When you’re dropped off to visit your uncle, you notice something’s wrong. He’s not there to greet you. There was an explosion just as you arrived. And the house seems to be even weirder than you remember. It’s up to you to find—and ultimately rescue—your uncle. Use his newest invention, the Interdimensional Shift Device (or IDS), to switch between five different dimensions and solve puzzles. Switch dimensions in real time, work your way through the crazy complex mansion, and rescue your uncle!
Engaging Puzzle Gameplay: Using the Inter–Dimensional Shift Device, players will shift to and from various dimensions to manipulate the world around them.
Experience New Dimensions: Each dimension the player gains access to becomes a valuable asset to manipulate objects around the manor. Move between the Normal, Fluffy, Heavy, Slow-Motion and Reverse Gravity Dimensions on the fly.
Immersive, Interactive Environment: The look and feel of each dimension is completely distinct. When shifting to the Fluffy Dimension, everything in the room becomes a soft and cuddly version of its previous state.
Unique Art Style and Humor: The Professor’s manor and all the items within it have a unique style, but players should also be on the lookout for humorous touches scattered throughout.
Copyright © 2012 Square Enix, Inc. All Rights Reserved. QUANTUM CONUNDRUM is a registered trademark of Square Enix, Inc. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd.
Quantum Conundrum is a puzzle game centered around a weird science contraption that switches dimensions. Players take first-person control of a young child who comes to visit his scientist uncle at a crazy mansion. Upon arrival, the silent protagonist learns that his uncle is trapped in another dimension, and it is up to him to save his relative. In order to do this, all three of the generators in the mansion will need to be restarted. The puzzles are made up of simple elements that are combined into complicated and elaborate puzzles. Puzzles are completed by moving around objects, which are mostly just boxes. Heavy weights are used to trigger pressure plates, boxes can be stacked to climb on, and there are a whole bunch of other unique solutions that are pleasing to discover. This game is amazing. Quantum Conundrum is well made, it controls well and it is almost flawless. It is perfect for people who like puzzle games like Portal. It is definitely worth to buy.
If you're willing to forget about the Portal series, this is a great game. The comparison, however, can not be avoided and then the situation looks a bit worse. First of all it seemed to me that 2/3 of the game is not logical puzzles, but a typical skill drove gameplay. But apart from that, it is a decent but not very long game, just don't compare it to famous Valve series and you'll be fine.
The ability to manipulate dimensions to solve your Uncle's annoying puzzles! This game is pretty unique (at least I haven't played a game with a fluffy dimension before). It's a quick, fun little puzzle game where you manipulate time and dimensions to solve puzzles. The pacing of the levels and new skills is nice and easy. The game can be pretty fast paced, with having to throw items, stop time, change dimensions, etc. The puzzles are fun, and some are pretty challenging. The art style is pairs well with the humor. It runs very well and it's quite fun. I would rank it alongside Portal. Definitely worth a buy if you enjoy puzzle games like Portal.
This game is visually stunning and the concept of it gameplay-wise seems great in theory. Unfortunately, it turns out to be kind of a rushed mess. It's really glitch and most of the puzzles are painfully easy. It feels like an attempt to cash in on the puzzle craze after Portal without any idea of what made those games so amazing.
Funny when I decided to review this game I was thinking.....Well the very first thought that comes to mind is 'Portal'....Then I get on here and read other reviews and see "portal.... portal....portal.....portal" Well that's because they are right....I mean...you go through these areas using abilities to mess with physics...making objects more dense, or light as a cloud..It sounds cool, but it feels empty to be honest....The puzzle, despite adding a new element each area feel kinda redundant and basic, not much of a thought process.....The game, much like Portal involves a person talking to you the entire time you make your way through the puzzles....Not really a witty, cold GlaDOS. To be short about it, this is what you would get if Portal tried to play it safe.....I couldn't even finish the game...
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