THE HARDEST MURDER TO SOLVE IS YOUR OWN.
Murdered: Soul Suspect is a supernatural detective thriller which challenges players to solve possibly the hardest case of all… their own murder.
When Ronan O’Connor, a detective with a chequered past, gets caught up in a violent burglary, his life is brought to an untimely end by a brutal and relentless killer.
Shocked to find himself in the afterlife, his only escape from the limbo world of ‘Dusk’ is to uncover the truth behind his killer, track him down and bring him to justice using his detective instinct and new-found supernatural abilities.
As Ronan, you have the freedom to explore the modern-day town of Salem: its New England-style wooden houses, narrow streets, gothic churches and mental asylum for clues. Battle demonic spirits to save your soul and uncover the shocking revelations about who is responsible for your death.
MURDERED: SOUL SUSPECT © 2014 SQUARE ENIX CO., LTD. Published by SQUARE ENIX CO., LTD.. Developed by SQUARE ENIX CO., LTD. and AIRTIGHT GAMES INC. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. MURDERED: SOUL SUSPECT and the MURDERED: SOUL SUSPECT logo are registered trademarks or trademarks of SQUARE ENIX CO., LTD. All rights reserved.
Murdered: Soul Suspect is one of the most interesting games I have ever played. On one side, it is a deeply engrossing story with gameplay similar to that of a point and click adventure. And that is where the game excels. The game has incredible pacing through out always keeping the player in suspense as to what could happen next. The world within the game is both believable and captivating, rich in information and lore. Their are interesting facts within the game that the developers added which goes above and beyond most games. Airtight games clearly put effort into Murdered that most games don't. Almost every NPC you may meet on the course of the game has a very entertaining backstory But with all that being said, there is areas where Murdered falls short. The game has unnecessary action sections and a very uninteresting main character. Don't get me wrong all, and I mean all the characters are interesting besides the main one. But probably the most disappointing aspect of the game is how much interesting padding there is. Back to the action segments, for how boring and out of place and uninteresting they are, there is far to many of them. It felt as if the demons were added last minute because the developers felt they needed some sort of action, when in theory the story would have simply sufficed. There is also a huge amount of collectibles that are hidden throughout the world which can be either good or bad. While as much as many of the collectibles have lore.... Many of them feel lazy and out of place. But for what Murdered was, it is a recommendation because it is incredibly refreshing to play a game like it, but at the end of the day, it is not a game that is bad, nor is it so good, but just simply ok.
A great unusual game, unusual, because we play as a detective who is a ghost whose purpose is to unravel the mystery of his own murder and find the perpetrator so his soul can rest peacefully. The game has a very interesting plot, although the developers could introduce more demons, which would make the game more difficult. The ending surprised me, but for me it might look a bit different. Nevertheless a very solid but underrated game.
I loved this game. You get killed right at the beginning of the game and spend the entire game trying to find out who killed you and why. The twist was pretty unexpected as it's not a straight up murder mystery. There's a lot of locales to explore and the game is open world. You explore a cemetery, an entire town, a forest, a courthouse, a museum, apartments, a beach, a hospital, and various other locations around the town. Even though the game is mostly about exploration, there is a good amount of combat in the game, but it's all stealth based. I would have liked a little less fighting as I didn't love the constant jumping from hiding spot to hiding spot. You basically fight evil spirits and you do so by hiding in various pre-determined locations throughout each level and then possessing the spirits stealthily. Some encounters, like in the church, are very hard because you aren't given much room to move around and a lot of spirits converge in a small area. As a ghost you can go through walls, but strangely not float or go through floors or ceilings. There's a lot of collectibles throughout the game that give more insight into the time period the game is set in and advance the story a bit. Once you reach a certain point late in the game, you can't go back anymore, so if you want all the collectibles, you have to get them before the point of no return. There's no reward for 100% completion, so there's not much incentive other than to get achievements. The entire game takes place in a single night so you will not get to explore in daylight. God forbid they make more horror games that takes place in the sun so you can actually enjoy the world you are exploring. As for the length, it's decent. It took me a little over 12 hours to 100%. Obviously if you don't search for collectibles, you can probably finish the game in around 8 hours or so if not a bit quicker. I would definitely recommend this game. It's very well put together, a lot of fun, and was much better than I expected it to be.
You play as the ghost of Ronnan O'Connor as he investigates his murder and attempts to find the identity of the serial "Bell Killer." There are several investigations you must perform through the game, plus a number of optional side cases where you can help other ghosts resolve whatever issues are keeping them in the world. The story is really interesting, especially when you discover the identity of the serial killer, but the game is just okay. Finding clues to solve the investigations is kind of difficult. There is only a narrow margin in the view angle that will allow you to actually examine each clue, and there is nothing to indicate what can or can't be examined other than the "Examine" option that appears when you look directly at a clue. Piecing together the clues to solve each case is not at all intuitive, and often doesn't even make sense. The soundbite clues were my least favorite; the game plays a sound as the menu appears (and the menu has its own sound clip), then you have to choose which object in your sight makes the most sense for the sound you may have not even heard. There is no way to make the sound replay. Thankfully, there is no punishment for selecting the wrong clues when solving a case. Unfortunately, there's also no reward for perfectly solving a case. After solving a case, the game tells you exactly where to go next, which makes for a very linear experience. You do revisit a few locations, and you can sidetrack to perform optional cases or discover collectibles, but the game really holds your hand the whole way through. This makes the game pretty easy to complete, but I didn't feel like it caused me to enjoy the game any less. The ghost powers are nothing more than arbitrary game mechanics that change for each situation depending on what the game needs to let you do in order to progress. You have the ability to possess people and listen to their thoughts, which results in you hearing the same small selection of dialogues over and over. Sometimes cases will make you possess a person and "influence" them to provide more clues. You are prompted, "What will make this person remember _______ event?" and then you choose something from among the clues you've found thus far. You also have the ability to teleport a short distance, interact with electronics as a poltergeist (which only draws peoples' attention when the game needs it to), and reveal ghost objects of events from the distant past (which doesn't ever seem to do anything useful except allow you to find optional collectibles). Each case only requires you to find a handful of available clues, so you need not collect all 362 pieces of evidence (189 of which are for the main story) if you aren't the completionist type. Failure to collect all the clues will not affect the outcome of the game, so don't expect a Heavy Rain type of game where information you do or do not find affects future revelations. However, collecting all of the clues does reveal a lot of information about the locations and characters, so you are actually rewarded for picking up the ridiculous amount of collectibles. Despite these flaws, I did enjoy the game. It holds up as a solid detective game even if the clues and cases are somewhat arbitrary. This is certainly not the best detective game I've played but it is far from being the worst.
This is the beginning of something, I don't know if it is as big as a new genre, but I feel like this game, along with others like LA Noire, are the sketches for something yet to come. Murdered is a good game, but you have the feeling that you are playing a very ambitious game that never gives you what you are expecting of it. You can't complain much about its mechanics or gameplay at all, but you are expecting something more polished. This is like an adventure game played from a third person view perspective. You solve some puzzles and investigate some crime scenes in a deep storyline totally worth it. I liked the good atmosphere of the game and the history Salem elements integrated in the main storyline of the game. Secrets add some hours to gameplay, and they are not just random items. They have a story behind and makes you go deeper into its universe, which is actually very interesting. As a story driven game works fine, but when it comes to gameplay it could have been better. Anyway, recommended.
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