Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.Read full description
Update 1.185 - Major Physics Overhaul
With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations.
These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible.
The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings.
Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.
Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.
Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
How to Play
Start by watching this video tutorial:http://www.SpaceEngineersGame.com/how-to-play.html
Space Engineers is in development and undergoing frequent optimizations. The performance will get better.
The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.
Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html
Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
Space Engineers® is a trademark of Keen Software House a. s.
I usually dislike early access games. I usually take a fat pinch of salt when I see new 'build your own' style game comes come onto Steam too. Not in this case. Space Engineers has quickly earned a spot in my all time favorite PC games for its dynamic and engaging construction system and it's got one of the coolest looking destruction systems I've ever seen in a game like this. The devs have been keeping up with weekly updates since its launch and they're very involved with the community. As a matter of fact, player made content will be appearing as randomly spawned ships in the upcoming exploration patch. The construction system is very simple, even familiar for most people I'm sure. It's like Minecraft, in that you're building pretty much everything out of blocks, but that's where the similarities end. Ships are made by sticking a power plant, cockpit, a couple gyroscopes and thrusters (In every direction by the way! Space has no gravity or atmosphere so your ship needs forward thrusters to slow down, etc), maybe a few weapon systems. Then you have to hook up conveyor pipes to most of those things to power them with resources and components you get from mining asteroids. Ships can be as big or as small as you like, the only real limit is how much your PC can handle. Everything from little scout fighters, mining ships, frigates, fighter carriers and even humongous titan-sized battleships can be built. Yes, you could even build your own Death Star, but you might have to wait a little while for a working Superlaser. Or you could just mod your own Superlaser into the game, because Space Engineers has a modding API and a fully fledged Steam Workshop page that's already crammed with all sorts of player created content. There's also an integrated blueprints system (And a corresponding hologram projector for constructing saved blueprints from scratch) so you can save ships and carry them over to other servers/maps, or if the first ship you had gets destroyed and you want a replacement, you can just ctrl-v it into the game after selecting it from the blueprints menu. Very very handy. Ships and stations crumple, tear and otherwise deform when they take damage, whether you're hosing them down with lead, setting off explosions or just smashing into each other for fun. You can see the damage your ship takes over time as holes, scratches, dents and warping are modeled into most blocks. Even portions of your ship can be sheared off and cause extra damage as they free float in space, getting knocked around and causing even more havoc as they get caught on your ship and tear it apart from the inside if you're not careful. The same rules apply to your enemy too though. It's very exciting and sometimes anxiety-inducing, the way combat works. There are two gameplay modes currently, survival and creative. Survival mode lets you build everything from scratch and assemble it together using the various ingame tools you're provided with. Everything needs to be constructed piece by piece and you're limited by how many resources you have and what kind of tools you have available. You can mount bigger and better drills, welders and grinders onto your ships after you acquire enough supplies. Creative mode is exactly what it sounds like; you have free reign to do whatever you like in the galaxy and everything is constructed instantly the second you place it down. A pretty solid multiplayer mode with player-created factions and servers was patched in a while ago. It even supports mods. I haven't spent a lot of time online aside from on my own private server I play with one or two friends on but there's practically no change between offline and online gameplay aside from some occasional connectivity and performance issues. The multiplayer still needs quite a bit of polishing, as does the overall performance of the game, but so far it's come together very very nicely and I expect I'll put another fifty hours or so into the game before it's released. If you're into Star Wars, Battlestar Galactica, Warhammer 40k or any other scifi genre, buy this game. You'll thank me later.
A block base building game where you build spaceships and explore the universe. There are multiple planets, there's Mars, an Alien Planet and Earth. You can setup on asteroids on the way to these planets. The graphics are visually great, especially when you're in space. The space physics are great for this game including inertia for all you science geeks out there. They fixed most of the early bugs in the game but as long as you don't download mods for the game, you're good. There are space pirates you can attack with guns that are attached to your ship that you crafted like an assault rifle, rocket launchers and turrets. You can loot space stations as well to help build and craft better items. This game is getting updated regularly by the developers so you don't have to worry about them abandoning the game anytime soon.
Space Engineers, though not boast developed survival element or the rich world that can be explored, nevertheless tightened its development of the construction element. Build ships in Space Engineers really interesting. The player starts with one small ship or base, gradually acquires its own small fleet of ships of different purpose, from resource extraction and construction to the exploration and combat, from simple databases with small drones to carriers and battleships. And how to build a ship has a value - preventing engine damage blocks cravings, rotors and pistons may bind and break if something will disturb them, and laser antenna loses the signal if something is between them and the goal. Improperly designed miner has a chance to lose your drill, improperly designed warship can crush your own side rocket too sharp turn. And these elements of construction, rather than to make the design of the next ship difficult or irritating sensation added if your ships are alive, the individual, instead of just the dead boxes are fastened to the sides of the engines. Add to that the customization and control of each functional block and a rich control element base - sensors, antennas, timers, buttons.
This game is wonderful! The devs are constantly updating and upgrading it. It's fun to play by yourself or with friends. The procedural generator is astounding, with endless possibilities. The game is more complicated now, but still really fun to play! Would recommend buying if you want to spend some quality time with just you and space ;)
To start this game is outstanding and has great graphics! I wish the mechanics were easier to learn and use though its fun to build and fly ships. The combat is hard and multiplayer is somewhat a struggle, but it all helps you learn and become great. I got it and jumped right in with a mix of creative and tutorials to help me learn and understand which I recommend doing if you are new or took a break for a while. I wish there was some more life around planets and space. Otherwise I HIGHLY recommend space engineers to sandbox survival game players.
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