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Space Engineers





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Space Engineers





Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

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Game description

This is an Early Access Game

This means the game is still in active development, and can change drastically throughout development. The Early Access program will not only allow the player to enjoy the fantastic gameplay experience, but will also allow the player to make a real difference in how the game progresses.

The team will continue to create new features throughout the process. Those who choose to purchase the game should expect missing content, bugs, incomplete content and, potentially, game breaking problems.


Update 1.185 - Major Physics Overhaul
With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations.
These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible.
The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings.

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.

Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.

Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.

Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.

Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
Early Access
Planets and moons – inspired by real celestial objects (Earth, Mars, Alien, Moon, Europa, Titan), fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
Game modes

  • Creative – unlimited resources, instant building, no death
  • Survival – realistic management of resources and inventory capacity; manual building; death and respawn
    Single-player – you are the sole space engineer
    Multiplayer - alpha version (not a final version)
  • Creative and survival mode with your friends
  • Cooperative and competitive
  • Privacy customization: offline, private, friends only, public
  • Max 16 players (this may increase in the future)
  • Weapons on/off
  • Copy-paste on/off
    Starting Worlds
  • Earth Easy Start - start on a habitable planet with a set of basic vehicles. Your survival is threatened by attacking pirates who set up shop within range of their drones.
  • Mars Easy Start - become a colonist on a barren, inhospitable planet. Make sure you secure a source of water soon. Also beware of local pirates.
  • Alien Easy Start – the alien planet is a place with very sparse oxygen, not enough to breath freely. There is hostile fauna and pirates who want to claim the riches of this mysterious world and are not willing to share.
  • Moon Easy Start – You start on a moon orbiting a habitable planet. Your base is under attack by pirates.
  • Empty Star System - It is a star system with 3 distinctive planets and their 3 moons. Except for local fauna, planets are uninhabited.
  • Easy Start 1 – start on an asteroid platform with one large ship and two small ships
  • Easy Start 2 – start in a green asteroid station with several large and small ships (this is a large scene!)
  • Lone Survivor – start on an abandoned asteroid platform with no ships
  • Crashed Red Ship – your mother ship just crashed...
  • Two Platforms – competitive two-team multi-player world
  • Asteroids – start in a rescue ship with very limited resources
  • Empty World – no asteroids, no ships; suitable for creative mode
    Enemy NPCs
  • sabiroids (spiders): can be found on alien planets and on Titan moons. They can destroy metal blocks and attack players. Their favorite hunting strategy is hiding in the ground and un-burrow to surprise their prey. When players kill a spider, new spiders won’t appear in the area for some time. They also store some components inside their bodies from objects and blocks that they consumed.
  • pirate bases: can be found either in space or occupying planetary surface. They have bounty hidden inside their containers that players can loot if they get over the drone attacks.
  • enemy drones: they spawn automatically from pirate bases and attack the players when they venture into pirate territory
    Ships (small and large ships – build them, pilot them and crush them
    Space stations
    First-person & Third-person
    Planetary bases, outposts, cities!
    Dedicated servers - allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. The result is a faster connection and a more fluent multiplayer performance with less lag
    Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
    Procedural asteroids - adds an infinite number of asteroids to the game world
    Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
    Drilling / harvesting
    Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
    Deformable and destructible objects – real proportions, mass, storage capacity, integrity
    Scenario editor - players can create missions and game modes which can be played by other players. Capture the flag, deathmatch, racing or campaign driven missions - all can be done by using the scenario editor, with your own rules and designs
    Building blocks - light armor (cube, slope, corner), heavy armor, interior wall, interior light, small cockpit, large cockpit, cargo container(s), drill (character, large/small ship), ore detector, gravity generator, nuclear reactor, thruster, gyroscope, assembler, medical room, magnetic landing gears, spotlight, catwalk, cover wall, stairs, ramp, window(s), pillar, decoy, wheels, automated turrets, weapons, artificial mass, conveyor, collector, connector, merge block, camera, sensor, timer, text panel
    Magnetic landing gears – attach your ship to a surface (another ship or asteroid)
    Electricity - all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors
    Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
    Rotors – create rotating objects
    Advanced rotors – able to function as a conveyor system
    Refinery - process harvested ore to ingots
    Assembler - manufacture components from ingots
    Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
    Symmetry/Mirroring Mode - useful in creative mode when building structures that require symmetry
    Weapons - automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
    Large weapons - missile launcher (for large ships)
    Jump drive – a traveling mechanism that allows players to travel big distances in a short period of time
    Solar panels - produce energy depending on the amount of light that they catch from the sun
    World management – generate new worlds, “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
    32-bit & 64-bit - 64-bit version expands the amount of objects, ships and asteroids (almost unlimited)
    Steam Workshop - Share your creations with the Community (upload and download worlds)
    Modding - world files, shaders, textures, 3D models
    Source code access – modders can get complete access to the game’s source code that can be found on Github (https://github.com/KeenSoftwareHouse/SpaceEngineers). This offers the opportunity for more and better modified content.
    Localized interface (WIP) - Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, French, Hungarian, Italian, Portuguese-Brazil, Estonian, Norwegian, Swedish, Slovak, Ukrainian, Russian
    Custom colors for blocks – Customize your creations by using any color you like
    Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
    Environmental hazards – protect your character and your creations from meteor storms (Safe, Normal, Cataclysm, Armageddon)
    Conveyor, Collector, Connector (IMPORTANT: this is a first work-in-progress version and a realistic version will be added later) - Conveyors move items from inventory to inventory. Collectors can collect small objects (ore, ingots, components, tools) into inventory. Connectors can throw items from inventory to space (in future update could be used to connect two ships/stations and transfer items)
    Artificial mass – can be used to add gravity-affected mass to ships, useful in machine ships or cars
    Wheels - use them with rotors and artificial mass to build vehicles
    Automated turrets – gatling, missile and interior. Turrets are used mostly as defense mechanism rather than shooting other players. They aim on decoys (automatically by default), meteorites, missiles or all moving objects (eg. small/large ships) - targeting can be changed in the control panel
    Large weapons - missile launcher (for large ships)
    Large and small ship grinder and welder – assemble and disassemble blocks faster and in larger amount
    Batteries - enables players to store the energy generated by solar panels or reactors at an efficiency rate of 80%
    Pistons - offers the option to build more advanced machinery
    Ion thrusters – suitable for environments without atmosphere (space or moons) / not recommended to be used on planets with atmosphere
    Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
    Atmospheric thrusters - powered by electricity, working only on planets with atmosphere
    Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally). NOTE: Factions are currently Work-in-Progress. There are still many things to be added (eg. chat and communication) and some bugs/issues are yet to be fixed.
    Remote ship control – control ships without being inside the ship’s cockpit (drones)
    Remote turret control - control turrets directly
    3D printing - export (CTRL+ALT+E) and 3D print the creations that you design in the game (http://www.SpaceEngineersGame.com/3d-printing.html)
    Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects (WIP - more features will be added in the future) 
    Blueprints - save your ship or station on a blueprint and paste it into your game
    Projector block – project blueprints and weld the projection
    Sensor – detects ships, palyers, asteroids, stations, floating objects and their state (friendly, neutral or enemy) and ownership
    Sound block - reproduce predefined sounds such as alarm or siren for announcements
    Programmable block – players can write small programs executed by the block
    Communication – chat between players and factions
    GPS - create, send, receive and manage GPS coordinates in the game
    Voxel hands - shape and form the asteroids and change their material (creative mode only)
    Xbox controller support
    Please be sure to read the list of current features before you buy the game. It will give you an insight on what is or isn't actually working: http://www.SpaceEngineersGame.com/features.html

How to Play
Start by watching this video tutorial:http://www.SpaceEngineersGame.com/how-to-play.html

Performance Notes
Space Engineers is in development and undergoing frequent optimizations. The performance will get better.
The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.

Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html

Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.

Game info

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Keen Software House
Keen Software House
Action, Strategy, Simulation, Indie
Wednesday, October 23, 2013
Digital PC Download
Customer notes
Minimum Requirements
  • OS: Microsoft Windows XP (latest SP)
  • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
  • DirectX: 9.0c
  • Hard Drive: 2 GB free HDD space
  • Audio: DirectX® compatible on-board
  • Space Engineers is in alpha stage of development and undergoing frequent optimizations. The performance will get better.The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers. Please read our performance advices: http://www.SpaceEngineersGame.com/performance-advices.html Minimal requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
Recommended Requirements
  • OS: Microsoft Windows 7 (latest SP)
  • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
  • DirectX: 9.0c
  • Hard Drive: 5 GB free HDD space
  • Audio: DirectX® compatible on-board

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If you're into Star Wars, Battlestar Galactica, Warhammer 40k or any other scifi genre, buy this game


I usually dislike early access games. I usually take a fat pinch of salt when I see new 'build your own' style game comes come onto Steam too. Not in this case. Space Engineers has quickly earned a spot in my all time favorite PC games for its dynamic and engaging construction system and it's got one of the coolest looking destruction systems I've ever seen in a game like this. The devs have been keeping up with weekly updates since its launch and they're very involved with the community. As a matter of fact, player made content will be appearing as randomly spawned ships in the upcoming exploration patch. The construction system is very simple, even familiar for most people I'm sure. It's like Minecraft, in that you're building pretty much everything out of blocks, but that's where the similarities end. Ships are made by sticking a power plant, cockpit, a couple gyroscopes and thrusters (In every direction by the way! Space has no gravity or atmosphere so your ship needs forward thrusters to slow down, etc), maybe a few weapon systems. Then you have to hook up conveyor pipes to most of those things to power them with resources and components you get from mining asteroids. Ships can be as big or as small as you like, the only real limit is how much your PC can handle. Everything from little scout fighters, mining ships, frigates, fighter carriers and even humongous titan-sized battleships can be built. Yes, you could even build your own Death Star, but you might have to wait a little while for a working Superlaser. Or you could just mod your own Superlaser into the game, because Space Engineers has a modding API and a fully fledged Steam Workshop page that's already crammed with all sorts of player created content. There's also an integrated blueprints system (And a corresponding hologram projector for constructing saved blueprints from scratch) so you can save ships and carry them over to other servers/maps, or if the first ship you had gets destroyed and you want a replacement, you can just ctrl-v it into the game after selecting it from the blueprints menu. Very very handy. Ships and stations crumple, tear and otherwise deform when they take damage, whether you're hosing them down with lead, setting off explosions or just smashing into each other for fun. You can see the damage your ship takes over time as holes, scratches, dents and warping are modeled into most blocks. Even portions of your ship can be sheared off and cause extra damage as they free float in space, getting knocked around and causing even more havoc as they get caught on your ship and tear it apart from the inside if you're not careful. The same rules apply to your enemy too though. It's very exciting and sometimes anxiety-inducing, the way combat works. There are two gameplay modes currently, survival and creative. Survival mode lets you build everything from scratch and assemble it together using the various ingame tools you're provided with. Everything needs to be constructed piece by piece and you're limited by how many resources you have and what kind of tools you have available. You can mount bigger and better drills, welders and grinders onto your ships after you acquire enough supplies. Creative mode is exactly what it sounds like; you have free reign to do whatever you like in the galaxy and everything is constructed instantly the second you place it down. A pretty solid multiplayer mode with player-created factions and servers was patched in a while ago. It even supports mods. I haven't spent a lot of time online aside from on my own private server I play with one or two friends on but there's practically no change between offline and online gameplay aside from some occasional connectivity and performance issues. The multiplayer still needs quite a bit of polishing, as does the overall performance of the game, but so far it's come together very very nicely and I expect I'll put another fifty hours or so into the game before it's released. If you're into Star Wars, Battlestar Galactica, Warhammer 40k or any other scifi genre, buy this game. You'll thank me later.

A Fun, Sci-Fi Basebuilding Game that shows much promise since it was released


A block base building game where you build spaceships and explore the universe. There are multiple planets, there's Mars, an Alien Planet and Earth. You can setup on asteroids on the way to these planets. The graphics are visually great, especially when you're in space. The space physics are great for this game including inertia for all you science geeks out there. They fixed most of the early bugs in the game but as long as you don't download mods for the game, you're good. There are space pirates you can attack with guns that are attached to your ship that you crafted like an assault rifle, rocket launchers and turrets. You can loot space stations as well to help build and craft better items. This game is getting updated regularly by the developers so you don't have to worry about them abandoning the game anytime soon.

My Space


Space Engineers, though not boast developed survival element or the rich world that can be explored, nevertheless tightened its development of the construction element. Build ships in Space Engineers really interesting. The player starts with one small ship or base, gradually acquires its own small fleet of ships of different purpose, from resource extraction and construction to the exploration and combat, from simple databases with small drones to carriers and battleships. And how to build a ship has a value - preventing engine damage blocks cravings, rotors and pistons may bind and break if something will disturb them, and laser antenna loses the signal if something is between them and the goal. Improperly designed miner has a chance to lose your drill, improperly designed warship can crush your own side rocket too sharp turn. And these elements of construction, rather than to make the design of the next ship difficult or irritating sensation added if your ships are alive, the individual, instead of just the dead boxes are fastened to the sides of the engines. Add to that the customization and control of each functional block and a rich control element base - sensors, antennas, timers, buttons.

Wow... simply wow.


This game is wonderful! The devs are constantly updating and upgrading it. It's fun to play by yourself or with friends. The procedural generator is astounding, with endless possibilities. The game is more complicated now, but still really fun to play! Would recommend buying if you want to spend some quality time with just you and space ;)



To start this game is outstanding and has great graphics! I wish the mechanics were easier to learn and use though its fun to build and fly ships. The combat is hard and multiplayer is somewhat a struggle, but it all helps you learn and become great. I got it and jumped right in with a mix of creative and tutorials to help me learn and understand which I recommend doing if you are new or took a break for a while. I wish there was some more life around planets and space. Otherwise I HIGHLY recommend space engineers to sandbox survival game players.

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