"As it stands, this very likely is the best PC fighting game available, period – and doubly so for the money. And not only that, but buying the game gives you access to the Skullgirls Beta, so you can test out changes in advance of their going live in the game proper." - Gamingtrend.com
"A sharp, snazzy and accessible fighting game, held back by the unnecessary sexualisation of its antagonists." - PCgamer.com
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers, Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Classic six-button play gives each character a huge variety of attacks and special moves
Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
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The gameplay is great, fighting is quite complex and will keep your experience very fresh. Not very repetitive really, thanks to all the wonderful mechanics, very creative ideas in this! The game does great to add variety. Cool art-style, the graphics are fine. Gameplay is wonderful, so much fun! The context is good and the story-telling is alright. The core of the game is the gameplay, the fighting, and it's fantastic. If you like fighting games, check this out. I highly recommend buying this, the price is unbeatable. I absolutely love this game just for the amazing gameplay, it's very, very enjoyable and fun to play. So goood!
Skullgirls is quite the creative fighting game, something that is difficult to do these days. At first, it seems like every other combo-based fighting game, which it can be played as, but add in how vastly different the playstyles of different characters are and how the number of characters you play as during each battle alters their strength, and whole new strategies become apparent that simply can’t be done in other fighting games. However, the most creative aspect of the game is the characters, setting, and story. It embraces pure ludicrousness that is somehow balanced out by the fact that everything makes sense within the universe; it’s like the creativeness of old comic books was used to create this video game. And the story plays off this ludicrousness and makes the characters believable and sometimes relatable. Of course, you will need to play through the different characters, and you will learn something new every time. Play Skullgirls. Its creativeness is something that deserves to be experienced.
Usually I don't play that many fighting games, but I was tempted to try this one because of its artstyle. I was not disappointed. Not only is the game beautiful-looking, but it's also easy to comprehend the controls and fighting techniques. Each character feels unique and well-defined. Definitely worth you time.
I'm not very good at fighting games but this one is definitely a keeper. The hand drawn style of everything looks beautiful, combat is nice and fluid, story is solid. Another cool thing about this is that (devs did this for the previous DLCs) the dlcs are released free for a week or two then gets a price. So if you claim it in that week it's free DLC which is always nice.
I have been a fighting game since Street Fighter II. I would bike down to the arcade to play for hours and spent more than my fair share of quarters trying to perfect all the characters. That love for fighting games has continued to this day. Skullgirls is an indie project made by competitive fighting game players, for competitive fighting game players and the love shows through. Each and every character in the game is unique with completely different styles and move sets. The graphics are beautiful in their simplicity, and the backgrounds are often breathtaking. The mechanics in the game are also fantastic, utilizing some of the best aspects of several other fighting games and some that are unique to this game. I think it's particularly interesting how Skullgirls features and anti-infinite mechanic in their combo system that itself can be used as a trap for players who really know what they're doing. Many, many, many details show the details of the competitive nature of this game, from the no accidental pausing mechanic (you have to hold pause for a full second before the game actually pauses during two-player), right down to the super simple button configuration. Also, the game allows you to fight with anywhere between one and three characters by either supercharging a single character or scaling down the power of each character in a team of three. It's a great mechanic that works surprisingly well. I only have two complaints about Skullgirls, only one of which is a real complaint. During the single player, the boss can be absolutely ridiculous. Like throw-your-controller-across-the-room ridiculous. Most people playing this game aren't doing so for the single player, but for those of us who still occasionally want to play it that way, it can be incredibly frustrating. My non-complaint is that due to the crazily competitive nature of the game, it's difficult for non-experts to find games online. The bar is set so extremely high that newer players really don't have much of a chance against those who are highly skilled. This is true of any good fighting game, but games like Street Fighter have large enough communities so that it's a bit easier to find players around the same skill level. If you can pick this up with a few friends, that's probably your ideal scenario. For those with the patience and love of fighting games, you would be hard pressed to find a better competitive fighter than Skullgirls. Grab a friend, grab an extra copy, and have a blast.
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