In the new future, everyone's mental state and disposition can now be quantified.
Everything from emotional tendencies to criminal behavior are recorded and utilized as a guideline to lead everyone to the good life: not only pursuing happiness, but attaining it. Needless to say, the public was excited to begin quantifying their everyday lives. The general term for this value, which determines the morality of an individual's heart and soul, is commonly known as the Psycho-Pass.
One component of this value is the Crime Coefficient, which is ultimately a number that represents an individual's potential to commit crime. In order to combat those who attempt to disrupt the status quo, detectives work in tandem to maintain peace and order, composed of Enforcers and Inspectors. The former is tasked with apprehending suspects, while the latter oversees and commands their subordinate colleagues. After all, Enforcers possess high Crime Coefficients. However, because of their criminal nature, they can better understand what makes other criminals tick, allowing them to sniff out suspects and arrest the true perpetrators. But because of their criminal background, Inspectors are needed to provide a calm and sound judgement to each case. Ultimately, all members of the MWPSB have to walk a fine line, maintaining their own mental health while facing the worst that society has to offer.
With justice in their hearts, the detectives of Division 1 tackle each case, confronting humanity's ugly truths.
But, what lies ahead?
© PSYCHO-PASS Committee © MAGES./5pb. © Fuji Television Network, Inc. Licensed to and published by NIS America, Inc.
The title of Mandatory Happiness in the field of gameplay as well as other Visual Novels has failed to appear. the biggest weakness of the title appears on this point, and it is that your choices, as it should, is not effective as in some parts of the story has gone through a mono way, and you just see different sentences that are said to be in the characters' language and the output and effect of it are the same in any case which, you should expect more from the title like the above with such a plot, but in the end it's a Visual Novel and this objection is from the tradition of this style. From the very beginning of the famous anime of the title, its two strengths were told by those of whom disagreed and loved the work, and those two were nothing but sound and anime music. And in the other part, its unique graphics and sci-fi design. We also see these two strengths in the game, all the players in the game, including the main characters, have perfect sound and on the other side, the original characters of the series also appeared with their original sound in the game, which is a very strong point for a Visual Novel. And on the other hand, we are seeing a variety of game environments that are loyal to their fictional design in the original collection, and the creators has payed their debt. Pros: A contemplative and well-written storyline Great sounding of characters and music used in the game Environments design and game graphics Being loyal to the main story in terms of personality and story line Cons: Lack of importance of your choices in some places and their disparities A little interactive compared to other titles in the same genre
PSYCHO-PASS: Mandatory Happiness is a Visual Novel based on a crime thriller anime. It's set in a distant future where people were reduced to 1 and 0's and upon each individual number law enforcers can determine each criminal history. During the game player get to choose his approach on the current investigation, who to interrogate and what to do, sadly the plot is somewhat boring, but anime fans may find it attractive.
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