Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. But a skyscraper is more than just steel and glass, it's an intricate ecosystem, full of people that live and work in the building. They become a complex machine that needs your steady hand to keep it running smoothly and efficiently.Read full description
About This Game:
Your job as the architect and developer is to build world-famous skyscrapers that will be the envy of the entire city, masterpieces of art and engineering. But a skyscraper is more than just steel and glass, it's an intricate ecosystem, full of people that live and work in the building. They become a complex machine that needs your steady hand to keep it running smoothly and efficiently.
From the moment you break ground, every decision rests with you. As the architect you must coordinate the construction of everything - every wall and wire, every office and apartment. As the building owner you must keep your tenants happy - and paying rent on time. As a savvy developer you must keep an eye on the bottom line and invest in the future. Succeed and you will reap the rewards of a prestigious address where everyone will clamor to live and work. Fail and you will watch tenants leave in disgust, taking their business elsewhere and leaving your reputation in tatters.
Will you create an exclusive office highrise that attracts business leaders from around the world? Will you construct luxury apartments in the sky, penthouses for the elite and playgrounds for the famous? Perhaps greed will get the better of you and you'll build a tenement building that trades tenant happiness for loads of cash? All these choices and more are yours. Success is entirely in your hands.
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This is an easy recommendation. I think anybody with even an elementary interest in building and management games could get several hours of enjoyment out of this, although at time of writing I'm sitting at about 51 Hours myself. Well worth the price of entry. That's the TL;DR, but allow me to expand on why. Project Highrise is essentially a game about confronting your own lack of foresight. When you want to put in that new block of apartments, you're going to have to deal with all the choices you made on lower floors, and if the lobby is 30 storeys down, it's going to be tough to fix problems unless you're willing to think outside the box. Sometimes the progression can feel a bit odd, though. As other have pointed out some of the requirements to get certain businesses can seem a bit esoteric (we need more sports bars before we can build that accountant's office!), and with how the prestige system works you can unlock a lot of the high-end apartments by focusing exclusively on offices (and vice versa), but these aren't huge problems for me. A few other reviews have pointed out the limited replayability. It is true that there do seem to be a few optimal setups; not in the sense that there is exactly one way to play the game, so much as sets of systems that work well together when you get them running. I don't know if that's too much of a problem. For one thing, the devs have been pushing out the odd gameplay change to help keep things interesting, and a few of the scenarios make for a fun challenge. For another thing, no game is ever infinitely replayable, and for what it cost me? I've already got my money's worth.
I'm enjoying this game very much. However, it's not without its flaws. First, some quibbles: -No outright sandbox mode at this time. If you want to just experiment and play around with some creative ideas, you'll have to play the game regularly and unlock everything gradually. -Seemingly minimal amount of traffic control. People enter from the left on the street. When you unlock the subway, you can finally get some people entering from the right. -Time can feel slow. There is a 2x speed but, because money is earned at the beginning of each new day, you may find yourself sitting around and killing time more than you'd like. -No global utilities indicators. Part of this game involves resource management. However, it can be difficult to realize you're not supplying the needed utilities unless the affected tenant is actually in view or you're inspecting the utilities themselves. -Seemingly cannot destroy the original construction room, even after building a new one. This means that you are, to a certain extent, stuck with some original resources that are plopped down. -Overlay uses gradients while everything is based on tiles. This can make it difficult to tell exactly where noise/smell ends, making it safe for tenants that do not like these. -Constructing utility lines can be tedious, having to do it tile-by-tile from their respective closets. What'd I'd like to see is what was done in SimTower, where clicking on a point auto-builds to that location. Despite all that, I love this game. It's a nice little chill game for those that remember Sim Tower fondly. Truth be told, I haven't actually cracked open a proper "New Game" yet. I've primarily been having fun with the included Scenarios, objective-oriented lots where you have to, for example, build a great apartment complex. In addition, the contracts you can agree to provide short-term goals to work toward. If you're somebody like me with not a very expansive or creative imagination, both of these provide you guidance in designing your tower. The aesthetic is pleasant. I'm not sure how to describe it. It's colorful and detailed, yet flat. It's kind of like watching an old flash cartoon. Beyond that, however, I absolutely love the ability to pick-and-choose what types of units I want in the building. Each broad category of unit can advertise for and retain different kinds of things, allowing you to pick between things such as an Italian or Mexican restaurant. Certain units also allow you to designate what is essentially the wealth level of its occupants, although they will require more services than a basic tenant. ALl of this allows you to have more control over creating a more vibrant environment. Overall, I'm pleased and I look forward to plunking more hours into this game. QUICK EDIT: I forgot to mention the modding options. This game, like many others, allows users to create items for the Steam Workshop. It's a neat feature that I hadn't fully expected, and I've already got an idea or two of my own for it. The developers even wrote up a few guides on how to create content for the Workshop and provided assets to assist in getting your idea into the game. It'll be interesting to see what sorts of things people crave for their tower.
Project Highrise has you managing and building your own tower and the businesses and apartments within. You will have to choose the kind of things that you want built while running different utilities such power, water, gas, etc to the new thing being built and you will need maintenance people to keep everything operating smoothly. Certain business will want to grow over time and will want other businesses in your tower to help with that. The game offers a sandbox mode as well as some objective based scenarios for you to attempt. Money is one of the most important things that you can have in the game but there are other useful things that can help you, these things are prestige, influence, and buzz. Prestige means you have a higher quality tower and will have access to more impressive features and businesses. Buzz is used for many things such as marketing campaigns and things that can improve the happiness of your tenants. Influence is probably the most interesting as it can be used to acquire consultants that will help you in various ways, they might allow for different upgrades, increasing productivity, giving you more options for expanding your building, etc. It's a fun game and it is enjoyable seeing your tower expand and become more prestigious. Downsides come down to a lack of in depth information about potential problems once demands start becoming more common and how to solve them and that the visual style can appear somewhat bland. Worth a look for anyone interested in these kinds of games.
Project Highrise is a must buy If you grew up in the 90s and played games like Yoot Tower and Sims Tower. Since then, there hasnt been any games to fill their place till now. Project Highrise is an excellent reboot of the genre and its influences are clearly derived from Yoot and Sims Tower. It has excellent gameplay, and nice graphics which are undoubtedly an ode to SimTower. Project Highrise is an excellent casual tower simulator in its own regards. The biggest problem is the balance of money management. There is no significant fail mechanic, nor are you ever penalized so heavily that you feel like you really do need to restart. Unfortunately, there is no sandbox mode so you can?t just be creative and do everything. Instead, you have to unlock everything slowly. The problem of course is that time is very slow in the game. You cant speed up time by more than 2x which can really make the waits in-between loans, etc become tedious and boring. Regardless, its an amazing game that harks back to those classic games, Yoot Tower and Sims Tower.
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