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Runestone Keeper

DRM

$9.99

$9.99

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Runestone Keeper

$9.99

$9.99

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$7.99

Runestone Keeper is a challenging roguelike to roguelite dungeon crawler that blends classic role playing elements and turn-based combat strategy. 

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Game description

Runestone Keeper is a challenging roguelike to roguelite dungeon crawler that blends classic role playing elements and turn-based combat strategy.

Dive into the dungeon roguelite-ness and begin your very own epic adventure! Grab your rucksack, sharpen those dusty swords, step into the dark chamber and fight for glory!

KEY FEATURES:

  •  Randomly Generated Dungeon Elements – Almost everything is generated differently each time to ensure a unique experience!
  •  Prefix and Suffix Based Equipment – Loots come with random yet rare prefixes and suffixes. Combat, collect and combine for a killer suit!
  •  Diverse Monster Mixes - Tread lightly, or be ganged upon by monsters with complementary abilities that might drive you crazy.
  • - Items, Traps, Devices and Events - Opportunities for a favorable turn even at the most desperate moment. Choose wisely and use the unwelcoming surroundings to your advantage!
  •  Heroes and Goddesses – Create your hero’s attributes build! Sacrifice to receive your mighty God’s blessing (and later betray him to check out his fury)!
  •  Modes and Leaderboards - Multiple modes to choose from and a global ranking system to check yourself among all the dungeon adventurers.
  •  A Challenging Experience - Prepare to have a tragic (not to mention permanent) death

Game info

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  • Rating
Publisher:
Blackfire Games
Developer:
Blackfire Games
Genres:
Indie, Mac, RPGs
Source:
Blackfire Games
Released:
Thursday, March 3, 2016
Modes:
Singleplayer
Languages:
Format:
Digital PC Download
Headset:
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62
Bad RNG destroys otherwise great game :(

While Runestone Keeper does a lot of roguelike elements right it cannot be forgiven what it does wrong, especially not in such a genre. Random generation of levels works perfect, the game features loads of enemies and items making each playthrough very different and giving crazy amounts of replayability, it offers great challenge, looks and plays well - then why would I not recommend it? Three letters. RNG. RNG to some extent is welcome in roguelikes - you want random levels and loot to have unique playthroughs. But at the other hand you also want your skill, strategy, planning to matter as well. Here it does not. Everything is so heavily RNG based that the game basically becomes a glorified dice roll. No matter your items, strategy, skill - you can die in one hit or one trap because of bad dice roll. It's extremely frustrating and totally destroy all the fun in otherwise great game.

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