that dead and soulful place that we saw in the Lord of the Rings, because the events of the game take place between the time between the Hobbit and the Lord of the Rings. The game in its gameplay section is clearly followed by Assassin's Creed and Batman Arkham. But that does not mean the lack of innovation in Shadow of Mordor. The new system, "Nemesis", is perhaps one of the best and most innovative mechanisms introduced in the games of recent years. Talion's movements, how to climb over walls and jump over obstacles will instantly remind you of the Assassin's Creed series. The rhythm of the game's fighting is very suitable and, if executed correctly, brings you an unending action, just like we've seen before in the Batman Arkham series. Shadow of Mordor can be completed in about 20 hours. But to complete all of the sub-missions and get all of its items, you have to go much more than these in the Middle Ages. Shadow of Mordor is a well-developed open-source game, although some of its prominent features should be called imitation, but by no means we can't consider it a weak or even moderate title. The charming combat system, the upgrades and, most importantly, the Nemesis system are among the most prominent points that make Shadow of Mordor the best game made in the Lord of the Rings, as well as one of the best open-world titles of recent years.

Great sequel!


Shadow of Mordor was pretty good game. Nice graphics and soundtrack, with gameplay feeling incredibly fluid, controls responsive, and fighting great and violent. The only thing holding this game back was lacking plot that by some might be considered complete dud (although lore stuff was done well and, well, can't blame them for being afraid of taking some huge liberties and try to stay in cannon as much as possible), with horrible Gollum parts that were only there for marketing to say it has ties to well known and critically acclaimed Lord of the Rings series - it was pointless and annoying and it is still here in this one. Also, I think the biggest problem of Shadow of Mordor was the fact that, in the end, it was a huge, overglorified tutorial, which was dragging on through the whole game and giving you toys nearly by the end of the game (like brainding, which would be helpful and make things interesting if it was available somewhere in the 1st half of the game). DLCs were fine, but were not integrated into the main game, which was a shame, because beastmasters were really awesome idea and fun to fight. So, after this long introduction, how does Shadow of War hold up? Pretty good, I say! It is a really well done sequel, with making everything bigger and better than previous one. While the writing is still meh fantasy safe zone with barely anything mindblowing, it gets the things going and I commend them for taking more liberties with the world that Tolkien created and don't try to stick so much to cannon. Gameplay itself did not change much and it is still awesome Batman Arkham combat tuned a little. The new thing is loot and whole bunch of gear, weapons, gems, giving that much needed depth to the game. The game itself is huge, instead of having only 2 small places to go, here you have 6, and one place is nearly two times bigger than the one in the first game. Landscapes are wonderful and it doesn't feel as empty and dry as in Shadow of Mordor (although still there is some emptiness to it - who wouldn't want a full fledged ARPG?). Seriously, there is not much to complain about that was not unexpected. It is as repetitive as the first game, so if you got bored with SoM at some point, this game, being something like 3 times longer, could bore you. However, if you sunk serious hours without breaks, this one won't change that - it might turn out worse with you sitting for the whole night taking your whole orc army to capture the enemy stronghold. What is slightly disappointing is the enemy variety - there are only few new enemy types, which is a shame, because bestiary of middle-earth is pretty big. Still, riding dragons is so metal, you could put it on the cover of 80s heavy metal band. Other than that, there is barely anything new and you might consider it Shadow of Mordor done right/on steroids/1.5 (pick your poison). Now lets get to the drama part - microtransactions. Yes, it does suck those are here. Yes, it might feel little obnoxious when you press escape and that's what greets you. No, it doesn't hide anything behind paywall. You can get everything without paying more money you already had for the game. Thankfully, this is only the option for people that are impatient and just want to "get on with it" rather than enjoy the game. After all, if you want to enjoy the game as much as possible and want a greatest bang for your buck, you want it to last long, right? Problem with Shadow of Mordor was that it had really bad ending and basically there was no endgame, since you mini-maxed the game halfway through, anyway, so there was no point to play with nemesis system. Here, when you are done with the story, it is your choice if the game goes on or not, because you get the ending. The "true" 100% ending is the same stuff other games did when you 100% them - it gives you something different (won't spoil it). Remember Arkham Knight, when you got the ending, but it wasn't actual one, but only the first step? It's the same kind of deal and wonderful option for people who want to just end the game, and people who want more out of it and have meaningful endgame. Overall, the game is good. It is not handicapped by microtransactions in any way, and if you really want those lootboxes of whatever, you can buy them with money that you get from quests, and you will have so much of it (if you're conservative), you could flood whole Mordor with it (so, just like in the first game) and with spare change could build another Black Gate (in this case it would probably be called Silver Gate). It is good game that expands on everything the first game did, but it isn't incredibly refreshing. 8/10 seems like a perfect score - it is better than good, great actually, but it is held back by bottom of the barrel writing and that it doesn't shake things up enough. Although, I'm one of those people who are of opinion "don't fix something that is not broken", so I have nothing against the game being the same (or in this case, better). If you liked Shadow of Mordor but felt it was big tutorial, this one is the main course. Thanks for reading and I hope you will enjoy the game as much as I do.

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