“If you like Lovely Planet [...] Pongo is a game you should check out.” - indiegames.com
“It’s a totally weird concept, but that’s what makes Pongo intriguing.” - Hardcore Gamer
“You’ll find yourself constantly leaning forward on the edge of your seat.” - Gizorama
Pongo is a 3D action platformer that combines pogo stick jumps with strategic FPS combat. Grab your Pongo, a tool usable as either a pogo stick or a gun, to obliterate enemies and traverse the vast islands of Flubber. Balance rapid movement and high jumps with challenging combat, hordes of enemies, puzzles and traps at every turn. Grab your Pongo and let the adventure begin!
Leap through over 45 challenging levels
Obliterate monsters with your Pongo
Avoid deadly traps and slay huge bosses
Solve challenging puzzles and explore islands
Enjoy charming 3D environments
Jam to an exciting, quirky original soundtrack
Pongo is good in many aspects, but still has several issues. Graphics are simple, bright, colorful. Makes the game feel warm and welcoming, although it might be a turn-off for some. The environment is the same for every level, so that can get a bit repetitive. The audio effects sound really cheap, but not entirely horrible. The music has a little variety, as there are about six different songs in the soundtrack, but all of them are very short and the playlist is on a loop. It does get repetitive after after a while. Controls aren't bad, but do take some getting used to. The keys are unmappable, however, so things could be difficult for left-handed players. The game says it works with controllers, but I couldn't get the game to work with my Xbox360 pad. Pongo's main feature is where it shines brightest. The pogo-ing (pongo-ing?) is a really interesting, neat way to get from "Point A" to "Point B". The pogo (pongo?) stick doubles as a gun, but unfortunately, the shooting feels like an interruption to the flow since you can only have one of the two modes (pogo/gun) equipped at one time. Changing from one to other is done with just one keystroke, but the actual change is very slow. Also, there are several bugs within game. Issues with clipping, some power-ups not working, etc... but at least nothing game-breaking. All in all, the game is okay and good for passing time, but definitely not an "indie gem".
Pongo is a 3D platformer that has you attempting to reach the end of each stage by bouncing on a pogo stick, the stage end always being easy to locate due to it being a large beam going from the ground into the sky. The game has two difficulty settings, an easy mode that gives you three lives and allows you to change direction while in the air at any time and a hard mode where you only get one life and can only change direction while bouncing up. Holding down shift allows you to run while holding space will charge your jump, you can also toggle auto jumps on or off. Powerups can be found that can do things like increase the maximum height of your jumps. There are around 50 levels but the game is still pretty short, levels can only take a few seconds to complete and the game is made more for speedrunning. The game starts out very simple but does get more challenging as more enemies are added, islands start to move, spinning blades to run into, and large portions of areas can become covered in spikes. Even with the additional hazards the game never becomes difficult on the easy setting. Enemies can be on the ground or in the air and may fire projectiles at you, you can fire back at them by switching to a gun mode but in most cases it will be easier to avoid them and better for your completion time as killing enemies will slow you down and remove second for each kill. The game has a good soundtrack, the visuals aren't impressive, looking like an old flash game, but they work for what the game is. Worth a try for people that like trying to get the best times, or for people that just want a more relaxing game.
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