THE HARDEST MURDER TO SOLVE IS YOUR OWN.
Murdered: Soul Suspect is a supernatural detective thriller which challenges players to solve possibly the hardest case of all… their own murder.
When Ronan O’Connor, a detective with a chequered past, gets caught up in a violent burglary, his life is brought to an untimely end by a brutal and relentless killer.
Shocked to find himself in the afterlife, his only escape from the limbo world of ‘Dusk’ is to uncover the truth behind his killer, track him down and bring him to justice using his detective instinct and new-found supernatural abilities.
As Ronan, you have the freedom to explore the modern-day town of Salem: its New England-style wooden houses, narrow streets, gothic churches and mental asylum for clues. Battle demonic spirits to save your soul and uncover the shocking revelations about who is responsible for your death.
MURDERED: SOUL SUSPECT © 2014 SQUARE ENIX CO., LTD. Published by SQUARE ENIX CO., LTD.. Developed by SQUARE ENIX CO., LTD. and AIRTIGHT GAMES INC. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. MURDERED: SOUL SUSPECT and the MURDERED: SOUL SUSPECT logo are registered trademarks or trademarks of SQUARE ENIX CO., LTD. All rights reserved.
I loved this game. You get killed right at the beginning of the game and spend the entire game trying to find out who killed you and why. The twist was pretty unexpected as it's not a straight up murder mystery. There's a lot of locales to explore and the game is open world. You explore a cemetery, an entire town, a forest, a courthouse, a museum, apartments, a beach, a hospital, and various other locations around the town. Even though the game is mostly about exploration, there is a good amount of combat in the game, but it's all stealth based. I would have liked a little less fighting as I didn't love the constant jumping from hiding spot to hiding spot. You basically fight evil spirits and you do so by hiding in various pre-determined locations throughout each level and then possessing the spirits stealthily. Some encounters, like in the church, are very hard because you aren't given much room to move around and a lot of spirits converge in a small area. As a ghost you can go through walls, but strangely not float or go through floors or ceilings. There's a lot of collectibles throughout the game that give more insight into the time period the game is set in and advance the story a bit. Once you reach a certain point late in the game, you can't go back anymore, so if you want all the collectibles, you have to get them before the point of no return. There's no reward for 100% completion, so there's not much incentive other than to get achievements. The entire game takes place in a single night so you will not get to explore in daylight. God forbid they make more horror games that takes place in the sun so you can actually enjoy the world you are exploring. As for the length, it's decent. It took me a little over 12 hours to 100%. Obviously if you don't search for collectibles, you can probably finish the game in around 8 hours or so if not a bit quicker. I would definitely recommend this game. It's very well put together, a lot of fun, and was much better than I expected it to be.
You play as the ghost of Ronnan O'Connor as he investigates his murder and attempts to find the identity of the serial "Bell Killer." There are several investigations you must perform through the game, plus a number of optional side cases where you can help other ghosts resolve whatever issues are keeping them in the world. The story is really interesting, especially when you discover the identity of the serial killer, but the game is just okay. Finding clues to solve the investigations is kind of difficult. There is only a narrow margin in the view angle that will allow you to actually examine each clue, and there is nothing to indicate what can or can't be examined other than the "Examine" option that appears when you look directly at a clue. Piecing together the clues to solve each case is not at all intuitive, and often doesn't even make sense. The soundbite clues were my least favorite; the game plays a sound as the menu appears (and the menu has its own sound clip), then you have to choose which object in your sight makes the most sense for the sound you may have not even heard. There is no way to make the sound replay. Thankfully, there is no punishment for selecting the wrong clues when solving a case. Unfortunately, there's also no reward for perfectly solving a case. After solving a case, the game tells you exactly where to go next, which makes for a very linear experience. You do revisit a few locations, and you can sidetrack to perform optional cases or discover collectibles, but the game really holds your hand the whole way through. This makes the game pretty easy to complete, but I didn't feel like it caused me to enjoy the game any less. The ghost powers are nothing more than arbitrary game mechanics that change for each situation depending on what the game needs to let you do in order to progress. You have the ability to possess people and listen to their thoughts, which results in you hearing the same small selection of dialogues over and over. Sometimes cases will make you possess a person and "influence" them to provide more clues. You are prompted, "What will make this person remember _______ event?" and then you choose something from among the clues you've found thus far. You also have the ability to teleport a short distance, interact with electronics as a poltergeist (which only draws peoples' attention when the game needs it to), and reveal ghost objects of events from the distant past (which doesn't ever seem to do anything useful except allow you to find optional collectibles). Each case only requires you to find a handful of available clues, so you need not collect all 362 pieces of evidence (189 of which are for the main story) if you aren't the completionist type. Failure to collect all the clues will not affect the outcome of the game, so don't expect a Heavy Rain type of game where information you do or do not find affects future revelations. However, collecting all of the clues does reveal a lot of information about the locations and characters, so you are actually rewarded for picking up the ridiculous amount of collectibles. Despite these flaws, I did enjoy the game. It holds up as a solid detective game even if the clues and cases are somewhat arbitrary. This is certainly not the best detective game I've played but it is far from being the worst.
This is the beginning of something, I don't know if it is as big as a new genre, but I feel like this game, along with others like LA Noire, are the sketches for something yet to come. Murdered is a good game, but you have the feeling that you are playing a very ambitious game that never gives you what you are expecting of it. You can't complain much about its mechanics or gameplay at all, but you are expecting something more polished. This is like an adventure game played from a third person view perspective. You solve some puzzles and investigate some crime scenes in a deep storyline totally worth it. I liked the good atmosphere of the game and the history Salem elements integrated in the main storyline of the game. Secrets add some hours to gameplay, and they are not just random items. They have a story behind and makes you go deeper into its universe, which is actually very interesting. As a story driven game works fine, but when it comes to gameplay it could have been better. Anyway, recommended.
Murdered: Soul Suspect has a great story, great characters & voice acting. It also has good graphics and sound design, but the gameplay is boring, the "finding the clues" part is basically trial and error & the part where you avoid bad ghosts or demons or whatever you want to call 'em it's just boring, it doesn't feel rewarding or punishing. I guess it tries to be some sort of stealth mechanic but it just doesn't work. However the presentation is great, the sound is good, the environments are detailed the lighting and the textures blend in nicely. It's also well optimized. Please don't read anything about the story because it has some great plot twists that I didn't see coming and made the experience so much better than the average adventure game. Give it a try, it's a new and original I.P. which is rare nowadays.
I am judging this review based on its full $30 price and therefore cannot recommend it. I would only recommend getting this game when there is a deep sale. The pro/con section will be at the bottom of this review . Murdered: Soul Suspect is a detective adventure game where you play as Ronan, an ex-con badass who became a cop to atone for his wrong doings. You get killed by a man in a hoodie and become a ghost. You learn that you need to find clues to figure out who killed you in order to complete your "unfinished business" and be at peace. This game had so much potential to be something great but fell short and left me with an unsatisfactory experience. Gameplay This is a detective game where you play as a ghost in the mortal world. Think about all the things you can do as a ghost, it's going to be awesome!.. Or at least that's what you are led to believe. You start off the game learning that can you can walk through walls, only to realise that there are "ghost walls" all over the town Salem that you can't walk through. These walls are just there to hinder you from exploring the town of Salem and become extremely annoying after a while. Next you learn that you could possess random people and read their minds, only for it to get boring and repetitive after 20 minutes. The people around the town were bland and shamelessly copy pasted and the only thing you get from reading their minds were always something along the lines of "Oh dear a murder, that’s terrible" or "I wish it wasn't so cold". It's the same thing over and over again and eventually you just won't bother with the possessions. Their scripted dialogue with each other is pretty interesting to listen to though. The core gameplay has you travel from place to place in order to investigate scenes and solve puzzles. You have to find a couple of clues and then come to a conclusion about what the killer was doing or where he was going to next, much like the crime scene investigations in L.A Noire . However the puzzles are so painfully simple and boring that it doesn't take you long to come to a conclusion. In the end it just becomes a sort of glorified find the object game with an extremely obvious "which one of these objects are related to the crime?" conclusion (seriously, a spoon , a fork, or a key that belonged to the killer? I wonder which of these are relevant). The combat system is an extremely basic stealth system where you have to hide from patrolling demons and then execute them when they weren't looking at you. However, like most of the game, demons pose little to no challenge and are just there to hinder you and fill time. The combat didn't evolve over the course of the game and after the 4th or 5th time I heard the demons arrive I just thought to myself "ugh not again". You also have several dialogue options to choose from during the story, but these have no effect on the story at all. There are also side quests where you go about helping other ghosts to finish their business and these quests are rather interesting. There are collectibles hidden all around the map for you to collect, these will allow you to learn about the town of Salem, Ronan's background as well as give some insight on the killer. Unfortunately there is no map function and also no way for you to check which collectible you already have and which ones you still need to find. I enjoyed listening and reading the stories about the artifacts I collected and make exploring the town enjoyable, I just wished the damned ghost walls weren't so restrictive and annoying. Graphics The game is quite good looking and the town of Salem looks great. The ghost structures and mortal buildings complemented each other well to give this dark and gloomy feeling. The main characters looked unique and well designed. There is a 30fps when you have v-sync on, but you can turn off v-sync in game and use v-sync from an external program such as Nvidia's control panel and the game will run at 60fps. Sound The music in this game was pretty good. It set the mood really well and occasionally the music would go eerily quiet to build tension. The combat music also tries its best to build excitement and tension but was unfortunately unable to complement or help the poor combat system. The voice acting in this game was superb and was one of the only reasons why I could finish this game. I enjoyed listening to the conversations between the main characters and especially liked listening to many of Ronan's monologues. Pros + Town looks great when the "ghostly" and "mortal" buildings are mixed together to form a unique hybrid look + Voice acting is superb + Interesting lore and backstory about the town as well as the protagonist + Good chemistry between the main characters + Interesting storyline + Side quests are a nice change of pace Cons - Basic and boring combat system - Core puzzle solving is too simple and repetitive - Extremely linear game - Ghost walls are a hindrance - Somewhat clunky controls - Choices make no difference to the story's conclusion - No replay value In conclusion this game is an overly simplified detective game with a boring stealth combat system slapped on it. It fails to impress, and with a price tag of $30 I certainly cannot recommend it over other better detective games such as L.A Noire
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