Take a trip to fame and fortune by building the biggest, best, scariest, and most thrilling rides ever seen in any theme park. Can you make money in this volatile business? Can you become the ultimate Roller Coaster Tycoon?Read full description
Take a trip to fame and fortune by building the biggest, best, scariest, and most thrilling rides ever seen in any theme park. Can you make money in this volatile business? Can you become the ultimate Roller Coaster Tycoon?
One of the best games from acclaimed Tycoon series, with well designed gameplay mechanics, appealing graphics, and really high re-playability value. There’s no limit to what you can create so design and build the most thrilling roller coaster the world has ever seen - and buckle up for the ride of your life!
Includes RollerCoaster Tycoon and its two expansions: Corkscrew Follies and Loopy Landscapes
4 out of 5 scientists agree: this is one of the most enjoyable and addicting games in existence!
Design and construct your own roller coaster rides or choose from fantastic pre-built designs, all with accurately simulated motion physics
© 2003 Atari Interactive, Inc. All Rights Reserved. RollerCoaster Tycoon® © 1999 Chris Sawyer. RollerCoaster Tycoon®: Corkscrew Follies © 1999 Chris Sawyer. RollerCoaster Tycoon®: Loopy Landscapes © 2000 Chris Sawyer. Manufactured and marketed by Atari, Inc., New York, NY. Atari and the Atari logo are trademarks owned by Atari Interactive, Inc. Roller Coaster Tycoon® is a trademark owned by Chris Sawyer. All other trademarks are the property of their respective owners.
I'm more of a man of action...games( XD ) so, i normalli don't play anything that don't have swords of explosions in it. This game is different. For some reason, i always loved to create my own attractions, especially the roller coasters. There is an unfinished one in this game, that i have tried to perfect for the longest time! Basically, there is a launcher, and a rail, that goes high, then stops. The default setting is, it stops at the end. If you set the speed higher, you can lauch it like a cannon, which isn't healthy for the guests in it. There are explosions in this game after all... Anyway, i spent a lot of time trying to create a ride, where the cars jump from one ramp to the other. I'm pretty sure it cant be done. Too bad, it would look awesome. It's a really cute game by the way. i used to paly it for hours...days even on the summer. Nowadays it basically runs on anything, so give it a try, if you need a break from all the fighting :)
RollerCoaster Tycoon is still one of the most fun simulation games out there. You can build almost every theme park ride imaginable and then customize it by adding paint, themes or music to the ride. If building your own rollercoaster isn't your thing then don't worry because there is a lot of different pre-made designs to choose from. The graphics still look good and I haven't had any problems running it on Windows 7. One important thing I have to mention is the fact that this game is extremely loud so be prepared to turn down your volume when you launch it for the first time.
Rollercoasters, who doesn't love them? Rollercoaster Tycoon allows you to design your own thrill rides in your very own theme parks. The isometric tile system is easy to get the hang of yet is very powerful for those that want to design beautiful park. The campaigns themselves are a lot of fun, though typically they blend together once you get your park up and making money (with the exception of a few levels, such as the one where you can't alter the landscape). Overall, this game is a blast and still holds up nearly two decades later.
I've played all the RollerCoaster games and expansions, but this is still my favorite. 2 is basically a slight expansion of 1 and 3 just tried too hard to integrate better graphics when it wasn't necessary. The best part about this game is that it is for any age. I first played it at 11 and I have found myself playing it multiple times even 10 years later. It is a great game to relax with while you watch a show or even read a book. If things get too slow for your liking you can always fast forward, just watch your guest and currency! It is interesting just how much they threw into a game about building a theme park in 1999. You have the rides, but you also have food/drink stalls, bathrooms (you can make them pay for it too >:D), mechanics, handymen (for those sick ride goers), entertainers, and other such things. One of the fun things to do is to custom build a rollercoaster that is meant to crash, maybe drown a few angry guests, or even let the park get completely vomit covered so you can get the award for the dirtiest park (yes that exists). The newer games just overcomplicate the gameplay. This has it down to an art. Just enough micro management to keep you interested without being a complete chore and enough gameplay to last a good long while. This is truly from the golden age of gaming. Back when the game content mattered more than cutting edge graphics and didn't rely on 50 dlc skin packs.
Building and designing a park that will bring lots of guests is fun. As you learn what guests like, how to theme things, providing a variety of different attractions for different guests to enjoy, etc. There are also other fun things to do like trapping some guests far away from the others and making them participate in literal survivor games (the game does not necessarily support you doing this, but it won't stop you either) and building needlessly complex coasters that intertwine with each other more for your enjoyment than that of the guests. I've had lots of fun with this game.
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