She's back! Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.Read full description
The Deluxe Atonement Edition includes the following:
Developer footage & commentary, from prototype to pre alpha to full release!
The Seafarers Guide - A pro guide with a nautical twist. Consult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
1 new level type, 1 new weapon and 1 new item.
She's back! Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
Unique FPS/Roguelike combination
Procedurally generated levels
Impossibly fast gameplay
Over 100 items
& Ridiculous bosses?
Kick ass Dubstep soundtrack
This game was initially met with controversy when it was first released, causing the game to be pulled, but eventually was put back into the Steam Store. Despite this, people have bought the game and have rated it quite highly, and it's not really any wonder why--one only has to look at the gameplay. It's a shooter by all accounts, but the manic and panic caused by all the enemies on the screen make this game crazy. Think Dead Bits, but with better rendered voxels and mad crazy enemies. It's a lot of crazy fun and worth at least a play through. I might not recommend it at its current price, but when it goes on sale, don't miss that opportunity.
There isn't much to this game and the game doesn't make promises about it being particularly deep. But what is there is an incredibly fast paced bullet storm game. You will die a lot, but once you get the hang of it you have a great game to play while you find a match in another game. This game is very much based on movement and your skill with hitting enemies while moving. Basically once you learn to never stop moving you will have a pretty good handle on this game. Not to mention the seem to keep adding new content to the game and slight changes to everything. Really fun, simple little game.
Long story short; It's fun, but slightly repetitive, moreso than many games in it's genre. A lot of unlock requirements are fairly arbitrary as well. (Intentionally throw myself into a pit? Really?) Gameplay wise, it's decent. The FPS shooting feels alright, and all the weapons are fairly unique. Most of the items feel decently unique as well, though a few are fairly useless (Five armor, but lose speed? Why?) The soundtrack is decent as well. While overtly dubsteppy at times, it overall fits the mood and manages to not be repetitive. Overall, it's a decent game. It's fun, and if you can look past it's overall sameiness, it's worth the money. I'd recommend it.
Paranautical Activity is a decent run-and-gun rogue-like game, but it kinda plays like most other run-and-gun rogue-likes. However, what sets it apart is its visual style and art direction, which sometimes can be all it takes. If you have played games like Ziggurat, you have played Paranautical Activity: enter a room, fight off a wave of enemies, enter another room, rinse and repeat until you fight the boss, then go to another floor, and repeat until you defeat the final boss. It is formula that works, and you will probably find yourself enjoying Paranautical Activity if you enjoy games like Ziggurat and The Binding of Isaac. Paranautical Activity is not for everyone. I cannot stress that enough. You need to constantly be on the move in order to avoid attacks. Health does not regenerate automatically. Weapon and item pickups lack descriptions and you need to go through the process of trial and error in order to find out what works for you. Paranautical Activity challenges your skills and the game will not get easier through grinding, just practice. If you prefer games that become easier due to them rewarding you with stats and powerups depending on how long you play the game, do not play Paranautical Activity. Otherwise, have fun.
Paranautical Activity is a fusion of the gameplay typical First Person Shooter classic style Doom or Quake and mechanics that characterize the titles roguelike. Before starting we will be asked to choose the class of the five available. Each class is characterized by a starting equipment, health and speed specifications. We may decide to take up a shotgun at the expense of the resistance, opt for a laser rifle, a crossbow, a sickle that is launched like a boomerang or get to use a katana and a grenade launcher. Each class has its strengths and its limitations, and it will be our task to find the one that best suits our style of play. The game levels are constituted by a variable number of square rooms generated in a totally random. Once through the entrance, we will see all other ports sbarrarsi and we will immediately attacked by enemies. These can range from simple creatures able to spit out small, but extremely dangerous, fireballs, demons, giant spiders, ninja space, flying skulls and monsters of various kinds. The difficulty is high, and even the enemies that populate the first rooms can be extremely dangerous. Will be sufficient to get a few shots before the game over, and considering that each of our death forces us to start all over again making us lose the progress, the tension reached the most advanced levels is increasing. In our help a huge amount of upgrades, both temporary and permanent, that we gather during our matches. The enhancements that we will find may consist of simple increases damage or movement speed, reducing damages, ability to attract coins, until you get to objects much more rare and powerful that allow us the ability to perform double jumps or even walk on the ceiling. Graphically the title is characterized by a retro style mixed with models made from cubes very similar to what has been seen in Cube World, and the room design is clearly inspired by some great titles of the past as Doom and Wolfenstein.
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