Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy...Read full description
Sid Meier's Civilization® V: Brave New World is the second expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy. Your influence around the world will be impacted by creating Great Works, choosing an ideology for your people and proposing global resolutions in the World Congress. As you move through the ages of history you will make critical decisions that will impact your relationship with other civilizations.
Sid Meier’s Civilization V: Brave New World also introduces nine new civilizations, eight new wonders, two new scenarios, four new gameplay systems and dozens of new units, buildings and improvements offering an expanded variety of ways to build the most powerful empire in the world.
New Culture Victory:
Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers and Musicians that are placed in key buildings across your empire like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites of ancient battles and city ruins for priceless cultural artifacts. Become the first civilization with a majority influence in all other civilizations to achieve a Culture Victory, becoming the envy of the world.
New Policies and Ideologies:
Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to increasingly powerful abilities, and serves the different victory conditions in unique ways. The choices you make will impact your relationships with other civilizations for the rest of the game.
The importance of diplomacy is intensified and city-state alliances are more important than ever. Change the diplomatic landscape through a new World Congress that votes on critical issues like implementing trade sanctions against rogue nations, limiting resource usage, designating host cities for the World Games, and the use of nuclear weapons. Game-changing resolutions, vote trading, intrigue and a new lead-in to the Diplomatic Victory ensures that the end of the game will be more dynamic than ever before.
International Trade Routes:
Build your cities into hubs of international trade by land and sea, creating great wealth and prosperity for your people, while also spreading religion, cultural influence, and science. The number of trade routes increases through the advancement of economics and technologies, the creation of wonders, and the unique abilities of your civilization. Will you connect to a closer city for a lower payoff and a safer route, choose a longer route with more risk for the bigger payoff, or perhaps point your trade route inward, sending vitally important food and production to the far corners of your own empire?
New Civilizations, Units and Buildings:
Nine new leaders and civilizations are introduced, including Poland, Brazil, Portugal, Zulu and more each with their own unique traits, units and buildings.
This expansion set introduces eight new Wonders including the Parthenon, Broadway, the Globe Theater, and the Uffizi.
Two New Scenarios:
American Civil War:
Fight the “War Between the States” from either the Union or Confederate side as you focus on the critical Eastern theatre of operations between the capital cities of Richmond and Washington.
Scramble for Africa:
The great colonial powers of the world are scrambling to explore the Dark Continent and extend their reach into its interior. Search for the great natural wonders of the heart of Africa as you explore a dynamically-generated continent each time you play.
DIRECTX: DirectX® version 11
Other Requirements & Supports: Initial installation requires one-time broadband internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Visual C++ 2008 Runtime Libraries, and Microsoft DirectX.
© 2007-2013 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games. Sid Meier’s Civilization V, Civilization, 2K Games, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. The ratings icon is a trademark of the Entertainment Software Association. All rights reserved.
This expansion is basically a collection of changes to the base game of Civilization V. A lot of people say it's essential to the experience and they're probably right. You get a lot of good modifications to existing content. Positives: + In addition to the scientific, domination and diplomatic victories, a cultural win condition is added for players. By using great writers, artists, musicians and archaeologists (who can unearth rare artifacts) you can spread your culture across borders to become the most culturally rich and influential nation. This adds an extra layer of depth to the win conditions and another goal for players. + New policies and ideologies are hugely important and very cool. Choosing the path of freedom, order or autocracy will impact on how your relations are formed with other states and give you access to new, powerful abilities to steer you towards respective victory conditions. + The world congress is another new feature which dramatically changes Civilization V. In the atomic era after the United Nations is established, world congress votes on implementing reforms, trade sanctions against rogue countries, outlawing exotic resources, the use of nuclear weapons and much more. + This DLC also give access to new civilizations like Portugal and Poland, with unique buildings (including wonders) and units. Negatives: - A lot of people have criticised Firaxis for releasing unfinished games. Most of the features in Brave New World are considered critical to Civilization V by the community and therefore should have been in the base game.
At launch Civilisation V was lack lustre and some what shallow. It had promise but compared to previous iterations it just did not have a lot going on. Since this expansion and the subsequent Brave New World adding much to religion, culture, tourism, diplomacy, trade and new civilisations to play as this can be considered "One More Turn: The Game". Being turn based, you will always have some grand plan unfolding only to realise it is midnight and it would only require a few more turns until you had completed a wonder, taken over another civilisation or progressed your technology. There are many roads to victory and they all offer different play styles to keep things varied. In addition to the numerous civilisations and many maps this game has great replay value. It can be divisive amongst friends in a multiplayer match though as fighting over territory or natural resources can get heated. As with most Firaxis games, there are bugs and they can be frustrating at times but they do not take away from the fun the game gives you by allowing you to create stories of your civilisation's trials and tribulations through the march of time,
Finally the add-ons which made this game legitimate Civilization's series game. While G&K was - for me - not really what i have excepted, this addon fixes all things. Great new mechanics, It's just a must-have add-on for EVERY fan of Civilizations. Diplomacy finally brings to game some new strategy options, religions finally are important, also in diplomacy, MUCH better regimes, more advanced AI and new ways to win the game. Finally you FEEL that you are playing so advanced strategy game. You feel that climate. That realism. It's finally requiring and enjoying at once. Great work. With this add-on, game ultimately seems to be complete, advanced strategy game from Civilization's series. You shouldn't play Civ V without this add-on now.
Sid Meier's Civilization V is a truly astounding game to enjoy single player or multiplayer. However everyone that has played it knows there is something missing. Well, Gods and Kings brought us some extra leaders and units but there was still something missing. Then came Brave New World. This expansion fixes A LOT of the bugs in the game and brings even more units and features into the game. Such as trade units to send items or gold to city states. Overall this expansion is a must have for any Civ 5 player. Pricey but worth it.
This expansion adds new dynamics to Civilisations V, and works improves upon features introduced in Gods and Kings. This expansion introduces new features such as ideologies, trade routes (reworked), new leaders to play (Also reworked some older leaders too, such as Bismarck for Germany) and a reworked Cultural Victory which is won through tourism. While it adds new mechanics to the game, there are some problems. While they're not large problems, it does gives the player little reason to play the older leaders as some of the new leaders are far better at what they do than the older ones. For example, the Zulus are, by a long mile, the best civilisation when it comes to land-base combat. They are unrivalled by any other civilisation, including Mongolia and the Huns. Brazil, which is another new civilisation introduced in Brave New World, can also outclass any of the old civilisations in a cultural victory. This leads players online to typically play new civilisations over the older ones, as they are far superior to the older civilisations. However, action has been taken by the developer to reduce the power of some of the new civilisations, so this is no longer quite a big problem, but still persists regardless. Overall, the new expansion is fantastic mechanically, but does have a few, albeit now small due to developers reducing the power of the new civilisations, problems which still persist.
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