Red Orchestra 2: Heroes of Stalingrad, the leading tactical multiplayer WWII shooter on the PC, will take the award winning Red Orchestra franchise into the next generation of gaming.Read full description
"Playing any other shooter, especially one that claims to be realistic, after going through a few rounds in RO2 is bound to be a disappointment." - CPUGamer.com
"as hardcore as first person shooters get, and if you're prepared to put the time in to learn how to play it well, you'll be rewarded with a level of satisfaction that team deathmatch will never deliver." - GameSpy.com
Red Orchestra 2: Heroes of Stalingrad, the leading tactical multiplayer WWII shooter on the PC, will take the award winning Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built using the Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled tactical shooter experience.
Heroes of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer and single-player modes the game will feature everything from quick, brutal firefights to more intricate and challenging tactical modes.
Red Orchestra multiplayer taken to new heights: The brutal, gritty Red Orchestra gameplay has been enhanced, expanded and made more accessible. Gameplay modes as instantly recognizable as Firefight (Tripwire's take on Team Death Match), single-life gaming redefined in Countdown mode - and the Territory mode already beloved by the hundreds of thousands of Red Orchestra players worldwide.
Stalingrad Campaign: Before heading online hone your skills in one of two campaigns that recreate the battle for Stalingrad from both the German and Russian sides. Featuring open non-linear environments and unscripted gameplay players make their own path through the battlefield. Heroes: Achieve the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and will stand out visually from the rest of the soldiers.
First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more. Unique Focus – the Battle of Stalingrad in depth: takes the familiar WWII genre into a unique direction. Far removed from the well-trodden Normandy setting, gameplay is based on fresh scenarios and actions the player has never experienced before. Follow the German army as they assault the city of Stalingrad, to the banks of the Volga. Follow the Soviet army as it holds the city against all the odds then destroys the Axis forces.
WWII weaponry redefined: true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics and more, create WWII weaponry that has no equal.
Immersive First Person Tank Warfare: experience what it was like to fight inside one of these metal beasts in WWII with the most immersive first person tank warfare ever created. Fully modeled 3d interiors, a full AI crew, and advanced armor and damage systems create a unique tanking experience.
Morale: Experience what it is like to be a soldier in one of the bloodiest conflicts in history and the importance of a soldier’s state of mind and how it can turn the tide of battle. Suppress your enemies and gain the advantage in combat!
Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn achievements, improve your abilities, and become a Hero!
Enhanced Unreal® Engine™ 3: Built on an enhanced version of Unreal Engine 3 the game features cutting edge visuals and features.
Red Orchestra© 2005-2010 Tripwire Interactive. Unreal® is a registered trademark of Epic Games, Inc. Unreal® Engine, Copyright 1998-2009, Epic Games, Inc. Steam® is a registered trademark of Valve, Inc. This software product includes Autodesk® Human IK® property of Autodesk, Inc. 2008, Autodesk, Inc. Autodesk, “Autodesk® Human IK®“ is a registered trademark or trademarks of Autodesk, Inc. All rights reserved.
The second game is easier to control. The new controls work really great, it's easy to pick up a game, and go into a fight. Unfortunately, that's still not the same as playing it any good, or thinking tactically. Communication is still key, if you don't want to get into a bloody firefight with your own comrades for a control point, then lose the game, because half the team gets banned. Also, if you don't know hot to aim with a mortar, don't pick the mortar. That weapon is dangerous in all hands, and that's not always a good thing. Some servers offer an "easier" time, with HUD and what not. In my opinion, there's an even bigger chaos there. On the normal mode the noobs just wander aimlessly, but here, they storm the control points and shoot each other, and you, if they don't get killed by the enemy. Going through the tutorial is highly recommended. It really helps a lot in this game.
Do you want to know how ww2 was in good graphics and realistic gameplay,real weapons from both Allies and Axis sides,so this game is for you!,even if i've got it for free i would pay for it,the game is simply amazing,remember me from the time when first persons shooters were based on being well developed and not based on dlcs,totally recommend it.
Games like this are so rarely made that it is a sin not to play it. Red Orchestra 2 get so many things right from the very beginning, i'm talking about that hole atmosphere of war, weapon handling, with that music orchestra constantly playing in your ear, everything feels so epic. We need more games like this, period
If there is one thing Tripwire Interactive is damn good at, then it is making realistic shooters that are challenging the player to the max. And this one ain't no exception, even when you join a server that don't have the realistic setting on, you still will find yourself being killed extremely easily by a well placed shot to the head and going behind cover isn't gonna put you in a third person camera angle either, so blindfire really lives up to its name here. The sound design as always is outstanding as it really gives you that feeling of being in the middle of the Stalingrad siege or other iconic battlefields of the Eastern Front. But the moments when you score a kill are even more satisfying then what other online shooters can provide, especially if it is a headshot of an enemy soldier who is running quite a distance away from you. As for the single player campaign however, you will find that the AI isn't really that great and don't be surprised if you end up with a frustrating mission where your AI team mates don't do as they're ordered to do, it is generally best to stick with the multiplayer. Oh and don't forget to check out the expansion pack Rising Storm that adds in the Pacific Theater of war with Japanese and American soldiers fighting in the jungles with new weapons and vehicles to try out.
This is a really good WWII shooter, specially the online mode. The community is quite extensive, you won't be alone playing this, at least to date. The solo mode is (at least for me) more like... a tutorial for the online game, it will train you so you can play online with plenty of expertise with the controls. But it's hard and enjoyable too. One of the things that really caught my eye (my ear actually) is the sound. It's very detailed, well recorded, the weapons are great. It's worth it!
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