"Slight but delightful, this is a lovely convergence of strategy and tactics." [Eurogamer]
Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier. Travel to new worlds, completing missions to help save and protect the planets and their people from dangerous Space Pirates, to powerful Marauders and other hostile factions. Build a planetary federation as you strengthen your fleet and secure your homeworld as you attempt to preserve intergalactic peace and your vision of humanity.
Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meier’s Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. See if you have what it takes to rule the universe!
Tactical Space Combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
Fully Customizable Starships: Create an armada that fits your tactical plan with modular spaceship design.
Diplomacy, Strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
A Galaxy Of Adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
Multiple Paths To Victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory
© 1991-2015 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games. Sid Meier's Starships, Civ, Civilization, 2K Games, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two Interactive Software, Inc. Uses Granny Animation. Copyright © 1999-2015 by RAD Game Tools, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved. The content of this videogame is fictional and is not intended to represent or depict an actual record of the events, persons or entities in the game's historical setting.
Lets get this out of the way first. Did you play spore? Remember the last stage, where you got a spaceship, and had to run between your own planets, fighting off pirates, invaders, and asteroids, then occasionally catching your breath, and retaliating against the enemy? Well, if you hated that in real time, this game is even more tiresome and longer. Now, this is not a bag game, in fact, it's pretty enjoyable, it's just have some problems. The first one, is the aforementioned, the other, is that it came from the makers of Civilization...it's kinda a sequel to Beyond Earth, yet it's basically a mobile game, and not even a mobile civilization, but some fleet management fighting game. If you can can live with that, you just might have a chance of enjoying this game. Pro tip: use rockets. It's insane, how much damage you can to, especially if the enemies are forced to a tight formation.
First off, I will say that this game is good. But if you are approaching it expecting Civilization level gameplay, it will let you down. This game is very much made for the tablet/smartphone market; with very quick, somewhat shallow gameplay. Everything is instant, there are no build times. If you have the credits for anything, you simply purchase it and have it instantly. Units are relegated to a single fleet, which you can build up decently well, and combat is quick and satisfying. The only major issue I can really say about this game is a lack of multiplayer of any form. It feels like with the quicker, and more immediate nature of the game, a multiplayer mode would be quite fun. Sadly it isn't there. Other minor issues would be no full screen mode, as well as a 30 fps lock (personally don't care as long as it is stable, but worth it to mention for those who do). Other than that, it is a fun game. I would just advise that if you are wanting Civ 5 level gameplay, not the game for you. I would recommend at Endless Space if you want deeper gameplay. But for a quick game, this is not bad.
If you set your workers to automate or always put someone in charge of running your cities then this is a game for you. Sid Meier is known for giving you the ability to micro manage everything. So understandably this game is really making people angry because it's not that kind of game. It has a lot of offer but doesn't take anything too far. For me, a person who likes to plan my attacks and be able to led my forces into battle while not having to go back to every planet, city, etc. I own each turn to make sure it's on the right path, this game is a ton of fun and more challenging than I expected. Sure it's not going to be a game you sink 200+ hours in but it's also not a day consuming march of tears and cheers that gets saved at 2am and never finished.
This is a board game set in space, but it doesn't have the depth or features which we should expect from the name Sid Meier. It is very repetitive and has limited features. It's a choppy, boring and short game that constantly lags and crashes. It has a lot of potential, but there's no joy of exploration and conquest like Civilization. It also lacks Fullscreen. In the gameplay, everything you construct is instantly done, you don't wait. Just get a lot of resources and then finish wonders and cities in a few turns so you will win. Food -> Cities, Science -> Research, Energy -> upgrade/build your fleet. It's just so simple.. Graphics and music are fine, but..just that. This game is the worst of Fixaris
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