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Space Engineers





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Space Engineers





Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

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Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.

Key Features:

  • Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones

  • Game modes

  • Creative – unlimited resources, instant building, no death

  • Survival – realistic management of resources and inventory capacity; manual building; death and respawn

  • Single-player – you are the sole space engineer

  • Multiplayer - alpha version (not a final version)

  • Creative and survival mode with your friends

  • Cooperative and competitive

  • Privacy customization: offline, private, friends only, public

  • Max 16 players (this may increase in the future)

  • Weapons on/off

  • Copy-paste on/off

  • Starting Worlds

  • Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.

  • Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.

  • Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.

  • Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.

  • Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.

  • Easy Start 1 – start on an asteroid platform with one large ship and two small ships

  • Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)

  • Lone Survivor – start on an abandoned asteroid platform with no ships

  • Crashed Red Ship – your mother ship just crashed...

  • Two Platforms – competitive two-team multi-player world

  • Asteroids – start in a rescue ship with very limited resources

  • Empty World – no asteroids, no ships; suitable for creative mode

  • Enemy NPCs

  • sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.

  • pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.

  • enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory

  • Ships (small and large ships – build them, pilot them and crush them

  • Space stations

  • First-person & Third-person

  • Planetary bases, outposts, cities!

  • Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag

  • Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)

  • Procedural asteroids - adds an infinite number of asteroids to the game world

  • Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!

  • Drilling / harvesting

  • Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components

  • Deformable and destructible objects – real proportions, mass, storage capacity, integrity Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs

  • Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel

  • Magnetic landing gears – attach your ship to a surface (another ship or asteroid) Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors

  • Gravity – produced by planets and gravity generators. Spherical gravity generator also available.

  • Rotors – create rotating objects

  • Advanced rotors – able to function as a conveyor system

  • Refinery - process harvested ore to ingots

  • Assembler - manufacture components from ingots

  • Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator

  • Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry

  • Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher

  • Large weapons - missile launcher (for large ships)

  • Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time

  • Solar panels - produce energy depending on the amount of light that they catch from the sun World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings

  • 32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)

  • Steam Workshop - Share your creations with the Community (upload and download worlds)

  • Modding - world files, shaders, textures, 3D models

  • Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.

  • Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian

  • Custom colors for blocks – Customize your creations by using any color you like

  • Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!

-Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)

  • Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory.

  • Collectors can collect small objects (ore, ingots, components, tools) into inventory.

  • Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)

  • Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars

  • Wheels - use them with rotors and artificial mass to build vehicles

  • Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel

  • Large weapons - missile launcher (for large ships)

  • Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount

  • Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%

  • Pistons - offers the option to build more advanced machinery

  • Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere

  • Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles

  • Atmospheric thrusters - powered by electricity, working only on planets with atmosphere

  • Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.

  • Remote ship control – control ships without being inside the ship’s cockpit (drones)

  • Remote turret control - control turrets directly

  • 3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)

  • Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future)

  • Blueprints - save your ship or station on a blueprint and paste it into your game

  • Projector block – project blueprints and weld the projection

  • Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership

  • Sound block - reproduce predefined sounds such as alarm or siren for announcements

  • Programmable block – players can write small programs executed by the block

  • Communication – chat between players and factions

  • GPS - create, send, receive and manage GPS coordinates in the game

  • Voxel hands - shape and form the asteroids and change their material (creative mode only)

  • Xbox controller support

Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

How to Play

Start by watching this video tutorial: http://www.SpaceEngineersGame.com/how-to-play.html

Performance Notes

Space Engineers is in development and undergoing frequent optimizations. The performance will get better.

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Game info

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Keen Software House
Keen Software House
Strategy, Simulation, Indie
Keen Software House
Wednesday, October 23, 2013
Digital PC Download
Customer notes
Minimum Requirements
  • OS: Microsoft Windows XP (latest SP)
  • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
  • DirectX: 9.0c
  • Hard Drive: 2 GB free HDD space
  • Audio: DirectX® compatible on-board
  • Space Engineers is in alpha stage of development and undergoing frequent optimizations. The performance will get better.The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers. Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html Minimal requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
Recommended Requirements
  • OS: Microsoft Windows 7 (latest SP)
  • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
  • DirectX: 9.0c
  • Hard Drive: 5 GB free HDD space
  • Audio: DirectX® compatible on-board

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Reviews for Space Engineers

{{(r.PositiveVotesCount || 0) | number:0}} {{(r.PositiveVotesCount || 0) === 1 ? person : people}} found this helpful. Was this review helpful to you?
A Fun, Sci-Fi Basebuilding Game that shows much promise since it was released

A block base building game where you build spaceships and explore the universe. There are multiple planets, there's Mars, an Alien Planet and Earth. You can setup on asteroids on the way to these planets. The graphics are visually great, especially when you're in space. The space physics are great for this game including inertia for all you science geeks out there. They fixed most of the early bugs in the game but as long as you don't download mods for the game, you're good. There are space pirates you can attack with guns that are attached to your ship that you crafted like an assault rifle, rocket launchers and turrets. You can loot space stations as well to help build and craft better items. This game is getting updated regularly by the developers so you don't have to worry about them abandoning the game anytime soon.

My Space

Space Engineers, though not boast developed survival element or the rich world that can be explored, nevertheless tightened its development of the construction element. Build ships in Space Engineers really interesting. The player starts with one small ship or base, gradually acquires its own small fleet of ships of different purpose, from resource extraction and construction to the exploration and combat, from simple databases with small drones to carriers and battleships. And how to build a ship has a value - preventing engine damage blocks cravings, rotors and pistons may bind and break if something will disturb them, and laser antenna loses the signal if something is between them and the goal. Improperly designed miner has a chance to lose your drill, improperly designed warship can crush your own side rocket too sharp turn. And these elements of construction, rather than to make the design of the next ship difficult or irritating sensation added if your ships are alive, the individual, instead of just the dead boxes are fastened to the sides of the engines. Add to that the customization and control of each functional block and a rich control element base - sensors, antennas, timers, buttons.

Wow... simply wow.

This game is wonderful! The devs are constantly updating and upgrading it. It's fun to play by yourself or with friends. The procedural generator is astounding, with endless possibilities. The game is more complicated now, but still really fun to play! Would recommend buying if you want to spend some quality time with just you and space ;)


To start this game is outstanding and has great graphics! I wish the mechanics were easier to learn and use though its fun to build and fly ships. The combat is hard and multiplayer is somewhat a struggle, but it all helps you learn and become great. I got it and jumped right in with a mix of creative and tutorials to help me learn and understand which I recommend doing if you are new or took a break for a while. I wish there was some more life around planets and space. Otherwise I HIGHLY recommend space engineers to sandbox survival game players.

Fun, but complicated

Pros: +Space +Planets +Construction +Sandbox Cons: -Complicated Space Engineers is a fun space-based (pun intended) sandbox game. SE allows great creativity and freedom to build as you see fit. The only criticism I have is that it takes a long time to get in to, being that it is so complicated. However, if you stick with it, you will slowly figure this game out and it will quickly become one of your most treasured games!

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