"Operation Flashpoint: Dragon Rising is something you don't see every day on consoles, and its uniqueness does offer a breath of fresh air amidst the myriad twitch and sci-fi shooters out there." - IGN.com
Operation Flashpoint: Dragon Rising is a game about a fictitious conflict on one of the Sakhalin islands, a conflict that is in danger of erupting onto a global scale. The player takes the role of a US soldier, part of the allied force fighting against outnumbering Chinese forces vying for control of the island.
The game centers on a campaign narrative that gives the player a variety of roles in the allied forces ranging from a Marine Infantry, tank commander, Special Forces and helicopter captain. The game has an incredible realistic depiction of war with careful attention to the detail of the weapons, equipment and tactics of the armed forces. The action is varied from intense fire fights through to slower pace tactical decision making on how to best tackle the mission objectives.
Most accessible, engaging and visceral sandbox shooter - Includes over 100 authentically modeled vehicles and weapons and players will be able to control multi-component vehicles including tanks, infantry fighting vehicles, APCs, attack and utility helicopters
Freedom of Play - Players will need to balance brute force with intelligent use of tactics with unscripted missions containing real objectives such as covering a friendly unit's retreat or conducting short-range recon patrols
© 2009 The Codemasters Software Company Limited ("Codemasters"). All rights reserved. "Codemasters"® and “Operation Flashpoint”® are registered trademarks owned by Codemasters. "Dragon Rising"™, “EGO”™ and the Codemasters logo are trademarks of Codemasters. All other copyrights or trademarks are the property of their respective owners and are being used under license. This product is not endorsed by the US Department of Defense.
I've played this game for a good 40 hours and it is by far one of the most realistic military shooter game on the marked next to the ARMA series. If you get shot you can bandage your wound but then you will need to get you medic to actually heal you back to full health. There is bullet drop and you need to also adjust for moving targets. This isn't your average run and gun shooter, you need a plan and you need to be careful with how you execute that plan.
In this game, you will play the commander of a four men squad. You can order them to follow you, go to a specific point, assault a building, etc... The problem in few of the mission is that you will be timed, so you can't just walk slowly to your objective, taking care of not being spotted by enemies. You will have to know where to pass before the mission is started. That makes the game really though. The weapons are really not accurate. Because of this, you will very often run out of amno, so you will have to scavenge some weapons. Sometimes, you will have to run several hundred of meters before hitting a checkpoint, and then, if you fail, you will have to run again this distance before having a chance to retry your objective. That makes the game so annoying. If you have the ambition of trying the hardest difficulty level, prepare yourself mentally at redoing several 30 minutes play without having any save. Be sure to understand your objective before going anywhere. Your squadmates are so stupid, you will have to kill almost every enemies yourself, heal them when they are down, etc... There are absolutely no video throughout the game. You will see the objective at the beginning of the missions, but nothing more. You will probably have more fun playing Ghost Recon or Rainbow Six than this.
This is perhaps the only competition to the ARMA series in the military simulation market. It's funny because the guys are Bohemia Interactive lost the license of Operation Flashpoint and went onto make ARMA and it excels in everyway. Drawing out secondary gun takes time (unlike CoD) and mapping and calling in air strikes is much more complicated, but it's really clunky and unintuitive. Teammate AI is incredibly primitive, and enemy AI is extremely broken. Authentic military simulation is not known for its accessibility, but this is far from being inaccessible because it's too complex or authentic. This is just a bad game because they lost the talent that made the name Operation Flashpoint. The only redeeming quality of this game, IMO, is the coop aspect. Turning up the difficulty and playing with 3 friends in coop can be fun, and I won't recommend playing any other way. If you don't have any buddies to play with, however, I'd just recommend you to stay away.
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