Prey® is a first-person sci-fi action game from Arkane Studios, creators of the award-winning Dishonored® series. In Prey®, you are the first human enhanced with alien powers aboard the Talos I space station . Improvise and innovate as you fight your way through the alien infested station in your search for the truth. Prey® is a bold new story set in a dangerous universe.Read full description
Prey® is a first-person sci-fi action game from Arkane Studios, creators of the award-winning Dishonored® series. In Prey®, you are the first human enhanced with alien powers aboard the Talos I space station . Improvise and innovate as you fight your way through the alien infested station in your search for the truth. Prey® is a bold new story set in a dangerous universe.
In Prey®, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities to defeat the Typhon alien threat. The fate of the Talos I and everyone aboard is in your hands.
Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?
Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.
The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators.
Play Your Way
Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise.
This first person sci-fi shooter from Bethesda has all the elements of the System Shock games, with a touch of Alien Isolation and dabble of Dishonored.
After playing through the first hour of the game, I was gripped by the immersive story and the impending sense of dread that Prey teased out of me as I wandered fearfully around Talos 1. Taking on the role of Morgan Yu, you’re quickly swept into a story of deceit, secrets and an enemy that is wonderfully clever and instantly difficult to fight against.
The Prey story is emitted to us through smart interactions and glorious in game technology, which had me guessing and reassessing my thoughts of the space station that I wake to find myself stranded on. Without giving too much away, Prey will lull you into a false sense of security and quickly destroy your illusions that Morgan Yu has so defiantly resisted.
The weaponry and special skills that you enquire along the way take me back to the Bioshock plasmids and the importance of switching between power abilities and your weapon set. I can’t wait to jump back into the role of Morgan Yu in May and unearth the deadly secrets of Talos 1 and the TranStar Corporation.
© 2016 Bethesda Softworks LLC, a ZeniMax Media company. Developed in association with Arkane Studios. Prey, Arkane, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. All Rights Reserved.
Well the devs promised the won't do the same mistakes they did on Dishonored 2 and they kinda succeeded in order to, but actually Prey reminds me of the first Bioshock, looking in every room, purposely avoiding the main objective when I see a path that strays away from it, collecting recordings and listening to them while sipping coffee and reading every e-mail people send each other, getting attached to some of them, wondering if they are still alive and feeling a bit sad when I stumble across a corpse wrenched in pain that has the name of an electrician's love interest, so if you think that space is empty and a ghost ship is life-less, think again. Prey is ready for you! it's a fun, satisfying and really enjoyable experience !
So i think the best way to describe prey is bio shock in space! Is it as good for its time as bio shock was? Well no.. But it doesn't mean its not a great game! The game takes place on a space station called Talos 1 and you play as a character called Morgan Yu who is in charge with his brother on Talos 1! You wake up and everything's gone to shit and you cant remember anything the game has you figuring out what happened and has you deal with many decisions with none of them being right or wrong which leads to multiple endings and is constantly changing what's happening on Talos 1! Without ruining anything the story was interesting and kept me hooked the whole way through with there being multiple plot twists! None of them were mind blowing but they kept things interesting! The first half of this game is pretty hard to be honest even though I played it on normal which isn't bad! If you take your time with this game and don't rush it'll make it easier for you! Your fighting an enemy race called the Typhon in this game, there are many different types of them and if you take your time to research them and figure out there weaknesses it'll make the game a lot easier then running in guns blazing! The combat is a lot of fun cause there are so many ways you can tackle situations and the skill tree allows for many different upgrades and play styles! To upgrade skills you need to find neuro modes which can be found scattered throughout Talos 1! I found myself upgrading health, hacking abilities, infantry space and strength first! The hacking abilities allowed me to get into rooms and get valuable items I couldn't have otherwise got! and trust me your gonna want to collect everything you can cause all items are useful for something like crafting! And your gonna do a lot of crafting seeing as everything is scarce on Talos 1! I found myself collecting everything then bringing all the items to Machine called the recycler which gives you materials for crafting items which then you can use on what you think you need from all types of ammo to med kits and neuro mods! Iv heard people complaining about not enough ammunition to I found if your smart and you know what your doing you can avoid this problem the game also has stealth so if you find an encounter might be too hard you can always sneak around letting you pick your battles! The game has you moving throughout the entire space station the first half of the game will have you discovering all the different areas in Talos 1 and you'll be slowly moving through it collecting everything and exploring every part of it. The game also has a lot of optional content you can read through emails and notes lying around giving all the people on the station more history and backstory if that's your sort of thing. Once you get through the first half of the game all the areas connect and you start jumping between the areas a lot more in the second half of the game which can start to get pretty annoying as there is a decent loading screen between each area breaking up the experience and getting really annoying! Its sort of an open world game almost with side objectives included which are usually fun to do as well you don't have any boring fetch quests but the only problem is sometimes the objective marker doesn't show up or doesn't make it clear were you have to go also making it frustrating at times! I also found the game has you flying around in zero gravity doing combat a few times for me I sorta found the controls and doing these parts frustrating but yer that could just be me some people might enjoy that! The games graphics also aren't the most impressive but they aren't bad either they have a nice crisp look to them and I don't think the game needs to be the most impressive looking game either! Prey has taken me roughly 16 hours taking my time and doing most side quest if I tried to do everything it had to offer you might be able to add another 2 to 4 hours I think! So I guess bottom line is this game is defiantly worth a pick up and if you love any of the bioshock games id say this is a must get! This game gets an 8.7 from me I think it just misses the superb mark! I think some of the low scores reviewers are giving this game are uncalled for but I guess everyone to there own opinion :)
I loved it from the beginning til the end. loved the spacey theme and kind of horror game. and there is a lot to exsplore and funny easter eggs in the game. some times its hard but its not fun without a challenge. and the way you play it chances the story and the ending so its fun to replay the game and try out different ways to play. and yet another great game of bethesda. i hope they will add some DLC in the future.
It's difficult to find any fault with Prey apart from perhaps the game would not suit a controller for console players. The first 30 minutes pulled me in with it's intriguing twist and from then on the game just gets better and better as you explore and explore you definitely should in order to appreciate the quality of this game. I have heard people saying they are finding the game too difficult but having just finished my first play through in 47 hours on nightmare I can say it was a bit of a challenge but nothing excessive. Maybe it's not for newish gamers (last 10 years) because unlike most games these days Prey doesn't hold your hand as you are required to pay attention to what you see and read through the game. Also the ending was clever and unexpected. I don't normally play through games more than once but I will with Prey because the skill trees allow different styles of play. A must buy for those with good taste.
From the introduction to the ambiguous protagonist role, the intentionally misleading plot points, the often cryptic delivery of past events, and the overall sequences that transpire alongside progression; it truly is a psychological tale of fear, betrayal, and achievement of personal goals. So now, onto the spoiler free, and important parts. Graphics: While Prey is not the most awe-inspiring title in terms of visual fidelity; it is consistent in design and use of CryEngine?s technology. From the emptiness of space, to the twisted frames of space station corridors, and the once occupied resident chambers; the details are all present and accounted for. There is a certain polish to each location within the environment that seems to be missing from so many titles. No specific area steals the attention from another. Each is equally tailored with clutter, illuminated workstations, hidden access vents, multiple routes, and a finished feeling to the geometry with each new setting. Lighting interacts with assets within the environment as it should, and shadow generation serves to add a depth to the peril of solitude. Textures are evenly distributed, so that no object looks as though a low-resolution ?replicate? was injected in the last moment of the build. It?s all done so clean and precise. Which makes the experience of each new location discovered, and frequently familiar locations really stand out. Audio: Amazing. It really is. From the somber acoustic guitar strums that help raise the sorrow of loss and discovery, to the frighteningly piercing cries of the Nightmare; sound is constructed marvelously. Distinct sounds provide points of enemy locations, while weapons you will use against them sound visceral and unique. The ambiance of beeps and satellite hums of the station?s exterior, resonate between uneasy breaths of oxygen; which really serves to capture the sense of isolation. One thing that really stood out in sound department for me, was the interaction with the station?s equipment throughout the journey. Doors, display interfaces, service drones, gravity chambers, and characters; all had memorable moments. I felt interested in discovery, and the sense of linearity was absent during these interactions. Overall, the audio design is very well implemented, and possibly one of Prey?s strongest attributes. Story & Conclusion: Let?s be perfectly clear here. This isn?t the continuation of the 2006?s Prey legacy?and that?s not at all a bad thing. Prey (2017) is a reimagining and reconstruction of what was for the most part, an overlooked and forgotten IP. Prey (2017) attempts to tackle a psychological, and neurological struggle; between alien occupation, and reconciliation of a greatly missed story fragments. Nothing is clear up front, and trust is hard to come by. Prey places the story, and the solutions to that story in the player?s hands. You will uncover corporate espionage, healthy relationships and activity between staff while life aboard Talos 1 (space station) was blustering; and backtrack through what feels like a never-ending plot twist of control and power struggle. Your main enemy within all the commotion aboard the space station isn?t quite clear. The pattern of deeper secrets and trails of alien technology are ?tucked away,? as to avoid revealing too much at any one time. Between the scattered and often returning range of foes, you have plenty of targets, which distribute randomized and often needed supplies. These supplies aren?t abundant, and often serve as precursors for larger more significant consumables, or that of key items required for survival. As you progress, a wide range of technologies and personal augmentations are available to ease the consistently changing difficulty curve. With these, unique powers broken down into three primary categories: Energy, Morph, and Telepathy. While hacking abilities for example, are located within the Scientist category. A branch that helps in circumnavigating workstation data, enemy technology, and storage accommodations which may hide critical components desired by the player. There are six total categories in all, and each offering unique attributes. This upgrade process is controlled by what is a major storyline subject; Neuromods. While some skills may require only a single injection (one charge), others will require more to be used at once. You will learn much more of Neuromods, their application, and the history throughout the story. Overall Prey (2017) is a fantastic game through-and-through. It?s interesting, well-constructed, mechanically smooth, and most of all, an enjoyable experience. I am more than confident this is only the beginning for Arkane Studios and Bethesda?s publishing license. Prey (2017) is strong ?comeback? for what was an otherwise generic and anemic shooter (Prey 2006) with characteristic, we are all best to forget. I for one plan another playthrough in the near future, after the first on "hard" had accumulated 30+Hrs, and there are still portions I missed out on.
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