Rising Storm is the next game in the award-winning Red Orchestra franchise. You know the great gameplay, innovative features and realistic audio and graphics of RO2 - Rising Storm will take this to the Pacific Theater, adding even more features, new levels, new weapons and new factions.Read full description
Rising Storm is the next game in the award-winning Red Orchestra franchise. You know the great gameplay, innovative features and realistic audio and graphics of RO2 - Rising Storm will take this to the Pacific Theater, adding even more features, new levels, new weapons and new factions. The game will allow the player to fight across iconic locations from the famous island-hopping campaigns in the Pacific from 1942 to 1945, as the US Army and Marine Corps fight it out with the Imperial Japanese army and Special Naval Landing Forces. Players will experience beach assaults, jungle fighting, close quarters night fighting and more across Guadalcanal, Iwo Jima and Saipan, among other iconic battles. The player is able to take the part of either side – American or Japanese – battling it out online in multiplayer on up to 64-player servers.
Rising Storm also introduces an entirely new type of gameplay to the franchise - asymmetrical warfare. The American’s have the apparent advantage in firepower with their fast firing semi-automatic rifles, fully automatic weapons, and devastating flamethrower. The Japanese balance this out with gameplay elements that model their raw courage, ferocity, and cunning use of equipment. Their knee mortars allow them to rain indirect fire down on their enemies from anywhere in the map. Grenades can be planted and turned into booby-traps for unwary GIs. The Japanese put very high store on close-quarter combat, with a bayonet on almost every weapon – even machine guns and SMGs. Their banzai charge suppresses the enemy making it difficult for them to return fire and gives them an opportunity to close in to use bayonets and katanas on their opponents.
Large Scale Multiplayer Combat in The Pacific: Take part in the brutal fighting in the Pacific online with up to 64 players at a time.
Iconic Battles: Experience iconic battles such as Iwo Jima, Saipan, and Guadalcanal as the US military struggles to clear the Japanese from the islands in the Pacific.
Asymmetrical Gameplay: Far from the mirrored gameplay seen in other shooters, both sides utilize historical weapon sets and each have unique gameplay capabilities. American firepower is matched by Japanese ferocity and guile with such features as banzai charges, booby-traps, the infamous “knee mortar” and more. This creates a unique gameplay experience that can’t be found anywhere else.
WWII weaponry redefined – again: all of the weapon functionality you expect from the franchise returns - true to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, and more, create WWII weaponry that has no equal. To that add over 20 new weapons including the devastating flamethrower and the portable “knee mortar”.
Morale: Your soldier’s state of mind plays a bigger role than ever. Banzai charging Japanese soldiers can heavily suppress the Americans making it difficult to return fire and allowing the Japanese to close the distance. The Americans can use their firepower advantage to suppress their enemies and gain the advantage!
Bonus Content: All Red Orchestra 2 multiplayer content is included with Rising Storm as a free bonus. Fight in the Pacific, then fight on the Eastern Front at any time, all in the same game and same server browser. Find out what made Red Orchestra 2 PC Gamer’s Multiplayer FPS of the Year in 2011 with this award winning content.
Full Mod SDK and Steam Workshop Support: Download some of the amazing existing community made content for Red Orchestra 2, or try your hand with the mod SDK and make your own maps or mods for either Rising Storm or Red Orchestra 2.
Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. Grow in rank, earn achievements, improve your abilities, and become a Hero!
Rising Storm© 2013 by Tripwire Interactive. Red Orchestra© 2006-2011 by Tripwire Interactive. Rising Storm® and Red Orchestra® are registered trademarks of Tripwire Interactive in the USA and other countries. All rights reserved.
this series was always famous for being "pure". Except for reincarnation, if they didn't have it in ww2, you don't have it here. Auto reload? Forget it! Mini map? Nah! Huge red names, showing exactly who to shoot? No. Also, for those who pick sniper, because that is the easiest class, they're in for a nasty surprise. Everyone has to learn to aim again in this game! Also, if you think the enemy is dangerous, you have seen nothing yet. You need to stick to your cover, because running in the open is a good way to get shot, not just by the enemy, but also your own team. From afar it's really hard to tell, who is with who, so communication is key, and everyone should be always where you're supposed to be. If you take a wrong turn and run toward your own troops, you're the only one to blame for getting teamkilled. This is a hard game and is not for anyone. But, with determination, it can be quite fun, also...after playing this, no one will think that fighting in a real war is a good idea, if they value their survival :)
Fans of Red Orchestra 2 will be more than satisfied but even new people to the franchise (like me), will most likely find the gameplay addictive and the experience one of a kind. This game also includes the Red Orchestra 2 multiplayer so you can fight in the Pacific AND the Eastern Front. There are huge 64 player battles in extremely large maps that really makes you feel like you?re part of a war instead of a multiplayer shooter. Red Orchestra has always been about realism which means limited HUD, quick deaths, a bleed out system, and a morale meter. Red Orchestra 2 players won?t be surprised by these features because they aren't anything new, but I just wanted to mention them for new players. The moral system affects the shakiness of your screen and the amount of colour you can see. If an enemy suppresses you, it will quickly drop. If artillery falls near you, it will drop. If you witness a fellow teammate getting killed, it will drop. There are lots of things that affect it but over time it gradually recovers. Aside from the new maps and new weapons, the best new features are the distinct differences between the American side and Japanese side. The Americans have superior weapons whereas the Japanese have dirty tactics like grenade traps and Banzai rushes. So any Japanese soldier can use his grenades as traps by planting them in the ground. Luckily enough, they aren't triggered by fellow Japanese. The Banzai charge is a really interesting feature. Any soldier can charge forward while quickly diminishing morale of the Americans affecting their aim etc. The more Japanese that group together during the charge, the higher the morale drop for the Americans. While performing a Banzai charge the Japanese are also more resistance to gunfire. The Japanese weapons aren't as good as the Americans, but the effective use of these tactics can really make a difference. There are various game styles that have been added such as ?Action? which includes a more revealing HUD. So far I?ve only played Objective mode so I can?t tell you much about the game modes, but objective is very fun and really emphasizes teamwork. It?s nice to play a game where teamwork is important and although one player can?t do much, a whole squad working together can really make a difference. I enjoy the visceral nature of the game and the realistic sounds used. It really is a definitive WW2 experience that I won?t forget!
This game does really take some time to learn and get even decent at. You often die from one shot, and running brainlessly against the enemy is often a guaranteed death. There's almost no UI - except if you press a button to show current objectives and more - which makes you for example have to count how many bullets you have used. It's really tense. There's a decent amount of classes and every class has a couple of guns to choose between, but for the most part I've had to play as a standard rifleman with a semi-automatic rifle, since there's a limit to the amount of people who can be one specific class in the game. The graphics are pretty good, but the textures may not be the best. The game is not colorful at all, but I don't suppose that the battles in WW2 was very colorful in real life. Overall this is a very good, pretty slow-paced shooter that I recommend to people who feel like they've got time and patience to learn it.
Rising Storm is first-person multiplayer shooter game. It's really good WW2 game. It similar to Red Orchestra 2, there are huge servers like 50+ people. Don't have much similar to COD or Battlefield this game is about realism. There are several classes to choose from. There are tons of historical locations jungles, beaches, also the fights take play in night too not only in days. When you die you can respawn next to your squad leader. It's more team based game don't go alone stick to your team mates. Most of the guns have bug recoil so you'll need to train a bit. When you shoot enemy not only the Hp will go down but they may bleed to death. The graphics are good but it works on weak machines too.
For those seeking an alternative to mainstream shooters like COD, Battlefield, and CS, Rising Storm is a refreshing take on War and the trials of mass combat. Hardcore players will love Rising Storm because of the constant fear of being shot down out of nowhere, and with no killcam. Objectives are far more important than KDR, and you can be shot down with a few bullets. There is a fairly steep learning curve and you cannot expect to be an average player when you begin playing. Communication between squad and team members is key, and every life ticket counts. Choose between the Axis and the Allies, and prepare for combat.
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